- Jun 20, 2017
- 209
- 487
Doubtful.Is there a chance for a straight version of the game? When main character is male and enemys is female?
The game is being marketed as you playing as Onyx.
Doubtful.Is there a chance for a straight version of the game? When main character is male and enemys is female?
As a female enemy enthusiast, I share your interest but there's just no way it'd ever happen. It's a damn shame, the femcop falls in too good of a way for nothing to happen to her but hell, whatcha gonna doIs there a chance for a straight version of the game? When main character is male and enemys is female?
i feel you broDoes this game support Gamepads, I can't do 3d fighting without.
No. If you try to please everyone, you end up pleasing no one. As much as I love futas, this game is not a place for them, and I hope it stays that way.Hopefully the game will provide variety for a wider audience, but allow players to skip certain H-scenes. They kind of already do though, because the H-scenes are only played if you fail to exit an enemy's grasp.
I second that, I cannot play fighting games without a gamepadi feel you bro
i'm still waiting for them to add steering wheel support
look at patreon, first post > show more (Does anyone know how big the Eromancer team is? I'm trying to get perspective on how slow the update progress is. According to Patreon, they make 15,000$ a month, so even with a large team of 10 people, that's 18,000$ per year per person. Assuming the team is from Poland (given it's the only other supported language, correct me if I missed information suggesting otherwise) this makes the annual wage of even such a large team 1,000$ more than typical according to a quick google search. It has been ~33 months since this thread first opened and there are a total of 5 "unique" animations (not counting femcop's since they recycle 2 of Onyx's animations). This means that at the current rate of patronage each animation cost ~99,000$ (lumped with other development costs, but let's be honest there's been very little progress on that front well). Now presumably they had fewer patrons when they first started this project, as far as I can tell there's no way to get these records from Patreon. Even then if we assume very conservatively that they made an average of 25% of this upper bound due to fewer initial patrons that's still about 25,000$ per animation. Those must be some real fancy liquid FX they're working on if they cost that much and take this long.
They added Gifdoozer, AnimationAtNight, and Penapsquat in December 2020.look at patreon, first post > show more (You must be registered to see the links)
About Our Team
Started in late 2013 by then sole member Eromancer, the team now consists of seven developers!
the discord channel says he has 9 developers.
- Eromancer - Project Manager and Artist
- AltairPL - Programmer
- TK - 3D Artist
- Ubercharge - 3D Artist
- Mr. Kittyhawk - 3D Artist and Unity Developer
- Limbo Limbo - 2D and Concept Artist
- Kitsune - 2D Animator
¯\_(ツ)_/¯
I completely glossed over that, thank you for clearing that up! The fact that the same post says they all work full-time on the project makes the math even more depressing. I was assuming they each worked on the project on the side. Assuming an even split of the income even among 9 devs they're making within the ballpark of a standard Polish game developer... with significantly less content production for the given time.look at patreon, first post > show more (You must be registered to see the links)
About Our Team
Started in late 2013 by then sole member Eromancer, the team now consists of seven developers!
the discord channel says he has 9 developers.
- Eromancer - Project Manager and Artist
- AltairPL - Programmer
- TK - 3D Artist
- Ubercharge - 3D Artist
- Mr. Kittyhawk - 3D Artist and Unity Developer
- Limbo Limbo - 2D and Concept Artist
- Kitsune - 2D Animator
¯\_(ツ)_/¯
[...] According to Patreon, they make 15,000$ a month, so even with a large team of 10 people, that's 18,000$ per year per person. Assuming the team is from Poland (given it's the only other supported language, correct me if I missed information suggesting otherwise) this makes the annual wage of even such a large team 1,000$ more than typical according to a quick google search.[...]
Some things you didn't factor in are the Patreon's take, infrastructure costs, insurances, and savings for a potential next game. That said, the work they put out probably still doesn't represent the money they get properly, but the problem is that if what they get is not enough for a full-time wage (or even part-time) or in any case enough to sustain themselves, they need to do other jobs on the side, which takes time, which impedes the progress on this project.I completely glossed over that, thank you for clearing that up! The fact that the same post says they all work full-time on the project makes the math even more depressing. I was assuming they each worked on the project on the side. Assuming an even split of the income even among 9 devs they're making within the ballpark of a standard Polish game developer... with significantly less content production for the given time.
You need to factor in that Eromancer will stretch the truth about things, so some of the team members listed above may not even exist, what you do have though isAssuming an even split of the income even among 9 devs they're making within the ballpark of a standard Polish game developer... with significantly less content production for the given time.
Don't worry you ain't missing out its all technical updatesdoes anyone have a new game update? July 18, 2021?
Any new content or just bug fixes ?Any heroes in the chat with the new july 31 test release?