Best butt? Link to butts --> https://attachments.f95zone.to/2024/02/3342779_0.png

  • Kaylee

    Votes: 64 11.7%
  • SAndrA

    Votes: 107 19.6%
  • Emily

    Votes: 74 13.6%
  • Ashe

    Votes: 240 44.0%
  • Elysra

    Votes: 35 6.4%
  • Ves

    Votes: 26 4.8%

  • Total voters
    546
  • Poll closed .

TiffanyMonroe

Forum Fanatic
May 29, 2018
5,766
13,822
Each character who can optionally get pregnant, exponentially increases the number of renders
How? I see this excuse used a lot so either men don't know how pregnancy works or just lazy. Impregnation/pregnancy does not mean instantly huge belly and weight gain. It takes months to start showing so unless the dev does time jumps months ahead there's no reason to change anything but dialogue and no need for wasted endgame pregnancy renders. :cautious:
 
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rot1122

Member
Donor
Nov 20, 2017
238
1,610
Hey folks,
Made a compressed Version, to unzip you need !

Original size: 1.39GB
Compressed size Q70: 312MB
Compressed size Q90: 650MB

PC Q70 = /
PC Q90 = /

v0.6
 
Last edited:

Classy Lemon

Well-Known Member
Game Developer
Jun 4, 2021
1,059
8,019
should be one = in 0.3. programming is dumb. guess people will have to replay if they want to win once you fix it
Fuck

Well I guess that variable is screwed up for everyone. Anyone got any ideas how to correct that for those who've already played it?
 

gregers

Forum Fanatic
Dec 9, 2018
4,935
6,369
Fuck

Well I guess that variable is screwed up for everyone. Anyone got any ideas how to correct that for those who've already played it?
If people are comfortable using the console, they should be able to fix it for themselves fairly easily.

1) Navigate to the folder ..\renpy\common\, look for the file 00console.rpy, and open it in a text editor (Notepad++ or whatever). Scroll to line 108:
Code:
    # If true, the console is enabled despite config.developer being False.
    config.console = False
Change False to True, save and exit.

2) Start the game, load your save, and hit Shift + O to open the console. Input the following and hit Enter:
Code:
emilyShooting='MC won'
Hit Esc to exit the console.

(If you let Emily win on your plathrough, input emilyShooting='Emily won' instead.)
 

Classy Lemon

Well-Known Member
Game Developer
Jun 4, 2021
1,059
8,019
well, if you only check for "MC won" every time you need to see who won, then the saves where people let Emily win should be fine
Well that's the problem, I used two equals signs so it never registered as "MC won", it was supposed to only be one sign
 

Cabin Fever

Engaged Member
Nov 23, 2018
3,412
5,525
Fuck

Well I guess that variable is screwed up for everyone. Anyone got any ideas how to correct that for those who've already played it?
Add a black screen question (or alternatively, a short scene) at the start of v0.6, asking the player if they won or lost the shootout, and fix the variable accordingly.

The downside is people could potentially change their mind and purposely answer it incorrectly. But if nothing else between v0.3 and v0.6 is dependent on that variable then it wouldn't truly matter.

While you're at it, consider doing incremental updates along with full downloads for releases.
 

Classy Lemon

Well-Known Member
Game Developer
Jun 4, 2021
1,059
8,019
If people are comfortable using the console, they should be able to fix it for themselves fairly easily.

1) Navigate to the folder ..\renpy\common\, look for the file 00console.rpy, and open it in a text editor (Notepad++ or whatever). Scroll to line 108:
Code:
    # If true, the console is enabled despite config.developer being False.
    config.console = False
Change False to True, save and exit.

2) Start the game, load your save, and hit Shift + O to open the console. Input the following and hit Enter:
Code:
emilyShooting='MC won'
Hit Esc to exit the console.

(If you let Emily win on your plathrough, input emilyShooting='Emily won' instead.)
Honestly I don't trust the average player to understand or care enough to do it. I might just add a quick prompt at the start of 0.7 asking if they won or not
 

Impurity2937

Member
Dec 31, 2022
244
767
Fuck

Well I guess that variable is screwed up for everyone. Anyone got any ideas how to correct that for those who've already played it?
Just check if variable "emilyShooting" is initialized, if not then do it and make it "MC won". Even more lazy solution will be code change to if "emiliShooting != "Emily won" but not much of clean code since you leave null
 
Last edited:
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SerHawkes

Engaged Member
Oct 29, 2017
3,288
14,971
Curious to how our possible future benifactor will come into play, specially since there are two pretty cute girls in that new group.

Also, why does part of me get the feeling that our 'bitch ex' still has some feelings/wants to be railed/possibly owned but us?

Giggled at the two idiots trying their best to break us, and topping Els was fun time fun.

Though, did feel maybe a little shortish in terms of story progression, as I did kinda want more, but still enjoyed and loved chapter 6.
 

Classy Lemon

Well-Known Member
Game Developer
Jun 4, 2021
1,059
8,019
Just like gregers said but if you want just patch it I would add new variable if "emilyShooting" is null and use both. This might not be best clean code but not every player is familiar with using console.

If "emilyShooting" initialized that means she won, if not it means MC so add new variable "emilyShootingFix = "MC won" and just remember to use it both whenever needed.

edit: lol, just check if variable "emilyShooting" is initialized, if not do it and make it "MC won", I don't know why new variable crossed my mind...
What does initialized mean, that's not something I've used before
 

gregers

Forum Fanatic
Dec 9, 2018
4,935
6,369
Honestly I don't trust the average player to understand or care enough to do it. I might just add a quick prompt at the start of 0.7 asking if they won or not
That is probably the better long term solution, mine was more of a quick fix. And make the prompt conditional on the variable currently being None so people who play the fixed script won't see it.
 
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