- Feb 25, 2019
- 124
- 47
Unfortunately the nature of what we're doing is to allow even non-coders to modify and/or add their own slave data and/or path data for graphics.As long as that data isnt constantly changed/edited/added by others there is simply no need to use json at all.
I'm not familiar with javascript. But if it can help deflate the size of the savegame and provide us with additional features I'll learn to use it.Sonnix's player allows usage of javascript which means that json files can be read via eval commands in javascript - would be the same result as long as you can manage to actually assign the read data to qsp variables/arrays etc.
Was the old approach in handling json files the reason why our savegames are so bloated? Pardon me for asking but what exactly is our jack.qsp saving?