I have the same issue. Android version.its when i pick blue choice i encountered this, but not the other 2 purple and red. please help
I have the same issue. Android version.its when i pick blue choice i encountered this, but not the other 2 purple and red. please help
Your message really helped - installed the save fixer, and now it doesn't crash when importing the save files. Thanks <3Are you using the multi mod in season 1? If so read the post I made last thread page. If not.... well I have no idea, it works for me.
Hahaha first time I see a complain about the panning/zooming of the renders but I can understand why some can get distracted and annoyed by it. I don't mind it and already got used to it and now wouldn't want it any other way but lets see what Classy Lemon says about it and what can be done.Classy Lemon
I'm really having fun with this VN, but is there a way to disable the constant panning and zooming of the window?
It's really annoying (and super slow).
You mean the pdf WT from MrBubu or the multi mod?Any update on when the walkthrough will be updated?
Actually, it would help a lot if we could set the speed. Maybe one of the code wizards here know what file/variable to change to speed it up?Hahaha first time I see a complain about the panning/zooming of the renders but I can understand why some can get distracted and annoyed by it. I don't mind it and already got used to it and now wouldn't want it any other way but lets see what Classy Lemon says about it and what can be done.
scene inter1_4 1 with dissolve:
subpixel True
xalign 0.0 yalign 0.5
zoom 1.1
easein 50.0 xalign 1.0
scene inter1_8 1 with slowdissolve:
subpixel True
xalign 0.0 yalign 0.5
zoom 1.1
easein 40.0 xalign 1.0
The panning is part of the visual style I went with, it's there to make it more cinematic and less static, of course it's going to be used throughout the entire season, how inconsistent do you think I am? There's literally no reason to speed it up other than to make it more distractingActually, it would help a lot if we could set the speed. Maybe one of the code wizards here know what file/variable to change to speed it up?
Edit:
Ok, I figured it out, these things are causing the problem:
Python:scene inter1_4 1 with dissolve: subpixel True xalign 0.0 yalign 0.5 zoom 1.1 easein 50.0 xalign 1.0
1. With a text editor, search for the word 'easein' in all the *.rpy files.Python:scene inter1_8 1 with slowdissolve: subpixel True xalign 0.0 yalign 0.5 zoom 1.1 easein 40.0 xalign 1.0
2. Replace all the variants with something more sane (5 is still cinematic, but I prefer 3):
a) 'replace in all *.rpy files' -> 'easein 50' with 'easein 3'
b) 'replace in all *.rpy files' -> 'easein 40' with 'easein 3'
c) ... <do for all the different values you can find>
I found 819 instances in S1 alone! (talk about overuse).
These are the variants you need to replace:
20, 30, 35, 40, 50, 60
Maybe as a compromise make the speed an adjustable global variable like volume?The panning is part of the visual style I went with, it's there to make it more cinematic and less static, of course it's going to be used throughout the entire season, how inconsistent do you think I am? There's literally no reason to speed it up other than to make it more distracting
the one from mr bubuYou mean the pdf WT from MrBubu or the multi mod?
Ok then you have to be a bit patient, MrBubu was on vacations until some days ago and have to catch up on the WTs from the games that were updated, I check often their thread and they already updated 2 games since came back but there is still plenty of games to catch up, including PP.the one from mr bubu
No, 0.7 is Episode 1, the versions after are the next episode. The final save from Episode 1 can be imported into Episode 2.Sorry guys, I have a question: the 0.12 version includes the 0.7??
There. Fixed it for you. You're welcome.No, 0.7 is Season 1, the versions after are the next season. The final save from Season 1 can be imported into Season 2.
Or one completely covered face.Amusing observation: In their typical attire Elysra and the MC make for one completely visible face.