So you change the subject, again. Ok, let's assume the issue at hand is the lack of programmers.
Imagine someone opens a restaurant with 10+ cooks and only 2 waiters. Do you think that the restaurant would still make $20K/month after 9 years? Or, for that matter, that the restaurant would still be open?
So after 9 years "making games" Eromancer finally realized that a Game and an Art Gallery aren't the same, and recently hired 2 more programmers. Better late than never, I guess.
I hope his next step is to hire a Project Lead Manager that understands priorities when it comes to making a game.
However, if he has so many artists, why does he repost and repackage so much old concept art? Why doesn't he have tons of new concept art every month? In my previous post I mentioned the main game screen model being the old model (with the knee-pad and tattoo). How much programming does it take to replace it?
But let's imagine the situation was reversed, he had 10+ programmers and only 2 artists. Then the game would be the best Beat 'em Up ever made, but with shitty animation, right?
The problem now is that the game is barely playable (understandable with few programmers) but it's also lacking in "artistic" content. How much programming is required to add more H-scenes to the gallery? I'll answer that question myself: not much. The MaleCop model has been in the gallery since September 2021, why isn't there an Onyx+MaleCop animation? What about the revamped Thug+Onyx H-animation and the Runt+Onyx H-animation they were working on April 2021? Both of them announced in this post:
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In 2022 we got censored versions of the existing animations, and 4 "new" animations. Vioreaper, Vioreaper+Larva, 2x Vioreaper and 3x Vioreaper. Leaving aside that those aren't 4 new animations, but just 1 with slight variations, why is the development so slow for things that require minimum programming?
What about backgrounds? Does adding background stages require a lot of programming too?
And what about XXXIV? Those are 100% animations. ZERO programming involved. What happened to them?
I agree that lack of programmers can create a bottleneck and slow down development. But Eromancer's issue goes far beyond that. Pure Onyx is completely mismanaged. There is clear talent at work, but they're running in circles and wasting resources without a competent leader.