Hello everyone, this time the post will be very uninformative, lately I've been working on the game quite a bit. There are many reasons for this, a lot happened in my life, as well as in Russia, it all quite depressed me and frankly interfered with the development of the game, in the end I decided to stop developing the game for a while and distract myself with something else. And I decided to try to learn 3D modeling, quietly and peacefully I studied all the things like topology and object structure. I really enjoyed it and really had a lot of fun, 3d was much easier for me than 2d, probably because I have more of an engineering brain than a creative one. Besides that I already knew a huge amount of stuff, like materials, because once I spent a lot of time learning shaders, math, 3d lighting, projection, matrix, etc. And spending a lot of time in 3D, rotating models, studying objects, etc. I noticed that my level of drawing increased with it, because I became much better at visualizing objects in my head while I was drawing. Also in 3D I get a lot of things to do intuitively, properly lead the topology of polygons, shapes and so on.
As a result, after taking a rest, I finally feel that I can go back to game development. However, I think I'm going to make it faster and simplify some aspects, like the story. I'm not a very good writer, of course I will try to make dialog, scenes and events interesting. However, they will still have problems because of my small amount of experience, because I can't do everything, although I have some writer friends, maybe I will ask them to edit the text.
Also, studying 3D gave me an idea. I can leave the exhibitionist scenes and plot events as they are, however, what if I use pixelated 3d for the streaming scenes? In streamming gameplay is a system of nodes, this could play well on the number of unique scenes and customization, however, it would take time to get the shader to handle a vagina for example well, in general I would have to look at whether to make it pixelated 3d, or just 3D with an anime shader. Or as originally planned, do pixelated 2d animations, however in the case of 2D, I won't be able to do very many scenes and variety.
What do you think, is it worth a try? There's nothing wrong with giving it a try anyway, after all I don't even need to make a perfect game, especially since I haven't even released one yet on my not-so-short road to getting there
I also don't know what to do about monetization, because as a Russian I can't monetize it, but maybe after developing it I'll find a way to monetize it somehow and eventually leave Russia to put the game on steam, the main thing is that by that time the Russian government won't completely cut itself off from the internet, lately the Russian government has been blocking a lot of services, even the most innocuous ones, now absolutely every user in Russia uses VPNs (And VPN ads are banned too, lol), but now rumors are starting to circulate that the plan is going to be a new one. I hope this will not happen, because in this case even VPN will not help.