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What is the best resolution for scenes

  • high res pixel art

  • full hd


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Champinon

Member
May 20, 2017
310
620
I also don't know what to do about monetization, because as a Russian I can't monetize it, but maybe after developing it I'll find a way to monetize it somehow and eventually leave Russia to put the game on steam, the main thing is that by that time the Russian government won't completely cut itself off from the internet, lately the Russian government has been blocking a lot of services, even the most innocuous ones, now absolutely every user in Russia uses VPNs (And VPN ads are banned too, lol), but now rumors are starting to circulate that the plan is going to be a new one. I hope this will not happen, because in this case even VPN will not help.
If my memory serves me correctly you can set up a Subscribestar and Boostly account as a Russian since both are Russian owned crowfunding sites (although Subscribestar is hosted in the US but it's owner is a russian inmigrant), I have also seen a lot of Russian developers on Itch.io
 

ru_bin

Member
Feb 26, 2021
178
290
If my memory serves me correctly you can set up a Subscribestar and Boostly account as a Russian since both are Russian owned crowfunding sites (although Subscribestar is hosted in the US but it's owner is a russian inmigrant), I have also seen a lot of Russian developers on Itch.io
As I know subcribestar and itch.io conducts payments via pay pal which is not available in russia, but boosty could indeed be an option
 

ru_bin

Member
Feb 26, 2021
178
290
But I'm not sure I should make money through subscriptions, like if I made and sold a fully finished game it would be more honest
 

ru_bin

Member
Feb 26, 2021
178
290
Silence again... I'm really sorry I don't give more details on the development. It's not going as fast as I'd like and I have a lot of personal life to deal with. On the bright side, I've thought about the character, the basic plot, as well. I'm quite attached to the game I'm making and I'm very eager to impress you with the result.
Besides that, I've thought about how to make the gameplay part of streaming more interesting and thought of some things that will make this part not so routine and linear as in other games about streamers. Along with the new storyline, I also decided to make a college location and there will also be a lot of H events and happenings. I'm really sorry that I can't show you anything yet.... I really hope that you are not so much in suspense. Anyway I'm not charging anyone money until I release a demo, and the demo for this game I'm planning is a full-fledged vertical slice that will feature 10% of everything I'm planning. And it's a lot of work, I hope for your understanding and again I'm sorry I don't share information as often as I should. But I want you to know that I'm still developing and I'm not going to stop
 
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portela6565

Member
Dec 17, 2018
125
43
Silence again... I'm really sorry I don't give more details on the development. It's not going as fast as I'd like and I have a lot of personal life to deal with. On the bright side, I've thought about the character, the basic plot, as well. I'm quite attached to the game I'm making and I'm very eager to impress you with the result.
Besides that, I've thought about how to make the gameplay part of streaming more interesting and thought of some things that will make this part not so routine and linear as in other games about streamers. Along with the new storyline, I also decided to make a college location and there will also be a lot of H events and happenings. I'm really sorry that I can't show you anything yet.... I really hope that you are not so much in suspense. Anyway I'm not charging anyone money until I release a demo, and the demo for this game I'm planning is a full-fledged vertical slice that will feature 10% of everything I'm planning. And it's a lot of work, I hope for your understanding and again I'm sorry I don't share information as often as I should. But I want you to know that I'm still developing and I'm not going to stop
when will be release a demo with any netorare scene?
 

ru_bin

Member
Feb 26, 2021
178
290
Guys! I've started developing an advanced lighting system in 2.5D. I have already made support for normal maps, height maps, point light sources and directional. I've optimized it a lot and spent some time on it. Now I'm going to finish some more stuff here, like reflections, after that I'll be redoing all the locations to the new look. I don't have a lot of locations in my game, but I think it will be great if each one looks really nice. As soon as I'm done with the locations, I'll do a post on ci-en and here with a demo, but for now, check out the video of how my system works at the link below.
 

ru_bin

Member
Feb 26, 2021
178
290
it is fully 2d. For example. This is box with his maps
1745089847345.png 1745089854800.png 1745089860676.png
Next i am will need setting scenes with light, and draw all objects without shadows, and then draw maps for em
 

ru_bin

Member
Feb 26, 2021
178
290
Really I just started, it's progress in 2 days (In the past I worked a lot with 3d light rendering, decided to use my skills for a 2d game). I also want to make a lot of different effects that will greatly beautify the graphics. After that I will adjust the locations by color, finalizing the lighting system will take a week or two I think. Depends on how much time I will be able to spend on this, and redrawing and redesigning locations I think it will take 1-2 months. So wait! I'll show you the result as soon as it's ready. Also sorry that I so rarely and little share the details of development
 

ehendu

Member
Feb 19, 2019
241
514
This guy is gonna be an entire game dev team on his own by the time he's ready to release his beta version xD. I don't mean that in a negative way, it's very impressive how much you're learning to put into this project.
 

ru_bin

Member
Feb 26, 2021
178
290
Which would you prefer? A rough demo that shows the gameplay, part of the storyline, and scenes, some of which may be roughly drawn, some fully rendered, but which could potentially give you ideas about the game and allow you to see its growth and changes. Or a fully polished vertical slice?
 

ehendu

Member
Feb 19, 2019
241
514
Which would you prefer? A rough demo that shows the gameplay, part of the storyline, and scenes, some of which may be roughly drawn, some fully rendered, but which could potentially give you ideas about the game and allow you to see its growth and changes. Or a fully polished vertical slice?
My preference would be more towards the rough demo that shows a broader look at the game as a whole. Though it probably depends a bit on what you're looking for: A fully polished vertical slice might be a nice teaser/trailer, but a rough demo would give more room for context and input from others as to what worked well and what seems like it still needs work/rethought.

In my opinion, a polished vertical slice would be better if you were starting to monetize it or build hype for the game. A rough demo would be better for finding places to refine and improve the game before you reach a place you're satisfied with for a beta version.
 
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ru_bin

Member
Feb 26, 2021
178
290
I think I'll try to make a rough demo, create a Discord channel where I'll take feedback, and try to make updates every month, but it will still take some time to make the initial rough demo and prepare for such a workflow.
 
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ru_bin

Member
Feb 26, 2021
178
290
And I plan to continue making regular updates until the demo is polished and filled with vertical slice. After that, I will make the full version. In addition, I am very sorry that due to work, I cannot devote much time to development. I hope that after the release of the first game, I will have more opportunities to work on my games more actively.
 
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