maybe this is an actual indie game company. but they just had one horny intern lmao
I keep getting this feeling thats what he wants to do, But the system an designs he wastes time on make truly no sense, I said it in a earlier post and ill say it again this game could be done by now period.
Examples of them wasting time.
-Pointless inventory (time wasted 6 months to 12months) Add on UI build times and tossing tons of work for "Perfection"
-pointless items outside of maybe healing ( 8 month to 16 months) should note there adding ART to these?
- saw them talking about skills? (years) Again New UI plus ART
- Map? world map? (i dont mean a basic one, i mean a FULL map like division style map) (time wasted years) Again custom stuf
- Overly designed opponents (dont get me wrong the rhino and bug look great but for real) ( time wasted years)
- Making h-animations perfect before releasing them. ( again years)
Ways to massively improve the game and get it out (will never happen)
- No inv (time saved years)
- Healing drops ( this is so easy u could do it in a day)
- Basic map select like most ACT games use (maybe a week depending on designs?)
- 1 H-animation pre added opponents (this comes down to the skill of the user) maybe a few weeks per creature or opponents?
Ill be honest if i had half his animation skill i could have had this game out last year.. But i have ZERO animation skills and only a basic grasp on unity's coding as a whole.
Oh and were not even gonna talk about different Levels, CG, outfits, and reskins of things NOPE