Not any, only thing I can tell you is I'm running Windows 11 Pro OS and I have no issues. That is really weird, so you say other Renpy games work fine right? Seems something isn't reading whatever is the extension files of renders and animations. I never unren the archive.rpa so not sure what is their images and video extension files.
I looked on log.txt and got this
Tue Feb 25 00:02:01 2025
Windows-10-10.0.26100
Ren'Py 7.6.1.23060707
Bootstrap to the start of init.init. took 0.03s
Early init. took 0.00s
Loader init. took 0.02s
Loading error handling. took 0.07s
Loading script. took 1.06s
Loading save slot metadata. took 0.34s
Loading persistent. took 0.03s
Faled to initialize steam: Exception(u'Init returned false.',)
Set script version to: (7, 6, 1)
Running init code. took 0.21s
Loading analysis data. took 0.08s
Analyze and compile ATL. took 0.08s
Reloading save slot metadata. took 0.16s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache. took 0.00s
Making clean stores. took 0.00s
Initial gc. took 0.13s
DPI scale factor: 1.250000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object. took 0.17s
Cleaning stores took 0.00s
Init translation took 0.13s
Build styles took 0.00s
Load screen analysis took 0.03s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.10s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Sound init failed. Proceeding anyway.
Traceback (most recent call last):
File "renpy/audio/audio.py", line 1003, in init
renpysound.init(renpy.config.sound_sample_rate, 2, bufsize, False, renpy.config.equal_mono, renpy.config.linear_fades)
File "renpysound.pyx", line 407, in renpy.audio.renpysound.init
File "renpysound.pyx", line 101, in renpy.audio.renpysound.check_error
Exception: DirectSound CreateSoundBuffer: Unsupported audio format
Interface start. took 0.17s
Initializing gl2 renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'NVIDIA Corporation'
Renderer: 'NVIDIA GeForce RTX 4070 Laptop GPU/PCIe/SSE2'
Version: '4.6.0 NVIDIA 572.16'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1920, 1080) drawable=(1920, 1080)
Maximum texture size: 4096x4096
The funniest thing is that it works well on my old PC (I just tested it now).