TheComedian.

Member
May 31, 2018
211
155
177
It's scientifically proven by that science called marketing that paywalls are the most counterproductive thing...
Wolfzq has figured it out after 1,000 years, who knows if eromancer will be able to figure it out too =D
 

TRICKSTΞR

Active Member
Sep 9, 2021
976
11,646
667
PURE ONYX October 2025 Progress Update!
View attachment 5461216

Hey guys!

Expect a flurry of posts over the next couple weeks as I catch up on things. I had intended to post this update much earlier this month, but I was unfortunately stuck on mobile data until the 14th and just got my PC back a few days ago, so I mostly focused on all the admin stuff related to the move (see the "Japan Update" section if you're not sure of the backstory here :D).

Anyways, the team has still been working, and I didn't want the November progress update to be super long, so I'm still posting the October progress update now. You can expect another progress update for November at the end of the month, as well as new PO releases, at which point things will likely be back to the regular schedule.

Topics for this Update
  • H Scene Progress
  • Japan Update
  • Slime Mimic Sculpt Complete!
  • Tentacle Rigs!
  • Unity Engine Fixes
  • FK/DK-Doll Poses
  • XXXIV Update Preview
  • Snake Enemy Concepts
  • Helidrone Enemy Progress

View attachment 5461218
H Scene Progress
We added the first Ghoul scene with Onyx in the October release, and since then Penapsquat has completed secondary animations / physics and fixes for the penetration elements. We extended the Looter H scene with Onyx in the October release as well, and Kame has now completed transitions for this scene.

Penapsquat has also completed a 2x Male Cop + Onyx scene that should be available soon, which you can check out a preview of above!

Japan Update
If you're new or haven't been following along, we're in the midst of expanding to Japan to better secure our future against censorship and the whims of western payment processors. The good news is I've arrived and things are going very well :D. There's not much bad news at all, but it did take a couple weeks more than expected to get internet connected and for me to receive my PC from overseas. I've also been kept very busy with administrative and legal stuff, but I'm all set up at my new place and we're working on getting an office as part of our obligations for the move.

By next month we should have the JP company formed, and will hopefully begin posting releases on JP sites like Fantia.

So, while this post is late, the team has been working and this month is still mostly on track. Expect an Inner Circle tier release within the next week, and the November progress update and monthly release soon after that.

View attachment 5461219
View attachment 5461220
Slime Mimic Sculpt Complete!
Demonu4 finished his sculpt for the Slime Mimic in October, and TK is currently working on the low poly model and rig for it now. The Slime Mimic is one of multiple mimic-type enemies that we've shown previously that will be triggered by opening or being in proximity to a trapped chest. This version in particular is based off the Slime enemy, who will envelop the chest before morphing into this form.

View attachment 5461221

Tentacle Rigs!
Gifdoozer and TK collaborated a lot in October to develop a solid tentacle rigging solution for Maya. Gif has a lot of practical experience with animating tentacles in Blender already, but since we use Maya for PO (and the two are notoriously incompatible) we needed to develop similar tools. With TK's technical experience in Maya they were able to develop features that Gifdoozer knew were important for streamlining the process.

These techniques will get a lot of use throughout the game, with their first application likely being for the various mimic enemies are working on currently.

Unity Engine Fixes
I mentioned it in the October release post, but we spent a lot of time in October fixing regressions from the Unity 6 upgrade. The worst issue was caused by Unity enabling real-time global illumination in our scenes -- something we don't use at all due to our animated shading style. This caused players with older CPUs to experience crashing after the main menu. It took me and all our programmers probably a full week to solve it, with the breakthrough being when Mr. Kittyhawk parsed the instructions being sent to the CPU and tracing it back to code developed by a company that made the lighting algorithms Unity is using for their realtime global illumination.

We also had to upgrade Unity yet again due to a major security issue with all previous versions of Unity since 2017. You may have seen a lot of other Unity games make a similar fix in the past few weeks.

We've been working on another fix this month for players having issues with virtualization. This one is causing the game's characters to disappear for players using certain virtualization apps to play on their non-Windows systems.

View attachment 5461223

View attachment 5461224 View attachment 5461225

View attachment 5461226

FK/DK-Doll Poses
Demonu4 completed a bunch of poses for the Splicer girls in October featuring their new weapons made by Kame!

They are also being added as enemies to the game, so we've been working on their combat animations as well. Expect to see some progress there in the November progress update at the end of the month.

View attachment 5461227

XXXIV Update Preview
This is probably one you weren't expecting :D. Back when we were first suspended from Patreon we started on a rule 34 project called "XXXIV". The concept was to make rule 34 animation content using character models we sculpt in our style. While it never fully came to fruition, we did complete some character sculpts at the time.

Now that we're further along with PO, and with team members gaining experience and taking on new roles, things are looking better for us to work more on this kind of content in the future. While I wouldn't expect regular updates quite yet, we do have work to show on an Olga (from Kuro-Inu fame) scene animated by Kame and rendered by Gifdoozer :D.

Expect a post on that very soon!

View attachment 5461228

View attachment 5461229 View attachment 5461230 View attachment 5461231

Snake Enemy Concepts
Limbo worked on designs for a new Snake enemy in October! He finished a set of combat animation gifs as well, some of which you can check out above. Demonu4 has already nearly finished the 3D sculpt for this guy, which you'll see the work for in the November progress update at the end of the month. As it turns out, we'll likely be doing two -- a smaller human-scale constrictor type variant and a much larger variant.


View attachment 5461232 View attachment 5461233
View attachment 5461234 View attachment 5461235

Helidrone Enemy Progress
We're further along with him now, but in October Brum completed the Helidrone enemy's model and textures! The Helidrone is a machine class enemy that is spawned via a mechanical "nest", which you can see above. You can choose to target the nest before more are spawned, but doing so will buff nearby machines. Expect combat animation previews in the upcoming November progress update :D.
Appreciate it, Succboy667! :coffee:
Any chance you could share the new ?
 

Succboy667

Newbie
Aug 13, 2017
62
300
106
Appreciate it, Succboy667! :coffee:
Any chance you could share the new ?
Mhmmm, I intended to when I saw it dropped, but thought it might be considered off-topic for the thread. However, I think the argument can be made that it is relevant, since information regarding the teams' activity relates to the game. Here you go:


XXXIV November 2025 Progress Update!

1764400515464.png

Hey everyone!

As mentioned in the last post, we have some exciting animation progress to show on our rule 34 project, "XXXIV".


1764400320803.png

Olga (Kuroinu) + Orc Scene
Kame has been working on the animation for this scene, and we have a short clip produced + rendered by Gifdoozer to share. Kame is currently working on additional segments of the scene and we will likely assemble it into a longer video in future updates.

In the past we looked at utilizing PO's cel shading style for XXXIV content, but due to how much that restricts us to using Unity for production on it I'm kind of leaning into using more of something closer to the cinematic 3D style that we used for the original promo artwork (and which Gifdoozer portrayed well here). What do you think?

Expect more updates soon!
View attachment fe2a0af748434d38bd71d93e0677093e-XXXIV_Olga_Clip_with_sound.mp4
















1764400400532.png 1764400421097.jpeg
 

Purpleraisin

Member
Jun 2, 2025
113
23
28
Mhmmm, I intended to when I saw it dropped, but thought it might be considered off-topic for the thread. However, I think the argument can be made that it is relevant, since information regarding the teams' activity relates to the game. Here you go:


XXXIV November 2025 Progress Update!

View attachment 5480736

Hey everyone!

As mentioned in the last post, we have some exciting animation progress to show on our rule 34 project, "XXXIV".


View attachment 5480731

Olga (Kuroinu) + Orc Scene
Kame has been working on the animation for this scene, and we have a short clip produced + rendered by Gifdoozer to share. Kame is currently working on additional segments of the scene and we will likely assemble it into a longer video in future updates.

In the past we looked at utilizing PO's cel shading style for XXXIV content, but due to how much that restricts us to using Unity for production on it I'm kind of leaning into using more of something closer to the cinematic 3D style that we used for the original promo artwork (and which Gifdoozer portrayed well here). What do you think?

Expect more updates soon!
View attachment 5480732
















View attachment 5480733 View attachment 5480734
sorry im confused. are they making a new game? or animation coming to the game?

edit: nvm sorry. ignore my comment
 
Last edited:

DinoAlpaca

Member
Aug 18, 2024
238
420
141
Mhmmm, I intended to when I saw it dropped, but thought it might be considered off-topic for the thread. However, I think the argument can be made that it is relevant, since information regarding the teams' activity relates to the game. Here you go:


XXXIV November 2025 Progress Update!

View attachment 5480736

Hey everyone!

As mentioned in the last post, we have some exciting animation progress to show on our rule 34 project, "XXXIV".


View attachment 5480731

Olga (Kuroinu) + Orc Scene
Kame has been working on the animation for this scene, and we have a short clip produced + rendered by Gifdoozer to share. Kame is currently working on additional segments of the scene and we will likely assemble it into a longer video in future updates.

In the past we looked at utilizing PO's cel shading style for XXXIV content, but due to how much that restricts us to using Unity for production on it I'm kind of leaning into using more of something closer to the cinematic 3D style that we used for the original promo artwork (and which Gifdoozer portrayed well here). What do you think?

Expect more updates soon!
View attachment 5480732
















View attachment 5480733 View attachment 5480734
Interesting that the "Skullet" Orcs are having a go in Olga Discordia. In the animated Kuroinu, it was who got the Orcs treatment. Olga herself was deflowered by the humans and it was then Kuroinu became legendary.

As for the provided video sample, Olga's got some very tight tits with interesting physics. I guess the sounds used is a just a placeholder, as I would be disappointed if those were final. Olga Discordia deserves the best sex moans audio and the best sexual positions.
 

Lloydxdxd

New Member
Aug 2, 2025
1
0
1
hay is the cheat code still works for this update, I couldnt run it. I open the CE > open Ingame "option" I activate it in CE. PS this is my 1st time using CE. I might be doing somthing wrong
thanks
 

NvjTheGoat

New Member
Apr 22, 2025
10
1
3
Mhmmm, I intended to when I saw it dropped, but thought it might be considered off-topic for the thread. However, I think the argument can be made that it is relevant, since information regarding the teams' activity relates to the game. Here you go:


XXXIV November 2025 Progress Update!

View attachment 5480736

Hey everyone!

As mentioned in the last post, we have some exciting animation progress to show on our rule 34 project, "XXXIV".


View attachment 5480731

Olga (Kuroinu) + Orc Scene
Kame has been working on the animation for this scene, and we have a short clip produced + rendered by Gifdoozer to share. Kame is currently working on additional segments of the scene and we will likely assemble it into a longer video in future updates.

In the past we looked at utilizing PO's cel shading style for XXXIV content, but due to how much that restricts us to using Unity for production on it I'm kind of leaning into using more of something closer to the cinematic 3D style that we used for the original promo artwork (and which Gifdoozer portrayed well here). What do you think?

Expect more updates soon!
View attachment 5480732
















View attachment 5480733 View attachment 5480734
IS THIS A NEW GAME ??
 
Jul 11, 2022
297
179
166
Just something i wanna put out after discovering this randomly. Firstly, game doesn't really have a tutorial to teach the players what they really need to do and secondly i had no idea what i was doing in stages expect get knock down and enter H scene. Is it me or does this game feel like a bit of a mess? Don't get me wrong, the h scenes and everything is good. But gameplay wise it's a little disorganized
 

dynamicxt

New Member
May 21, 2025
2
0
1
HAHAHAHA a Decade? you new on this developer? the pace this game is going he will finish this game when hell freezes over, kingdom of heaven is upon us and all mankind is equal and that is IF he does in fact finish it
Nah you are right, infact he wouldn't finish the game until he can't be able to milk his supporters anymore with monthly alpha releases
 

mehdihasashi

Newbie
Jun 29, 2025
59
78
37
Just something i wanna put out after discovering this randomly. Firstly, game doesn't really have a tutorial to teach the players what they really need to do and secondly i had no idea what i was doing in stages expect get knock down and enter H scene. Is it me or does this game feel like a bit of a mess? Don't get me wrong, the h scenes and everything is good. But gameplay wise it's a little disorganized
ah this is not a game just it's a joke a real fking joke if you want a game go and play god of war Ragnarok
 
  • Haha
Reactions: DOLPH1NARU
May 4, 2020
289
144
87
They're trying hard to present themselves as pro-consumer advocates as an NSFW developer, but their supporters have received measly updates over the past five years despite their monthly budget. They should focus on developing a decent game instead of just talking.
 
3.00 star(s) 100 Votes