- Dec 23, 2018
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How? I see this excuse used a lot so either men don't know how pregnancy works or just lazy. Impregnation/pregnancy does not mean instantly huge belly and weight gain. It takes months to start showing so unless the dev does time jumps months ahead there's no reason to change anything but dialogue and no need for wasted endgame pregnancy renders.Each character who can optionally get pregnant, exponentially increases the number of renders
should be oneInteresting, that shouldn't be the case. Code looks correct when I go through it.
0.3 code
View attachment 2365438
0.6 code
View attachment 2365439
=
in 0.3. programming is dumb. guess people will have to replay if they want to win once you fix itFuckshould be one=
in 0.3. programming is dumb. guess people will have to replay if they want to win once you fix it
well, if you only check for "MC won" every time you need to see who won, then the saves where people let Emily win should be fineFuck
Well I guess that variable is screwed up for everyone
If people are comfortable using the console, they should be able to fix it for themselves fairly easily.Fuck
Well I guess that variable is screwed up for everyone. Anyone got any ideas how to correct that for those who've already played it?
# If true, the console is enabled despite config.developer being False.
config.console = False
False
to True
, save and exit.Shift + O
to open the console. Input the following and hit Enter
:emilyShooting='MC won'
Esc
to exit the console.emilyShooting='Emily won'
instead.)Well that's the problem, I used two equals signs so it never registered as "MC won", it was supposed to only be one signwell, if you only check for "MC won" every time you need to see who won, then the saves where people let Emily win should be fine
Add a black screen question (or alternatively, a short scene) at the start of v0.6, asking the player if they won or lost the shootout, and fix the variable accordingly.Fuck
Well I guess that variable is screwed up for everyone. Anyone got any ideas how to correct that for those who've already played it?
Honestly I don't trust the average player to understand or care enough to do it. I might just add a quick prompt at the start of 0.7 asking if they won or notIf people are comfortable using the console, they should be able to fix it for themselves fairly easily.
1) Navigate to the folder ..\renpy\common\, look for the file 00console.rpy, and open it in a text editor (Notepad++ or whatever). Scroll to line 108:
ChangeCode:# If true, the console is enabled despite config.developer being False. config.console = False
False
toTrue
, save and exit.
2) Start the game, load your save, and hitShift + O
to open the console. Input the following and hitEnter
:
HitCode:emilyShooting='MC won'
Esc
to exit the console.
(If you let Emily win on your plathrough, inputemilyShooting='Emily won'
instead.)
Just check if variable "emilyShooting" is initialized, if not then do it and make it "MC won". Even more lazy solution will be code change toFuck
Well I guess that variable is screwed up for everyone. Anyone got any ideas how to correct that for those who've already played it?
if "emiliShooting != "Emily won"
but not much of clean code since you leave nullWhat does initialized mean, that's not something I've used beforeJust like gregers said but if you want just patch it I would add new variable if "emilyShooting" is null and use both. This might not be best clean code but not every player is familiar with using console.
If "emilyShooting" initialized that means she won, if not it means MC so add new variable "emilyShootingFix = "MC won" and just remember to use it both whenever needed.
edit: lol, just check if variable "emilyShooting" is initialized, if not do it and make it "MC won", I don't know why new variable crossed my mind...
That is probably the better long term solution, mine was more of a quick fix. And make the prompt conditional on the variable currently beingHonestly I don't trust the average player to understand or care enough to do it. I might just add a quick prompt at the start of 0.7 asking if they won or not
None
so people who play the fixed script won't see it.