May 3, 2022
99
66
for anyone who wants the june update, search kemono on google or your search engine that you used and then type eromancer and yeah thats about it, june update in summary: dogshit
here's the link for people who are lazy:
here's the changelog for those who are also lazy to go to kemono:
Changelog
The following is only a list of player-facing changes, unless otherwise noted.

  • Added Onyx + Bunnies H scene liquid FX for finishers
  • Added extra sloppy outro animations to the Onyx + Bunnies futa H scene
  • Updated Onyx's rig/materials to fix tape shading & outlines for her tape "outfit"
  • Fixed issue with pole rig that caused some tape on Onyx to float in front of her
  • Void Slums is now an actual mission with encounters and progression as opposed to a wave survival zone. Will be added onto over coming release.
  • Added Basement map to the Void Slums mission (the entrance is hidden, can you find it?)
  • Added backend infrastructure for side (optional branching) maps.
  • Downsized arrow indicator that shows entrances to new maps
  • Significantly reduced VRAM consumption on environment sprites in Slums
  • Added visual damage states / hit + break SFX to destructible objects in Slums
  • Fixed shaker on car destructible object
  • Improved issues w/ being bumped around by Charger when moving against him (still jitter though)
  • Enemies no longer play wrong walk animation (forward/back) after being nudged.
  • Enemies now react much quicker to colliding with objects/Onyx as long as it's headlong and not grazing (tweaking latter still, see known issues)
  • Fixed issue that could cause all loss of input when some controllers are disconnected
  • Fixed issue with transfer points between maps causing Onyx to be teleported across the destination map
  • Onyx no longer plays movement SFX when loading into a new mission
  • Updated status menu artwork for Slums stage to new art
  • Thug's pants no longer stay undone in subsequent H scenes after the Onyx vs Thug scene plays.
 
May 3, 2022
99
66
for anyone who wants the june update, search kemono on google or your search engine that you used and then type eromancer and yeah thats about it, june update in summary: dogshit
here's the link for people who are lazy:
here's the changelog for those who are also lazy to go to kemono:
Changelog
The following is only a list of player-facing changes, unless otherwise noted.

  • Added Onyx + Bunnies H scene liquid FX for finishers
  • Added extra sloppy outro animations to the Onyx + Bunnies futa H scene
  • Updated Onyx's rig/materials to fix tape shading & outlines for her tape "outfit"
  • Fixed issue with pole rig that caused some tape on Onyx to float in front of her
  • Void Slums is now an actual mission with encounters and progression as opposed to a wave survival zone. Will be added onto over coming release.
  • Added Basement map to the Void Slums mission (the entrance is hidden, can you find it?)
  • Added backend infrastructure for side (optional branching) maps.
  • Downsized arrow indicator that shows entrances to new maps
  • Significantly reduced VRAM consumption on environment sprites in Slums
  • Added visual damage states / hit + break SFX to destructible objects in Slums
  • Fixed shaker on car destructible object
  • Improved issues w/ being bumped around by Charger when moving against him (still jitter though)
  • Enemies no longer play wrong walk animation (forward/back) after being nudged.
  • Enemies now react much quicker to colliding with objects/Onyx as long as it's headlong and not grazing (tweaking latter still, see known issues)
  • Fixed issue that could cause all loss of input when some controllers are disconnected
  • Fixed issue with transfer points between maps causing Onyx to be teleported across the destination map
  • Onyx no longer plays movement SFX when loading into a new mission
  • Updated status menu artwork for Slums stage to new art
  • Thug's pants no longer stay undone in subsequent H scenes after the Onyx vs Thug scene plays.
if it doesnt work then it doesnt work besides updates are kinda mid just looking on this changelogs other than that there's really nothing new just a basement perhaps best decision is to let go of this game and move on
 

CourierNPC

Well-Known Member
Jul 12, 2017
1,126
1,052
If you don't like the author's approach to creating the game. Why are you all still here?
I have my suspicion that Eromancer lives in Neverland. Always tries his best to give suspense and frustration to those who simply wait for his next chapter
 

Hunterx33

Member
Oct 29, 2018
275
802
for anyone who wants the june update, search kemono on google or your search engine that you used and then type eromancer and yeah thats about it, june update in summary: dogshit
here's the link for people who are lazy:
here's the changelog for those who are also lazy to go to kemono:
Changelog
The following is only a list of player-facing changes, unless otherwise noted.

  • Added Onyx + Bunnies H scene liquid FX for finishers
  • Added extra sloppy outro animations to the Onyx + Bunnies futa H scene
  • Updated Onyx's rig/materials to fix tape shading & outlines for her tape "outfit"
  • Fixed issue with pole rig that caused some tape on Onyx to float in front of her
  • Void Slums is now an actual mission with encounters and progression as opposed to a wave survival zone. Will be added onto over coming release.
  • Added Basement map to the Void Slums mission (the entrance is hidden, can you find it?)
  • Added backend infrastructure for side (optional branching) maps.
  • Downsized arrow indicator that shows entrances to new maps
  • Significantly reduced VRAM consumption on environment sprites in Slums
  • Added visual damage states / hit + break SFX to destructible objects in Slums
  • Fixed shaker on car destructible object
  • Improved issues w/ being bumped around by Charger when moving against him (still jitter though)
  • Enemies no longer play wrong walk animation (forward/back) after being nudged.
  • Enemies now react much quicker to colliding with objects/Onyx as long as it's headlong and not grazing (tweaking latter still, see known issues)
  • Fixed issue that could cause all loss of input when some controllers are disconnected
  • Fixed issue with transfer points between maps causing Onyx to be teleported across the destination map
  • Onyx no longer plays movement SFX when loading into a new mission
  • Updated status menu artwork for Slums stage to new art
  • Thug's pants no longer stay undone in subsequent H scenes after the Onyx vs Thug scene plays.
Screenshot_1.png
 

BigBiggieBig

Member
Jan 6, 2019
315
824
Found a gif of this game a while back, finally bothered to track it down and...another scam. Damn, actually thought this looked like a sick game for a change.
 

DrakeWasHere2

Active Member
Jun 8, 2017
575
934
In Eromancer's own words:

"Just to sell :D. They incorrectly appear for purchase in some shops :( -- will be fixed in the next release."

Give him 5 years or so and he *might* find a use for them.
It will take him 5 years to get done optimizing all the gameplay mechanics in combat and movement between the main character and enemies and that is not including any additional wait time should he add one-two(lucky) new enemies in every yearly time frame going forth.
 
  • Haha
Reactions: Yojimbo543

KittyMaid

Active Member
Jul 28, 2020
679
793
There are some people who blind to facts. Look "The Earth is round" thats a fact. But there are still people who blind to said fact and believe the Earth is flat. This is the same with Ero and PO. There are facts about them but some people are blind to it (and thats where all the "resources" comes from). Even there are some blind people on this site too. Jeez who could that be?
Yes i wonder who? Who auto dismissing any opposing statements because it doesn't align with their beliefs? hmmm kind of sounds like you now that i think of it. You address one point and dismissed the others, just like someone who believes the earth is flat would.
 

Ironfoot

Member
Jun 7, 2017
210
301
You address one point and dismissed the others.
One? One? ONE? Me and the others adressed thousands of points why he is scamming and you countered ZERO of them. You don't give a reasonable explanation why is he NOT scamming other than countering said criticism with the "Thats not true" sentence or changing the topic. I ask you one last time. Give me one reasonable point what proves that Eromancer is not a scammer.
 

johnnytwohats

Newbie
Sep 12, 2017
41
53
for anyone who wants the june update, search kemono on google or your search engine that you used and then type eromancer and yeah thats about it, june update in summary: dogshit
here's the link for people who are lazy:
here's the changelog for those who are also lazy to go to kemono:
Changelog
The following is only a list of player-facing changes, unless otherwise noted.

  • Added Onyx + Bunnies H scene liquid FX for finishers
  • Added extra sloppy outro animations to the Onyx + Bunnies futa H scene
  • Updated Onyx's rig/materials to fix tape shading & outlines for her tape "outfit"
  • Fixed issue with pole rig that caused some tape on Onyx to float in front of her
  • Void Slums is now an actual mission with encounters and progression as opposed to a wave survival zone. Will be added onto over coming release.
  • Added Basement map to the Void Slums mission (the entrance is hidden, can you find it?)
  • Added backend infrastructure for side (optional branching) maps.
  • Downsized arrow indicator that shows entrances to new maps
  • Significantly reduced VRAM consumption on environment sprites in Slums
  • Added visual damage states / hit + break SFX to destructible objects in Slums
  • Fixed shaker on car destructible object
  • Improved issues w/ being bumped around by Charger when moving against him (still jitter though)
  • Enemies no longer play wrong walk animation (forward/back) after being nudged.
  • Enemies now react much quicker to colliding with objects/Onyx as long as it's headlong and not grazing (tweaking latter still, see known issues)
  • Fixed issue that could cause all loss of input when some controllers are disconnected
  • Fixed issue with transfer points between maps causing Onyx to be teleported across the destination map
  • Onyx no longer plays movement SFX when loading into a new mission
  • Updated status menu artwork for Slums stage to new art
  • Thug's pants no longer stay undone in subsequent H scenes after the Onyx vs Thug scene plays.
What's the tape outfit though that it mentions in the changelog? How do you get it?
 
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Reactions: WrongBobby
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