Maybe I just think that there is not enough content in 0.1, my artist was drawing slowly, I myself also spent a lot of time learning how to draw, and in the spring and summer I had little time to play, I found a fast artist only recently. And also a huge amount of time is spent on the schedule of schemes in order to think through all the scenes, balance, the logic of the behavior of girls and rivals, I made a text version of the game in which there is a huge amount of content, but without graphics, and I also make visual schemes in miro, but in the end, due to the fact that a lot of time was spent on learning to draw and other things, in version 0.1 there are only 5 scenes, this is extremely small. I'm thinking with the artist to make 2 more scenes, after which it remains only to draw the scenes for the prologue (part of it has already been drawn)
It really took a lot longer than I thought and I probably shouldn't have posted so early, I think it would be better to write them after the release of 0.1 then people wouldn't have to wait
I thought too much about the game itself and worked on the code and the concept that the graphics work was extremely slow. Now I want to reach the level of drawing, when I can draw steadily and quickly
I hope for your understanding