- Sep 25, 2021
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Wait what ?do this files have viruses inside? like ones before had?
Wait what ?do this files have viruses inside? like ones before had?
Whatwould be a better struggle version?A hard mode version of "hammer the buttons and wiggle the sticks?" I don't think your keyboard/controller will want that. Bullshit problems like sticky keys on a keyboard and analog stick drift on a controller are not worth it.
At present the current one is probably the best. I think back at older fighting games from the 90's and 2000's in the arcades, whether its from Capcom, SNK or Sega that have the "wiggle the sticks" to speed up recovery from character's dizzy state. This game is kind when it comes filling the recovery bar as there is clear visual. Let's not forget, the higher Onyx's stamina, the easier to break free; lower the stamina, the harder it is.Whatwould be a better struggle version?
Nope! You are wrong, we have update 1.20 but the update is in Gofile go to 353.nothing new bro, just keep 0.118
is there somtething new that idk with 0.120 (except new police boss animation)Nope! You are wrong, we have update 1.20 but the update is in Gofile go to 353.
Bruh?is there somtething new that idk with 0.120 (except new police boss animation)
i already have 0.120 brother, i just don't know what is difference between 0.120 and 0.118. just new police boss animation in 0.120 which is badBruh?You must be registered to see the linksjust open and look yourself.(I don't know if was delete or not)![]()
im telling it is not worth to update it, nothing newBruh?You must be registered to see the linksjust open and look yourself.(I don't know if was delete or not)![]()
Changelogi already have 0.120 brother, i just don't know what is difference between 0.120 and 0.118. just new police boss animation in 0.120 which is bad
Issue with replicating those kinds of "wiggle to get out of stun" mechanics is that they were designed around robust, durable arcade sticks like the Sanwa JLF that you manipulate with your whole hand, wrist, and arm instead of some shitty analog stick that you only use your thumb on.At present the current one is probably the best. I think back at older fighting games from the 90's and 2000's in the arcades, whether its from Capcom, SNK or Sega that have the "wiggle the sticks" to speed up recovery from character's dizzy state. This game is kind when it comes filling the recovery bar as there is clear visual. Let's not forget, the higher Onyx's stamina, the easier to break free; lower the stamina, the harder it is.
From their itch.io :
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Changelog
- Added Tier 2 clothing damage visuals for Onyx
- Added glowing armor animation FX for Police Boss
- Fix for FK-Doll's clipping arm in Brute Railing H scene
- Fixed logo flipper on Chain Splicer's jacket (broken in last update)
- Optimized game file size (21% reduction!)
- Fixed incorrect Defense value on Reactive Mesh tier 4 shirt
- Fixed incorrect price value on Photon Goggles tier 4 accessory
- Added Heavy Jacket, Carbon Top, Strapped Shorts, and Dynapumps equipment to the shops / drop tables (all Tier 3 common gear that utilize same visuals as Tier 2 gear)
- Renamed the Tier 2 accessory "Headgear" to "Headband" and added a new Tier 3 common accessory called Headgear to the shops / drop tables.
- Removed dead frames at end of Ghoul's StandUp animation
- Added GroundHit animation to Ghouls so they don't glitch out when hit while on ground
- Added early version (one section) of the first Onyx + PoliceBoss H scene to the gallery
- Added FK Doll + Brute railing sex H scene to the gallery
- Fix for equipment trade price not scaling with its durability condition
- Fixed H scene issue where belly bulges from big penetrations could get stuck and show up in other scenes (often with bad results)
- Blocked attacks no longer degrade gear durability
- Added mosaic censoring framework for upcoming JP version (not present in global version, don't worry
. Was a big endeavor updating all rigs for this, and there's potential for bugs, so please be on the lookout for animation issues)
- Made various visual fixes to characters such as fixed blendshapes, fixed normals and made old animations compatible with new rig features
- Fixed major issue where starting the game after certain display configuration changes can prevent game from starting
1. "Renamed the Tier 2 accessory "Headgear" to "Headband" and added a new Tier 3 common accessory called Headgear to the shops / drop tables" selling a solution to a "problem" (not even a problem) so hard and so half assed, bro on ci-en couldn't even be bothered to remain consistent. so what: there's two types of head gear now, but you think your customers are such babies they need an "extra" to tell the 2 apart????What's the verdict on this game?
really? that weird I have The Big Cop like a new updateim telling it is not worth to update it, nothing new