See? I started making my game because some Devs on Patreon went full-on just like this, among other reasons (one of the biggest was Sony censoring titties, too). Eromancer, Monster Girl Island, Summertime Saga, etc. All people who make 15k+ (the guy from mgi made at one point 30k+. THIRTY THOUSAND DOLLARS. And for what?).
So I decided I wanted some of that money for myself. And I sat back, went on Youtube, went on free websites where they teach you coding, downloaded Blender, ren'py, Unity, etc., played around until I now have something quite solid.
I encourage everyone to do the same.
Getting upset at people making money isn't gonna stop them from making money. However? You can make a game that will make *you* money and hopefully bring some of their supporters to your side since you'll totally be doing a better job than them, right?
I know full well how hard it is to make an actual game from scratch in engines like Unity. Ren'Py is already hard enough even if "all you do is take pictures" and wait for renders. People don't seem to realize the amount of work that goes behind making games. They think everything is ready and just have to put the puppets having sex, slap incest and ntr and boom, it's done. If it were so easy then why don't they make a game, too?
It took me 4 years to build the framework for my own game. By that I mean something that works, one and two where I can "easily" make content and add it to the game without wasting weeks of my time. It's the main reason why I still haven't released any info about it yet, because if I do like everyone else and release something at the starting state, then they'll trucidate me while I work on the engine proper where I'm stressing my whole goddamn life while having nothing to show for it.
"Guys, I'm working on the inventory system, please get off my back will you?" "Show us!" "Show you what? My spaghetti code? Nothing works yet."
For example, now it takes me a whole week to create a costume for the 3D avatar. From scratch to added and working in game. Before that it took me 2 months. Mind you, that's just the costume. I'm not counting coding, events, items, monsters, npcs, music, texts, bug fixing, socializing with your patrons on discord, marketing, etc. That's all shit you have to do, alone, in the span between your updates. If your updates are too long, people bitch. If they're too short? People still bitch.
If you hire other people to do shit for you? That's great. You can focus on other things and accelerate development but you still have to take what the other guy made and make sure it works before adding it in. It's not plug-and-play.
And Unity is a finicky engine. Sometimes everything seems to work and boom, nothing works anymore. Just because fuck you.
I think the main culprit here is the lack of communication. Why Eromancer's patrons are OK giving him their money up until now and why the pirates here are frustrated is probably because Patrons know what's going on and people here are kept in the dark.