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VN Ren'Py Quantum [v0.2] [FsfStudio]

2.00 star(s) 1 Vote

FsfStudio

Newbie
Game Developer
Mar 8, 2024
15
76
Have not played, but have to ask why the game logo looks so much better than any of the sample screenshots from in game? :D
It's honestly a multitude of reasons if I had to say. The logo was from when I first downloaded Honey Select and honestly it was just a bunch of guess work so I don't really even know how I made it the way it is because I'm still not even that familiar with Honey Select as of now. But as far as I know I also upped the upsampling when I took the screenshots for the logo which would probably blow my potato laptop up if I tried that in some scenes. And on top of that, I just don't know proper lighting and how to make a scene look natural + "as good as the logo".
 

Marigord12

New Member
Dec 30, 2023
1
0
View attachment 3502727

Overview:
Born in the countryside with your best friend, you always thought you'd grow up with her and live a peaceful life. However those plans quickly fall through following her disappearance. Years pass and nothing has ever come up about her until she begins appearing in your dreams, calling for your help. She tells you to move to the highly advanced cyber-city, Echelon. Will you find her in time or will you find a new life entirely?​

Thread Updated: 2024-10-22
Release Date: 2024-10-22
Developer: FsfStudio - -
Censored: No
Version: 0.2
OS: Windows, Linux, Mac
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win/Linux
: - MEGA - - - PIXELDRAIN
Mac: - MEGA - - - PIXELDRAIN


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In mobile please
 

relic767

New Member
May 13, 2017
9
14
It's honestly a multitude of reasons if I had to say. The logo was from when I first downloaded Honey Select and honestly it was just a bunch of guess work so I don't really even know how I made it the way it is because I'm still not even that familiar with Honey Select as of now. But as far as I know I also upped the upsampling when I took the screenshots for the logo which would probably blow my potato laptop up if I tried that in some scenes. And on top of that, I just don't know proper lighting and how to make a scene look natural + "as good as the logo".
Some pointers:
Shadows are detail, you should aim to have shadows consistent with the light source. The stronger the lights in a scene, the flatter it will look, and quite honestly, honey select 2 looks pretty dated at this point so dim lights will help hide the low resolution textures. During night scenes or dark rooms it's important to make sure the room is somewhat hard to see but the characters contrast with it but not to the point where their skin color looks almost the same as during daytime.

Lights should be a shade of either red, yellow or blue, not white or dark grey.
3 point lighting: if there is a light source behind a character, that light source should provide rim lighting. This is basically a contrasting outline that defines the shape of a character. The front view should have at least two lights, a strong one that will define which part of the character is properly lit, and which part should look darker but still lit enough to make out the details in it. Think of it like, if your main light is at 100% strength, the second light should be at 40% or less.

Contrasting red and blue lights is a very easy way to make something look pretty, but can also be overdone. If you take a look at the game's banner, you did this either knowingly or unknowingly. Can google "red blue light portrait" to see more examples of this.

Also I'm not sure how modded your game is, but there are some skin overlays for characters to enhance the body's details, as in, provide a nice shiny skin effect in some places, and shadows in others, like the bellybutton.

I haven't played the game yet but I plan to do so soon, will leave more feedback if I notice anything (y)
 
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FsfStudio

Newbie
Game Developer
Mar 8, 2024
15
76
Some pointers:
Shadows are detail, you should aim to have shadows consistent with the light source. The stronger the lights in a scene, the flatter it will look, and quite honestly, honey select 2 looks pretty dated at this point so dim lights will help hide the low resolution textures. During night scenes or dark rooms it's important to make sure the room is somewhat hard to see but the characters contrast with it but not to the point where their skin color looks almost the same as during daytime.

Lights should be a shade of either red, yellow or blue, not white or dark grey.
3 point lighting: if there is a light source behind a character, that light source should provide rim lighting. This is basically a contrasting outline that defines the shape of a character. The front view should have at least two lights, a strong one that will define which part of the character is properly lit, and which part should look darker but still lit enough to make out the details in it. Think of it like, if your main light is at 100% strength, the second light should be at 40% or less.

Contrasting red and blue lights is a very easy way to make something look pretty, but can also be overdone. If you take a look at the game's banner, you did this either knowingly or unknowingly. Can google "red blue light portrait" to see more examples of this.

Also I'm not sure how modded your game is, but there are some skin overlays for characters to enhance the body's details, as in, provide a nice shiny skin effect in some places, and shadows in others, like the bellybutton.

I haven't played the game yet but I plan to do so soon, will leave more feedback if I notice anything (y)
Thanks for the advice. I'll look into what you said more and try out some things. And yeah, I can say I did the game's banner completely unknowingly LOL. I can definitely say after reading what you said, lighting is going to be a pretty apparently problem in a lot of my images. LOTS of white lighting...
 
2.00 star(s) 1 Vote