HappyGoLucky12
Newbie
- Jan 14, 2024
- 48
- 53
- 18
Sandra is a great character and a her first scene was phenomenal. But unfortunately this update did not deliver at all ..No, it's just good taste
Sandra is a great character and a her first scene was phenomenal. But unfortunately this update did not deliver at all ..No, it's just good taste
But bro...
Why is your game so saturated?
I feel like you don't actually want her as badly as you profess if you can't even spell SAndrA correctly.It's not perverted to want my own Sandra.
Is it?
Finally someone gets it rightI feel like you don't actually want her as badly as you profess if you can't even spell SAndrA correctly.Jerk!
(J/k.)
True, but it was fun. The snack search was a nice diversion from the story, and reinvigorating SAndrA is always good.I'm back to working as normal after my short post-update break. I'm glad that you enjoyed the last one even if it was a little thin on story progression. Safe to say that 0.11 will have plenty of nice plot and character development. I think you'll really like what I have planned.
True, but it was fun. The snack search was a nice diversion from the story, and reinvigorating SAndrA is always good.
Glad to hear that!I'll say that I don't mind when the story doesn't progress in this game, the "side" stories and characters are good enough for me to enjoy the updates, everything is very well written, never felt like an update was a waste of time, a feeling all too common in a few games I've played. Keep up the great work Classy
I've always found characters almost the most important thing in a story. If the characters are strong — they are easily likable (or hateable), they have flaws, they have challenges that they must (and successfully do) overcome, they are very relatable, etc. — even a weak plot can be forgiven to a certain degree. I loved that about After the Inferno and currently in Projekt: Passion. I really enjoy that you put so much effort and focus on them.Glad to hear that! View attachment 3357304
You really should post this as an actual review of the game (click the stars near the top and pick your rating, then copy this in the text box). I would just leave any mentions of other developers or games out of the review.Just finished the update and let's do a review, why not?
I'm following maybe 10 different games and I've gotta say this one is the most fun. Which is how games are supposed to work, right?
In the last two updates I've been really impressed by how controlled the emotional range of the story is. It gets dark without getting melodramatic, farcical without getting downright cartooney. Lemon has a good natural sense of how far to go in both directions and hangs the whole thing on much better plot pacing and characterization than most devs can manage.
It strikes the same kind of balance as some of the adventure dramedies back in the '90s like Buffy the Vampire Slayer: a darkly serious overall plot that doesn't take itself too seriously and is populated by characters that have a sense of humour (or pointedly don't). It's a much better framework for comedy in a game than what we see more often, which is stoic, 'cool' characters twisted by the devs into strained attempts at funny situations or out-of-character jokes. This galaxy is just a more enjoyable environment to visit than 90% of the other games out there.
While I'm at it, something people don't talk a lot about is whether or not a dev is a good director, and now that I'm actually turning my mind to it, I think Lemon and Caribdis are probably neck-and-neck for being the best in the genre. The cinematography in this game is great and the choice of camera angles is always deliberate and evocative. No one uses a close-up or a Dutch angle as effectively as Lemon does, and he's got the best eye for colour going (with apologies to digi.B). The smash cuts to public transit (such a great running gag), the Ken Burns effect for establishing shots, the dolly shots for visual gags and combat scenes... this is a much more cinematic game than most of the heavy hitters out there. I love Being a Dik but let's face facts, most of the time you're just talking into a big yammering face in the middle of your screen.
I guess the only spot where I pull back a bit is on the gameplay mechanics. While the gameplay is really fun and the 'games', such as they are, are well above average in terms of being engaging, it doesn't always feel like choices particularly matter; or if they do, it's just for an immediate payoff rather than meaningful character or plot development. This is a visual novel that really does play more like a novel than an RPG, and I'd personally like to see a game capable of this emotional depth force me into some hard choices, to make me play again differently next time. (On the other hand, too much of that and you end up branching out so much you can only make thin, fragmentary updates.)
I'd also like the consequences of those choices to be at least vaguely foreseeable. You can fail the stash search even while being eminently reasonable, or you can lose a chance to boost your favourite relationship by going to the wrong planet first. Sometimes when the choices matter, you don't even know you're making them, or what choice you're making. The games with the best mechanics might not let you see the future, but they at least give you enough context to know that you're deliberately choosing A over B; or you're choosing to be more of this kind of character than that kind of character. So for example, if you stop to goof around with Kaylee on the stairs, maybe you're understanding that the trail's going to go cold and it's less likely that you'll be able to bring home the bacon for Emily, trading a few points with one for points with the other.
Finally, and most importantly, there's a staggering Hanna content deficit that the game has yet to fully address, so overall, D-minus.
(Seriously, though, Lemon, fantastic work. You've got a talent for visual storytelling, kid!)
How cunning you are!Now I'm not telling you to vote for PP inYou must be registered to see the linksI'm just saying that you're dead to me if you don't
Will I get more Elysra scenes if I do?Now I'm not telling you to vote for PP inYou must be registered to see the links, I would never try to steer the numbers like that.
I'm just saying that you're dead to me if you don't
I voted for you on the comedy, sci-fi, and harem categories. Couldn't bring myself to vote for the music tho, even if this song is my new favoriteNow I'm not telling you to vote for PP inYou must be registered to see the links, I would never try to steer the numbers like that.
I'm just saying that you're dead to me if you don't
Thank you friend, for this very in depth and also heartwarming review. Your feedback has been noted, and thanks for teaching me new terms such as Dutch Angle and Ken Burns EffectJust finished the update and let's do a review, why not?
I'm following maybe 10 different games and I've gotta say this one is the most fun. Which is how games are supposed to work, right?
In the last two updates I've been really impressed by how controlled the emotional range of the story is. It gets dark without getting melodramatic, farcical without getting downright cartooney. Lemon has a good natural sense of how far to go in both directions and hangs the whole thing on much better plot pacing and characterization than most devs can manage.
It strikes the same kind of balance as some of the adventure dramedies back in the '90s like Buffy the Vampire Slayer: a darkly serious overall plot that doesn't take itself too seriously and is populated by characters that have a sense of humour (or pointedly don't). It's a much better framework for comedy in a game than what we see more often, which is stoic, 'cool' characters twisted by the devs into strained attempts at funny situations or out-of-character jokes. This galaxy is just a more enjoyable environment to visit than 90% of the other games out there.
While I'm at it, something people don't talk a lot about is whether or not a dev is a good director, and now that I'm actually turning my mind to it, I think Lemon and Caribdis are probably neck-and-neck for being the best in the genre. The cinematography in this game is great and the choice of camera angles is always deliberate and evocative. No one uses a close-up or a Dutch angle as effectively as Lemon does, and he's got the best eye for colour going (with apologies to digi.B). The smash cuts to public transit (such a great running gag), the Ken Burns effect for establishing shots, the dolly shots for visual gags and combat scenes... this is a much more cinematic game than most of the heavy hitters out there. I love Being a Dik but let's face facts, most of the time you're just talking into a big yammering face in the middle of your screen.
I guess the only spot where I pull back a bit is on the gameplay mechanics. While the gameplay is really fun and the 'games', such as they are, are well above average in terms of being engaging, it doesn't always feel like choices particularly matter; or if they do, it's just for an immediate payoff rather than meaningful character or plot development. This is a visual novel that really does play more like a novel than an RPG, and I'd personally like to see a game capable of this emotional depth force me into some hard choices, to make me play again differently next time. (On the other hand, too much of that and you end up branching out so much you can only make thin, fragmentary updates.)
I'd also like the consequences of those choices to be at least vaguely foreseeable. You can fail the stash search even while being eminently reasonable, or you can lose a chance to boost your favourite relationship by going to the wrong planet first. Sometimes when the choices matter, you don't even know you're making them, or what choice you're making. The games with the best mechanics might not let you see the future, but they at least give you enough context to know that you're deliberately choosing A over B; or you're choosing to be more of this kind of character than that kind of character. So for example, if you stop to goof around with Kaylee on the stairs, maybe you're understanding that the trail's going to go cold and it's less likely that you'll be able to bring home the bacon for Emily, trading a few points with one for points with the other.
Finally, and most importantly, there's a staggering Hanna content deficit that the game has yet to fully address, so overall, D-minus.
(Seriously, though, Lemon, fantastic work. You've got a talent for visual storytelling, kid!)
Uh yeah, sureWill I get more Elysra scenes if I do?![]()
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he still wouldn't have played your gameUh yeah, sure
(You would have gotten it anyway, sucker)