Equipping weapons will increase damage. 100 damage one shots most things.Anybody know what the stats actually...do? Like why would I want to wear a hat that gives me lots of INT vs just regular DEF, what CHARM, AGI and DEX do...etc
Equipping weapons will increase damage. 100 damage one shots most things.Anybody know what the stats actually...do? Like why would I want to wear a hat that gives me lots of INT vs just regular DEF, what CHARM, AGI and DEX do...etc
After how many years has it been now (I've lost track long ago), we have stages that we can theoretically check off the list. I think there were about 8 the last time I played? zero routes or missions seem to be on the table outside the generic move to the right to progress or survive infinite waves. the 50 enemies claim scares me since that means for the 35-40 enemies still to go that is at least a month each per animation loop. Lets say about another 90 months ballpark for that alone. That also should tick the biomonster item line too.I know that these guys are doing barely enough that money flows and not an inch more. So I only check once a year for an update.
But I had to chuckle seeing that they added a roadmap on their website
"
• Cinematic mode for a 3D perspective of H content
• At least 6 large stages!
• Multiple routes and dynamic missions
• Over 50 enemies!
• Story with narrative in-game dialog
• Biomonster and tentacle enemies + H scenes
• Inflation and other visual statuses
• Dynamic world map events + side quests
• Extensive skill progression and loadout system
"
*cough* You are right. With these ambitions of 420% and the will to put about 4% effort into the development it probably takes 72 years from here on to make this happen.
If it's not abandoned like their last game was.After how many years has it been now (I've lost track long ago), we have stages that we can theoretically check off the list. I think there were about 8 the last time I played? zero routes or missions seem to be on the table outside the generic move to the right to progress or survive infinite waves. the 50 enemies claim scares me since that means for the 35-40 enemies still to go that is at least a month each per animation loop. Lets say about another 90 months ballpark for that alone. That also should tick the biomonster item line too.
Let's also be real and admit that zero people following this game are in it for any story. Who cares about any of that, but the voice acting will be at least another month of hiring voice actors for every enemy as well as onyx. So the 90 months just turned into about 135 months. This leaves us with the dyanamic world map events and side quests, and again who cares? Why reinvent the wheel when you could make streets of rage 5 in quadruple (quintupled, sextupled [lul]) the time that game took to be fully developed?
Then we are left with another mostly non relevant thing with skill progression. Are we going to unlock the slide attack instead of having it right from the start? What even is this nonsensical bullet point. Is it going to be double dragon on the nes all over again? We need 3 stars of xp to be able to do a jump kick at some point I guess.
Whatever they are smoking, I want to know where they get it since it is some strong stuff. Also, I know it will be about 10 more years before this game is even close to being "done" and by then there will be another system to use, which means redoing all the animations, and restarting from square one yet again. forget this nonsense.
Maybe just cashcow shadow abandoned? lolIf it's not abandoned like their last game was.
Well, last time I looker at their patreon (admittedly like a year or two ago before it was banned), the patreon was still advertising the previous game (Malaise in the Machine IIRC or something like that) as their main project with Pure Onyx as a side project. MitM had gone through like 2-3 major engine changes and had been effectively abandoned for several years before Pure Onyx was announced, since they said they were doing a major change and then posted nothing else until Pure Onyx.Maybe just cashcow shadow abandoned? lol
Ennuiwhat's in the 23rd January update?
I know that these guys are doing barely enough that money flows and not an inch more. So I only check once a year for an update.
But I had to chuckle seeing that they added a roadmap on their website
"
• Cinematic mode for a 3D perspective of H content
• At least 6 large stages!
• Multiple routes and dynamic missions
• Over 50 enemies!
• Story with narrative in-game dialog
• Biomonster and tentacle enemies + H scenes
• Inflation and other visual statuses
• Dynamic world map events + side quests
• Extensive skill progression and loadout system
"
*cough* You are right. With these ambitions of 420% and the will to put about 4% effort into the development it probably takes 72 years from here on to make this happen.
Hell all I've ever asked for is Onyx moaning sounds. Its been a few years. oh well.Well okay. The 6th and 7th roadmap listing does sound like fun additions in the future, but with the current rate development of major updates goes, that may very well be at minimum 10 years or more unless the team start speeding up production.
Thats not a bad thing to hope for. With how much she´s getting fucked, letting a accidental moan or two slip out isn´t too much to ask for.Hell all I've ever asked for is Onyx moaning sounds. Its been a few years. oh well.
There's 2 I'm using, Winlator and GameHubWhat emulation software are you using foer this?
True, and considering he already works with AI to make art for the UI might as well use AI to add a voice. I know art and sound are not the same, but if you are already dabbling in auto generated content might as well use in the sound departmentAfter all these years and they still never consider implementing voice. I don't care if it's moan voice from some sound bank or AI moan template just make it match the timing is all I ever asked. Not to mention for all those supporter money, how come they can't hire any voice actress at all. There are plenty of them.
how did you set it up on gamehub? cause I seem to can't get it to work. Mind telling me what your settings are?Can confirm the game runs on mobile via PC emulation so that's one less thing to wait on.
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