hoolighan

Newbie
Oct 26, 2017
29
21
67
Anybody know what the stats actually...do? Like why would I want to wear a hat that gives me lots of INT vs just regular DEF, what CHARM, AGI and DEX do...etc
 
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DoritoMan22

New Member
Oct 4, 2024
14
6
62
Well, at the rate this scam is progressing, your children's children will have died of old age before anything resembling a coherent story will have existed. Their grandchildren's children might then be able to hack together previous pieces and with the help of AI eventually finish this farce.
ok
 

hawkhunter

Member
Aug 10, 2017
457
338
227
Well, at the rate this scam is progressing, your children's children will have died of old age before anything resembling a coherent story will have existed. Their grandchildren's children might then be able to hack together previous pieces and with the help of AI eventually finish this farce.
I know that these guys are doing barely enough that money flows and not an inch more. So I only check once a year for an update.
But I had to chuckle seeing that they added a roadmap on their website
"

• Cinematic mode for a 3D perspective of H content

• At least 6 large stages!

• Multiple routes and dynamic missions

• Over 50 enemies!

• Story with narrative in-game dialog

• Biomonster and tentacle enemies + H scenes

• Inflation and other visual statuses

• Dynamic world map events + side quests

• Extensive skill progression and loadout system

"

*cough* You are right. With these ambitions of 420% and the will to put about 4% effort into the development it probably takes 72 years from here on to make this happen.
 

Yojimbo543

Member
Feb 25, 2021
186
472
187
Anybody know what the stats actually...do? Like why would I want to wear a hat that gives me lots of INT vs just regular DEF, what CHARM, AGI and DEX do...etc
Absolutely nothing.

They haven't implemented any stats yet, they're just numbers on the screen with no gameplay effects.

I've said it before and I say it again, this is not a game, it's a good-looking gallery.
 

arconom

New Member
Nov 10, 2017
4
5
87
Anybody know what the stats actually...do? Like why would I want to wear a hat that gives me lots of INT vs just regular DEF, what CHARM, AGI and DEX do...etc
Equipping weapons will increase damage. 100 damage one shots most things.
 

HoleofTheHole

New Member
Jul 31, 2017
4
1
68
Long time lurker here despite how good this game looks it's a money pit just like that game from Mithos56, the road map posted is just ensure funds keep coming in..... even old school games like bone town and simply mindy actually delivered on their promises and kept it transparent, also bear in mind these guys kept a game in development for several years then just jumped ship....this game is following that exact same pattern....
 
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freeko

Member
May 15, 2019
178
206
111
I know that these guys are doing barely enough that money flows and not an inch more. So I only check once a year for an update.
But I had to chuckle seeing that they added a roadmap on their website
"

• Cinematic mode for a 3D perspective of H content

• At least 6 large stages!

• Multiple routes and dynamic missions

• Over 50 enemies!

• Story with narrative in-game dialog

• Biomonster and tentacle enemies + H scenes

• Inflation and other visual statuses

• Dynamic world map events + side quests

• Extensive skill progression and loadout system

"

*cough* You are right. With these ambitions of 420% and the will to put about 4% effort into the development it probably takes 72 years from here on to make this happen.
After how many years has it been now (I've lost track long ago), we have stages that we can theoretically check off the list. I think there were about 8 the last time I played? zero routes or missions seem to be on the table outside the generic move to the right to progress or survive infinite waves. the 50 enemies claim scares me since that means for the 35-40 enemies still to go that is at least a month each per animation loop. Lets say about another 90 months ballpark for that alone. That also should tick the biomonster item line too.

Let's also be real and admit that zero people following this game are in it for any story. Who cares about any of that, but the voice acting will be at least another month of hiring voice actors for every enemy as well as onyx. So the 90 months just turned into about 135 months. This leaves us with the dyanamic world map events and side quests, and again who cares? Why reinvent the wheel when you could make streets of rage 5 in quadruple (quintupled, sextupled [lul]) the time that game took to be fully developed?

Then we are left with another mostly non relevant thing with skill progression. Are we going to unlock the slide attack instead of having it right from the start? What even is this nonsensical bullet point. Is it going to be double dragon on the nes all over again? We need 3 stars of xp to be able to do a jump kick at some point I guess.

Whatever they are smoking, I want to know where they get it since it is some strong stuff. Also, I know it will be about 10 more years before this game is even close to being "done" and by then there will be another system to use, which means redoing all the animations, and restarting from square one yet again. forget this nonsense.
 
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Lupiscanis

Active Member
Dec 24, 2016
722
1,370
378
After how many years has it been now (I've lost track long ago), we have stages that we can theoretically check off the list. I think there were about 8 the last time I played? zero routes or missions seem to be on the table outside the generic move to the right to progress or survive infinite waves. the 50 enemies claim scares me since that means for the 35-40 enemies still to go that is at least a month each per animation loop. Lets say about another 90 months ballpark for that alone. That also should tick the biomonster item line too.

Let's also be real and admit that zero people following this game are in it for any story. Who cares about any of that, but the voice acting will be at least another month of hiring voice actors for every enemy as well as onyx. So the 90 months just turned into about 135 months. This leaves us with the dyanamic world map events and side quests, and again who cares? Why reinvent the wheel when you could make streets of rage 5 in quadruple (quintupled, sextupled [lul]) the time that game took to be fully developed?

Then we are left with another mostly non relevant thing with skill progression. Are we going to unlock the slide attack instead of having it right from the start? What even is this nonsensical bullet point. Is it going to be double dragon on the nes all over again? We need 3 stars of xp to be able to do a jump kick at some point I guess.

Whatever they are smoking, I want to know where they get it since it is some strong stuff. Also, I know it will be about 10 more years before this game is even close to being "done" and by then there will be another system to use, which means redoing all the animations, and restarting from square one yet again. forget this nonsense.
If it's not abandoned like their last game was.
 
3.00 star(s) 99 Votes