Well, I think I'll pause work on the tools for now and speed up development of version 0.2 and then try to put it out on f95 and start promoting it somehow. 0.2 will still be on game maker studio 2, but 0.3 or 0.4 will already be on lua. In fact I called it tools, however this will actually work as an engine, this engine I make in lua using the love2D framework, My game now has many iterations of
-The text prototype, which helps me see the game as a whole
-The prototype I threw you earlier and you can see it's pretty crude.
-Client and engine in lua and love2D framework.
In fact I create the game 3 times.
However, the fact that I originally for game maker studio 2 made it from scratch, recreating all the basic features, I did not use that engine, and treated it as a framework, it allows me to transfer everything to lua without problems, but however there are many necessary things that take a lot of time. Like I said, I'm making my own engine
I plan to make a game that at startup will load packages, the main game will be a package, as well as any modifications. Something similar can be found in games such as: minecraft, the sims 4, crusader king 3, kerbal space program etc.
In fact, betting on modding a huge risk, and create my engine is really a long task. However I know what kind of game I'm making and it will be much more complicated than most games and to keep it from falling apart during development, I have to do a bunch of stuff now at the start. Unfortunately because of this people don't get any content and also I don't have much control over my artist(That's why the graphics aren't perfect) and I'm not concentrating much on a lot of things right now. After all, now I have the task of simplifying the development of the whole game in the future, as well as make the game as a platform for modding. But before the release of 0.2, I will put the development of the engine on pause and will resume after 0.3 or 0.4 will be on a different engine. Don't worry, it will be recreated 1 to 1, somewhere even better. However, there is one thing I will not be able to do in the same way, or rather it will take too much time, it's text formatting with all the effects, colors, sizes, etc.
I also found information on the Internet about a good interpreter luaJIT, I read a lot about it and it really is a great thing, so that the coding in the engine will not only like nodes, but full lua coding, luaJIT as interpreter works so well that it is like originally compiled code (Except for a couple of functions that may burden a little more, but even they can bypass and optimize)
I probably took too much for the first game, however this is the game I want to make. So it will take a long time and I hope you will continue to be interested in the development of this game and support development with your attention
I also started playing persona 5 and I really liked this game and I also noticed a lot of things I wanted to add to my game, it's weird that I haven't played this game before. But in persona 5 I also found things that would also be good to add to the game, but that I did not know
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