Well, there is one more thing. Because of what development is going quite slowly, I started making a map editor, in fact, it would seem. Why create something so complicated? But the map editor of the engine in which I work. Very limited and really bad... And he also wants the programmer to play by his rules, but I don't play by his rules, I created my own systems, my own instances.
I wrote all the locations, their properties, objects and their logic by hand, but in the end I reworked the objects and structure of the locations and started working on my map editor to make it much easier for me to work on locations and their objects. Of course, in 0.1 version there will be the first version of the editor with basic things for me, but if it's good enough, maybe I'll give you access to it and you can create or modify game locations.
Well. Perhaps for someone it may seem bad that I approach the development of the game at a professional level, because in this case the development looks slow. But actually it is not.
Now I create tools, systems and completely define what my game will be. I plan ahead and write down everything that I will encounter and give solutions to it now.
Thus, further my development will only become faster, unlike everyone else. Whose development is getting slower and slower with each update exponentially.
I want to make a really interesting life simulator with a lot of features and interesting things that you can't find anywhere else. I also try extremely hard on the very ideas of hentai scenes to make them as diverse and interesting as possible.