Unreal Engine Projekt Melody: A Nut Between Worlds! [v0.6.1.5] [Big Bang Studio]

2.50 star(s) 19 Votes

RedAISkye

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Apr 10, 2017
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Man how in the Vshojo's tainted asshole did the game go from 1gb to over 20 while barely improving on the graphics? because unless i'm blind I don't notice much of a difference, it still looks like its an MMD mod or something
and running slower than a power point presentation to boot
what the fuck are those 20 gbs used on?!
unreal engine 5 games... god damn.
They pretty much made it open world like, so lot of assets I guess and they're also delving into combat.

UE5 does have terrible optimization in general which is highly noticeable with 3D games.
I've tried some games which look like PS3 graphics but has poor performance, more demanding than CP2077 just because it is in UE5.
 

StaticNebula

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May 12, 2024
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They pretty much made it open world like, so lot of assets I guess and they're also delving into combat.

UE5 does have terrible optimization in general which is highly noticeable with 3D games.
I've tried some games which look like PS3 graphics but has poor performance, more demanding than CP2077 just because it is in UE5.
Gonna nerd out a bit, but UE5 is technically more optimized for open-world games due to it having chunk loading, but Lumen is just software ray-tracing and Nanite is basically realtime subdividing (with higher quality shadows)... basically both extreme performance impacts just because the dev is too lazy to take more time into perfecting lighting (or just taking the long, but most performant process of BAKING YOUR LIGHTS-), and I have no idea why devs use Nanite.
 

RedAISkye

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Gonna nerd out a bit, but UE5 is technically more optimized for open-world games due to it having chunk loading, but Lumen is just software ray-tracing and Nanite is basically realtime subdividing (with higher quality shadows)... basically both extreme performance impacts just because the dev is too lazy to take more time into perfecting lighting (or just taking the long, but most performant process of BAKING YOUR LIGHTS-), and I have no idea why devs use Nanite.
So it has better optimization on one aspect but it is still overall unnecessarily demanding and included by default on the engine causing huge performance loss. So nothing changed.
 

StaticNebula

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So it has better optimization on one aspect but it is still overall unnecessarily demanding and included by default on the engine causing huge performance loss. So nothing changed.
Hypothetically, it can be a well optimized engine, take CrossWorlds for example. That is such a beautiful looking game that runs flawlessly on lesser hardware like on Deck.
 

RedAISkye

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Hypothetically, it can be a well optimized engine, take CrossWorlds for example. That is such a beautiful looking game that runs flawlessly on lesser hardware like on Deck.
Look at all the miHoYo games, they all work on a lesser hardware like mobile while being on Unity.
Anything can be optimized enough to be playable when you're a big company, especially if you're optimizing for a specifc hardware like Steam Deck, similar to consoles which makes things easier compared to PC with various different combinations of hardware.

It also isn't flawless, based on others, you need to turn down resolution scale to 75% and the native is already 720p, so the game would actually be rendering on 540p. Good enough for a handheld but that's nothing impressive considering many factors.
 

StaticNebula

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Look at all the miHoYo games, they all work on a lesser hardware like mobile while being on Unity.
Anything can be optimized enough to be playable when you're a big company, especially if you're optimizing for a specifc hardware like Steam Deck, similar to consoles which makes things easier compared to PC with various different combinations of hardware.

It also isn't flawless, based on others, you need to turn down resolution scale to 75% and the native is already 720p, so the game would actually be rendering on 540p. Good enough for a handheld but that's nothing impressive considering many factors.
Unity is a really good and versatile engine, and I see a lot of good looking games in them; a lot of gachas have really good lighting and shading (such as hoyo games, GFL2, and a few others) but not many studios want to use it because it's more difficult to reach that 'high fidelity' look that not many people really care about. WuWa made an exception to the Unity trend with UE4, but they also used a whole bunch of custom tech they made such as a more optimized TAA and highly-strict optimization and LOD.

(also idk when I played the crossworlds Demo on deck with max settings native 800p it ran smooth 60, but I guess the full game might be, well... more.)
 

RedAISkye

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Unity is a really good and versatile engine, and I see a lot of good looking games in them; a lot of gachas have really good lighting and shading (such as hoyo games, GFL2, and a few others) but not many studios want to use it because it's more difficult to reach that 'high fidelity' look that not many people really care about. WuWa made an exception to the Unity trend with UE4, but they also used a whole bunch of custom tech they made such as a more optimized TAA and highly-strict optimization and LOD.

(also idk when I played the crossworlds Demo on deck with max settings native 800p it ran smooth 60, but I guess the full game might be, well... more.)
miHoYo uses custom Unity and is a lot better optimized than WuWa, but UE4 itself is a lot better engine compared to UE5 in terms of performance while still being visually amazing. And most people who got a decent hardware do care about such look, it makes the artstyle pop out really beautifully, with a cinematic feel, ZZZ and WuWa does it the best.

And you're right, it's actually 1280x800, I was going off of 16:9 aspect ratio, so 75% would be 600p.
I've seen others claim rendering scale can be set to 100% if anti aliasing is set to TAA, but frame drop occurs in heavier scenes, and easily noticeable in the car customization area based on the benchmarks on YT.
 
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xPreatorianx

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Apr 29, 2018
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They pretty much made it open world like, so lot of assets I guess and they're also delving into combat.

UE5 does have terrible optimization in general which is highly noticeable with 3D games.
I've tried some games which look like PS3 graphics but has poor performance, more demanding than CP2077 just because it is in UE5.
UE5 actually has pretty good optimization. The problem is devs don't use it and rely too heavily on DLSS. Whether indy or AAA. All devs seem to succumb to this same issue lately.
 
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RedAISkye

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UE5 actually has pretty good optimization. The problem is devs don't use it and rely too heavily on DLSS. Whether indy or AAA. All devs seem to succumb to this same issue lately.
I don't buy it for the most part especially when the engine itself seems to encourage lazy work.
As you can have the same dev on other engines and it mostly never tanks the performance this severely.

You can compare Under The Witch's first installment on UE4 compared to its second one on UE5 and the difference is crazy, even though the UE4 one has a lot bigger open world while the UE5 one is just inside a big room, you need to lower down the settings a lot on the latter.
 
2.50 star(s) 19 Votes