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What is the best resolution for scenes

  • high res pixel art

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Champinon

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May 20, 2017
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I also don't know what to do about monetization, because as a Russian I can't monetize it, but maybe after developing it I'll find a way to monetize it somehow and eventually leave Russia to put the game on steam, the main thing is that by that time the Russian government won't completely cut itself off from the internet, lately the Russian government has been blocking a lot of services, even the most innocuous ones, now absolutely every user in Russia uses VPNs (And VPN ads are banned too, lol), but now rumors are starting to circulate that the plan is going to be a new one. I hope this will not happen, because in this case even VPN will not help.
If my memory serves me correctly you can set up a Subscribestar and Boostly account as a Russian since both are Russian owned crowfunding sites (although Subscribestar is hosted in the US but it's owner is a russian inmigrant), I have also seen a lot of Russian developers on Itch.io
 

ru_bin

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Feb 26, 2021
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If my memory serves me correctly you can set up a Subscribestar and Boostly account as a Russian since both are Russian owned crowfunding sites (although Subscribestar is hosted in the US but it's owner is a russian inmigrant), I have also seen a lot of Russian developers on Itch.io
As I know subcribestar and itch.io conducts payments via pay pal which is not available in russia, but boosty could indeed be an option
 

ru_bin

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Feb 26, 2021
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But I'm not sure I should make money through subscriptions, like if I made and sold a fully finished game it would be more honest
 

ru_bin

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Feb 26, 2021
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Silence again... I'm really sorry I don't give more details on the development. It's not going as fast as I'd like and I have a lot of personal life to deal with. On the bright side, I've thought about the character, the basic plot, as well. I'm quite attached to the game I'm making and I'm very eager to impress you with the result.
Besides that, I've thought about how to make the gameplay part of streaming more interesting and thought of some things that will make this part not so routine and linear as in other games about streamers. Along with the new storyline, I also decided to make a college location and there will also be a lot of H events and happenings. I'm really sorry that I can't show you anything yet.... I really hope that you are not so much in suspense. Anyway I'm not charging anyone money until I release a demo, and the demo for this game I'm planning is a full-fledged vertical slice that will feature 10% of everything I'm planning. And it's a lot of work, I hope for your understanding and again I'm sorry I don't share information as often as I should. But I want you to know that I'm still developing and I'm not going to stop
 
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portela6565

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Dec 17, 2018
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Silence again... I'm really sorry I don't give more details on the development. It's not going as fast as I'd like and I have a lot of personal life to deal with. On the bright side, I've thought about the character, the basic plot, as well. I'm quite attached to the game I'm making and I'm very eager to impress you with the result.
Besides that, I've thought about how to make the gameplay part of streaming more interesting and thought of some things that will make this part not so routine and linear as in other games about streamers. Along with the new storyline, I also decided to make a college location and there will also be a lot of H events and happenings. I'm really sorry that I can't show you anything yet.... I really hope that you are not so much in suspense. Anyway I'm not charging anyone money until I release a demo, and the demo for this game I'm planning is a full-fledged vertical slice that will feature 10% of everything I'm planning. And it's a lot of work, I hope for your understanding and again I'm sorry I don't share information as often as I should. But I want you to know that I'm still developing and I'm not going to stop
when will be release a demo with any netorare scene?
 

ru_bin

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Feb 26, 2021
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Guys! I've started developing an advanced lighting system in 2.5D. I have already made support for normal maps, height maps, point light sources and directional. I've optimized it a lot and spent some time on it. Now I'm going to finish some more stuff here, like reflections, after that I'll be redoing all the locations to the new look. I don't have a lot of locations in my game, but I think it will be great if each one looks really nice. As soon as I'm done with the locations, I'll do a post on ci-en and here with a demo, but for now, check out the video of how my system works at the link below.
 

ru_bin

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Feb 26, 2021
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it is fully 2d. For example. This is box with his maps
1745089847345.png 1745089854800.png 1745089860676.png
Next i am will need setting scenes with light, and draw all objects without shadows, and then draw maps for em
 

ru_bin

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Feb 26, 2021
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Really I just started, it's progress in 2 days (In the past I worked a lot with 3d light rendering, decided to use my skills for a 2d game). I also want to make a lot of different effects that will greatly beautify the graphics. After that I will adjust the locations by color, finalizing the lighting system will take a week or two I think. Depends on how much time I will be able to spend on this, and redrawing and redesigning locations I think it will take 1-2 months. So wait! I'll show you the result as soon as it's ready. Also sorry that I so rarely and little share the details of development
 

ehendu

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Feb 19, 2019
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This guy is gonna be an entire game dev team on his own by the time he's ready to release his beta version xD. I don't mean that in a negative way, it's very impressive how much you're learning to put into this project.
 

ru_bin

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Feb 26, 2021
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Which would you prefer? A rough demo that shows the gameplay, part of the storyline, and scenes, some of which may be roughly drawn, some fully rendered, but which could potentially give you ideas about the game and allow you to see its growth and changes. Or a fully polished vertical slice?
 

ehendu

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Feb 19, 2019
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Which would you prefer? A rough demo that shows the gameplay, part of the storyline, and scenes, some of which may be roughly drawn, some fully rendered, but which could potentially give you ideas about the game and allow you to see its growth and changes. Or a fully polished vertical slice?
My preference would be more towards the rough demo that shows a broader look at the game as a whole. Though it probably depends a bit on what you're looking for: A fully polished vertical slice might be a nice teaser/trailer, but a rough demo would give more room for context and input from others as to what worked well and what seems like it still needs work/rethought.

In my opinion, a polished vertical slice would be better if you were starting to monetize it or build hype for the game. A rough demo would be better for finding places to refine and improve the game before you reach a place you're satisfied with for a beta version.
 
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ru_bin

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Feb 26, 2021
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I think I'll try to make a rough demo, create a Discord channel where I'll take feedback, and try to make updates every month, but it will still take some time to make the initial rough demo and prepare for such a workflow.
 
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ru_bin

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Feb 26, 2021
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And I plan to continue making regular updates until the demo is polished and filled with vertical slice. After that, I will make the full version. In addition, I am very sorry that due to work, I cannot devote much time to development. I hope that after the release of the first game, I will have more opportunities to work on my games more actively.
 
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ru_bin

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Feb 26, 2021
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Shame on me! I've been developing this game for too long, and unfortunately, I can't get back the time I've wasted, but now I've decided to take a much more responsible approach to the game.
One of the reasons why I took so long was perfectionism.
Perfectionism prevented me from making decisions; sharing details about what I was doing, which made the development process very secretive, fear of creating something bad that people wouldn't like. As a result, the development took too long.

So I decided to make the development open so that feedback and suggestions could help me. That's why I'm going to make a build in which I'll create everything necessary, but with very rough graphics, very rough dialogues, etc.
I will try to update the demo version regularly (once every 2 months), and I will also publish a plan for the next patch. I think for such purposes, I will create a Discord server, where, in addition to leading development and releasing new versions, there will also be chats for suggestions and feedback. It's time to let people help me, instead of doing everything myself.
In addition, if I am in doubt about various decisions, I will ask what you think is more interesting.

And now I will briefly describe what the game is at the moment (as you remember, a couple of years ago I decided to start a new project instead of psycho triumph, which I am currently working on).
So, this is a game with the genres NTR and slice of life.

Story:
The heroine has always been shy, staying at home and playing games, but she decided to completely change her image. She got a new hairstyle and decided to start her life from scratch. She moved in with her boyfriend (with whom she had a long-distance relationship) and enrolled in university.
She loves to stream at night, but her boyfriend was her only viewer. He works the night shift, so while she streams at night, he watches her streams at work. After her image change, a bunch of new viewers took notice of her.
Now she decides that in order to become more successful, she needs to be more liberated. So she decides to engage in exhibitionism to boost her confidence. After one of her acts of exhibitionism, one of her classmates takes a photo of her and starts blackmailing her.

Gameplay:
The gameplay is divided into 2 phases
1 - Normal life, where you have to walk around locations, talk to different NPCs, go shopping, engage in exhibitionism, prostitution, and many other activities that will affect the stream. For example, buying books and reading them in the library will unlock new actions on the streams.
2 - Streaming. I have already shown what the streaming system looks like. There will be various nodes and an available amount of energy. By connecting the nodes (which represent actions on the stream), you create a stream schedule. After the start, the player will see the heroine's stream, and sometimes various events will occur.
Most of the interactions on the stream will NOT be hentai, but will represent a variety of ordinary actions in order to focus on making the streaming interesting and diverse with gameplay mechanics. Therefore, the graphics will be in chibi style, but some nodes will be hentai and represent full-fledged scenes.
However, these will be available closer to the end of the game. I also decided to make the earnings from the stream non-linear. In other words, if you get 1 coin for 100 viewers, then for 1000 viewers you will get not 10, but 2. There are also several other interesting mechanics planned, which I will talk about later (so as not to make the post too long).

18+ content:
Although some of the scenes will be during the stream, many scenes are made as usual. I decided to make a system similar to what you saw in Psycho Triumph (the demo of which I posted a long time ago), there will be different categories (exhibitionism, perversion, etc.). By filling the progress bar, you will gain access to different scenes after you fill it to the maximum.
A special event will open, and after completing it, the heroine will receive a new level in the category, and a new progress bar with new events will become available. In addition, leveling up will unlock different nodes for streaming. In addition to hentai progress bars, there will be branches focused on streaming and unlocking nodes (charisma for communication, gaming, overall streaming level, etc.).

Thus, the usual gameplay is that first, players do various things during the day, and then at night, the heroine will start streaming.

Also, since the heroine entered university, locations related to the university have been added, as well as a school uniform (which I think I will make the main clothing).

In addition, writing dialogues from the point of view of a female character seemed very difficult for me, so as not to make it cringe-worthy. Therefore, I decided that it was not worth spending too much time on it, and for now, the dialogues will be very... primitive, just so that there is something. Of course, it will be possible to rewrite them in the future.
Also, in the future, I think I will only make games with male characters and not only NTR, for example, dating simulators similar to Summer Memories.

I also made a new post on ci-en, you can check it out, there are some graphics there (but they are rough) -


What do you think about all this? Right now, I'm thinking of spending 1-2 months putting together a rough demo version and setting up a Discord server.
Of course, this build will be extremely rough and is needed to make the work more efficient, because if I try to perfect the build, I risk wasting too much time.
 
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ru_bin

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Feb 26, 2021
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To check my current drawing skills, I decided to try drawing something other than pixel art. This is what I came up with. I think it's not bad, but I wouldn't say it's anything special either.
1753640439122.png 1753640442806.png
 

ru_bin

Member
Feb 26, 2021
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Hey. Although the quality of my drawings has improved, here is an example of something I drew recently.

But I still don't do it very well and it takes me too long. So I decided to start hiring artists. I will give them my palette and ask them to draw in a similar style. But of course, there will be differences in the scenes, but I don't think that's a big deal. Many of these scenes will clearly be better than what I do, and most importantly, the game won't take very long to develop... I can still draw game sprites and locations. They are much easier than scenes.
1759725419914.png