VN Ren'Py Abandoned Quest Failed: Chapter 2 [Christmas special] [Frostworks]

Jerrian

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Mar 29, 2020
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The public demo is out now, game is still not finally released yet but it seems to come to an end:

" The development of Chapter Two has been a long road and admittedly I'm very nervous about finally putting something out for you all to play, as I know it's been far too long! But I really do hope you enjoy what the demo has to offer and that it gets you excited for the full release coming down the line. (It won't be tooooo much longer, I promise!) "
 
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Scotsman1989

Engaged Member
Nov 10, 2018
2,165
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The public demo is out now, game is still not finally released yet but it seems to come to an end:

" The development of Chapter Two has been a long road and admittedly I'm very nervous about finally putting something out for you all to play, as I know it's been far too long! But I really do hope you enjoy what the demo has to offer and that it gets you excited for the full release coming down the line. (It won't be tooooo much longer, I promise!) "
Does this mean it's no longer abandoned?
 

Jerrian

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Mar 29, 2020
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Does this mean it's no longer abandoned?
Imho it was never really abandoned by Dev, the game got the tag, because dev needs so many years to develope it, what is totally fine.

Meanwhile there is a playable version of the main story out for patreons and Frostworks is polishing sidequests and so on. I talked to him from time to time, and the project just got much bigger as he expected. I forgot the number of words he has already in the story but it ´s several books like, so the game is a giant compared to the first part and he ´s a perfectionist, so I assume the game will be much better then the first part.

Dev asked at ulmf forum years ago to close the thread there, as he felt guilty and stressed for the long progress. He won ´t mind keeping the thread tagged as abandoned here I guess, until the game is finished. Also I think he got upset being called a scamer by people, cause of the long development and will try to avoid bad feedback until he can show his final product.

I dunno if he still takes a look here from time to time, he ´s more active at patreon and his twitter account. He ´s a nice person as I can tell so please be the same if you contact him folks.

@ TheGremlin21
The post about the demo is from 4 days ago, I didn ´t look into it, as I want to play the full game when it is out and I don ´t want to be spoilled. I don t have a patreon account but here is the link for the demo announcement:
 

fozfoz

Newbie
Jan 24, 2019
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Without downloading it, it looks like a really old demo to me. Probably from 2 or so years ago. It's a decent game and I used to sub until I got fed up of the dev spending so little time on actually working on the game.
Was surprised to see any movement on the game. After downloading it and plugging the previous demo's save in, I saw that there was no new content. Now I may have fucked up inserting old save but this looks like just the same old demo from years back.
Saw on the site that he was thinking of making this into a 4 chapter game, something tells me the heat death of the universe will occur before he finishes chapter 3, let alone 4.
 

Jerrian

Member
Mar 29, 2020
269
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Was surprised to see any movement on the game. After downloading it and plugging the previous demo's save in, I saw that there was no new content. Now I may have fucked up inserting old save but this looks like just the same old demo from years back.
Saw on the site that he was thinking of making this into a 4 chapter game, something tells me the heat death of the universe will occur before he finishes chapter 3, let alone 4.
"


Hiya! Thank you so much for following me for so long--it's very much appreciated! No estimation so far since they always come back to haunt me, haha, but I'm plugging away at things every day. Hopefully not too long now at any rate."

Well, he wrote this under one of his posts on X in the comment section. As I understand he doesn ´t want to promise deadlines for the final release he can ´t keep, comments like that are to vague to create excitement, at least something like "Game will be released in this year" would have been helpful but telling nothing won ´t help him to get attention for his game, or help the waiting players. At least the main part of the game seems to be finished and playable, but hidden behind patreon paywall, and now he ´s finishing the side quests. So a release this year might be realistic maybe?

About the demo I dunno, maybe it got polished up or something, I didn´t look there myself, I only played the very old leak of the game years ago. I ´ll keep an eye on the progress, if I find some news about the final release, I´ll post them here from time to time.
 

WellAdjustedMember

New Member
Sep 11, 2025
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It is mind-blowing there still isn't a release date for Chapter 2.

Quest Failed Ch 1 was one of the first VN's I ever played and in that time I've gotten a whole ass college degree and have been working for years.

"Being a perfectionist" is low-key a cop out tbh. Nothing like this can be perfect because the world is constantly evolving, and as a result what's viewed as perfection is changing as well. It will never be perfect and trying to make something like this "perfect" is either a fools errand or a nice excuse, depending on how you want to view it. Not to mention that for entertainment content like this, perfection is highly subjective.

It's been nearly a decade. Feels more like he's scared to stop working on the game and move on to a post-CH2 reality. If he's truly been working on it this entire time, It would have to be the largest, most content filled VN that's ever been made. The longer this goes on, the more people are going to expect, and the higher their expectations are going to be. If it's that large he totally could have just split it into CH2 Part 1 and Part 2 or something.

Even if he's not just trying to milk people, spending nearly a decade making a single VN is crazy. He's at the point where it's taking so long that he will have grown and changed so much as a person and creatively from when he started, that he's going to end up looking at some of the original work from when he began working on CH2 and want to redo it. Then end up in an endless cycle of remaking work.

It is absolutely possible to work too much on a piece of art. You can just keep fiddling with it past the point were you are actually improving the quality. In many cases you can actually make the end product worse. You get too stuck messing with the minutae and loose sight of the overall work.

I hope he proves me wrong, this game comes out, and is the Baldur's Gate 3 of VN's. Completely packed with high-quality content and sets a new bar for what a single developer can do. But it's been a really really really long time and I haven't actually seen any proof of new content that wasn't out like 5 years ago.

I'd really like this game to come out before I have a wife and kids. And the fact that is even something I'm having to say is insane.

All this being said. Quest Failed Chapter 1 was still excellent. Between the plot, amount of content, and the excellent voice acting, there are still few games which I'd consider comparable in terms of quality. He certainly earned quite a lot of good will from basically anyone who played the first game and he seems more than happy to spend every bit of it deveoping chapter 2. I'm still looking forward to the game, but never did I expect that a decade later I would still be waiting.


Everything he's put out has been great, but I haven't seen anything new in like 5 years. Yeah he's responsive and nice online, but it seems like more time is spent just staying in this "CH2 coming soon!" mode than is actually spent trying to finish the game. I feel like he's gotten too comfortable with that and seems to be more than happy to just keep doing that for as long as he possbily can. Whether it's malicous or not, it's still been nearly a decade and lots of people have spent far more on supporting the deveopment of this game than they would to buy a AAA game with a budget of like $300 million or more.

Please just get it done. There is being patient, and then there is "I've spent longer making a monster girl porn vn than it took for Tolstoy to write War & Peace". We are even approaching "Humans developed AGI in less time than it took for me to finish making Quest Failed Chapter 2".

I will finish with a screenshot of a comment from 7 years ago on itch.io
smh.png

I'm sure the game will be great, but at this point he's has spent (and people have been waiting) over 10% of the average human lifespan for Chapter 2 to come out. And there is still no end in sight....:(
 
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Jerrian

Member
Mar 29, 2020
269
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It is mind-blowing there still isn't a release date for Chapter 2.

Quest Failed Ch 1 was one of the first VN's I ever played and in that time I've gotten a whole ass college degree and have been working for years.

"Being a perfectionist" is low-key a cop out tbh. Nothing like this can be perfect because the world is constantly evolving, and as a result what's viewed as perfection is changing as well. It will never be perfect and trying to make something like this "perfect" is either a fools errand or a nice excuse, depending on how you want to view it. Not to mention that for entertainment content like this, perfection is highly subjective.

It's been nearly a decade. Feels more like he's scared to stop working on the game and move on to a post-CH2 reality. If he's truly been working on it this entire time, It would have to be the largest, most content filled VN that's ever been made. The longer this goes on, the more people are going to expect, and the higher their expectations are going to be. If it's that large he totally could have just split it into CH2 Part 1 and Part 2 or something.

Even if he's not just trying to milk people, spending nearly a decade making a single VN is crazy. He's at the point where it's taking so long that he will have grown and changed so much as a person and creatively from when he started, that he's going to end up looking at some of the original work from when he began working on CH2 and want to redo it. Then end up in an endless cycle of remaking work.

It is absolutely possible to work too much on a piece of art. You can just keep fiddling with it past the point were you are actually improving the quality. In many cases you can actually make the end product worse. You get too stuck messing with the minutae and loose sight of the overall work.

I hope he proves me wrong, this game comes out, and is the Baldur's Gate 3 of VN's. Completely packed with high-quality content and sets a new bar for what a single developer can do. But it's been a really really really long time and I haven't actually seen any proof of new content that wasn't out like 5 years ago.

I'd really like this game to come out before I have a wife and kids. And the fact that is even something I'm having to say is insane.

All this being said. Quest Failed Chapter 1 was still excellent. Between the plot, amount of content, and the excellent voice acting, there are still few games which I'd consider comparable in terms of quality. He certainly earned quite a lot of good will from basically anyone who played the first game and he seems more than happy to spend every bit of it deveoping chapter 2. I'm still looking forward to the game, but never did I expect that a decade later I would still be waiting.


Everything he's put out has been great, but I haven't seen anything new in like 5 years. Yeah he's responsive and nice online, but it seems like more time is spent just staying in this "CH2 coming soon!" mode than is actually spent trying to finish the game. I feel like he's gotten too comfortable with that and seems to be more than happy to just keep doing that for as long as he possbily can. Whether it's malicous or not, it's still been nearly a decade and lots of people have spent far more on supporting the deveopment of this game than they would to buy a AAA game with a budget of like $300 million or more.

Please just get it done. There is being patient, and then there is "I've spent longer making a monster girl porn vn than it took for Tolstoy to write War & Peace". We are even approaching "Humans developed AGI in less time than it took for me to finish making Quest Failed Chapter 2".

I will finish with a screenshot of a comment from 7 years ago on itch.io
View attachment 5337724

I'm sure the game will be great, but at this point he's has spent (and people have been waiting) over 10% of the average human lifespan for Chapter 2 to come out. And there is still no end in sight....:(
The main story game is out and playable, it ´s just nobody shared this version.

He ´s working now on some sidequests, afaik he will release it for public stores outside Patreon when everything is done. But yes, it takes way too long, and he knows that, but as he has his loyal patreon followers that can play the different game version builts and get informations there, it ´s not much of a big struggle I guess. He has his own paying community and focussing on them, as it makes sense, why should he care about a pirate side?

He was asked about news in August this year on X and he politely answered this:



Yup! Main story is finished. There's just a lot of side stuff I'm wrapping up a build at a time until everything is done. No estimated date right now--but twitter will be the first place I let people know when something is set in stone!

9:29 pm · 5 Aug 2025
·39 Views
 

TheGremlin21

Newbie
Sep 19, 2018
78
70
203
The problem is, even after almost a decade, having a lot of side stuff needed to be wrapped up is insane.
Honestly anything this dev says now I take with a large pinch of salt. I still remember it must be 3-4 years ago he said the full game would be 100% complete by Christmas and here we are now.. I am highly scepitcal that much has actually been developed within that time.

I'm half expecting Summertime Saga or The Libary Story to be completed before QF2 (although I would be happy to be wrong).
 

WellAdjustedMember

New Member
Sep 11, 2025
2
7
3
The main story game is out and playable, it ´s just nobody shared this version.

He ´s working now on some sidequests, afaik he will release it for public stores outside Patreon when everything is done. But yes, it takes way too long, and he knows that, but as he has his loyal patreon followers that can play the different game version builts and get informations there, it ´s not much of a big struggle I guess. He has his own paying community and focussing on them, as it makes sense, why should he care about a pirate side?

He was asked about news in August this year on X and he politely answered this:



Yup! Main story is finished. There's just a lot of side stuff I'm wrapping up a build at a time until everything is done. No estimated date right now--but twitter will be the first place I let people know when something is set in stone!

9:29 pm · 5 Aug 2025
Ah yes the "main story is done, just working on side quests" line. AKA, the same thing he said 3 years ago.......

Screenshot 2025-10-14 212938.png

And because the "pirate side" isn't just people trying to get the game for free, it's also people who just don't want to incentivize a dev to string them along for as many months as possible. Paying someone monthly to complete a game incentivizes them to take as long as they possibly can to finish the game.

If he only got money from Patrons when the game released in 1.0, I can basically guarantee you it would have come out a looooong time ago. Not to say that wouldn't create it's own host of perverse incentives (pun intended). But the point remains. The payment structure of patreon is one that heavily rewards a dev for taking as long as they can get away with to finish a game while enabling them to deliver tiny crumbs of content and maintain a substantial monthly cash flow. Since each patron only contributes a tiny fraction of the overall value and only expects to get maybe $1 to $10 dollars of value a month.

So you can make thousands a month producing $1-10 worth of actual value. As Patreon essentially functions as the infrastructure that enables you to give the same $1-10 of value a month to as many people as are willing to pay it. Combine that with the parasocial relationship patrons develop with creators, the tiny cost for each individual patron, and you have a system where someone with the ability to respond politely to internet comments can ride a single quality game release for a decade or more.

I don't really blame them for doing it but I wish more people realized how this structure heavily heavily favors the creator and turns even motivated devs slowly into ones who progressively stretch out the time between releases a little more every time. As their patrons are so willing to tell them it's ok, not to worry about it, and "take all the time you need". It basically gives them every possible incentive to procrastinate. Even if they initially had strong work ethic. It literally makes that work ethic actively counterproductive, and just continues to tip the scales more and more towardes procrastination as they gain more subs. It is basically inevitable that at some point their worth ethic falters and they tell themselves "it's fine if I don't work on it this day" which turns into "this week", which turns into "this month" and suddenly an entire year has passed and they've made renders for their patreon rewards and that's it.

Maintaining the monthly income becomes more valuable than even the sales of a released game. And thats how you create a funding model which rewards the complete opposite behavior to what the patreons often believe they are incentivizing. How often have you seen the "Once I hit this number, I'll be able to get a new PC/work on the game full-time/Speed up the release cadence" as a patreon goal.

And how many times have you ever actually seen that lead to a faster release cadence? Now how many times have you seen the release cadence progressively get longer the more patrons a dev has?

It's a flawed model that leads to a small percentage of potential customers paying more than they should to make a game take longer than it should to get made. It's an inefficient model which only truly benefits the dev and patreon. Everyone else is kinda getting shafted. But most patreons are very kind, generous, understanding people. And unfortunately all those charachteristics make them more than willing to get shafted if they think they are helping their favorite creator. Especially if they are willing to do the bare minimum (AKA not drop off the face of the earth, post consistent "progress updates" [whether true or not], and not be a dick when they respond to people asking about the game)

There are loads of people on here more than happy to pay for the finished game. Just not willing to engage in something which at the end of the day is basically paying more money per person than you should, to make a game take substantially longer to come out than it otherwise would.

My brother in christ......someones ejaculate became a self-aware, living, breathing, human being. Which then learned to walk, talk, read, do arithmetic, perform a number of Fortnite dances, and play Roblox in less time than it's taken for this game to be developed.
 

Jerrian

Member
Mar 29, 2020
269
227
166
Ah yes the "main story is done, just working on side quests" line. AKA, the same thing he said 3 years ago.......

View attachment 5343626

And because the "pirate side" isn't just people trying to get the game for free, it's also people who just don't want to incentivize a dev to string them along for as many months as possible. Paying someone monthly to complete a game incentivizes them to take as long as they possibly can to finish the game.

If he only got money from Patrons when the game released in 1.0, I can basically guarantee you it would have come out a looooong time ago. Not to say that wouldn't create it's own host of perverse incentives (pun intended). But the point remains. The payment structure of patreon is one that heavily rewards a dev for taking as long as they can get away with to finish a game while enabling them to deliver tiny crumbs of content and maintain a substantial monthly cash flow. Since each patron only contributes a tiny fraction of the overall value and only expects to get maybe $1 to $10 dollars of value a month.

So you can make thousands a month producing $1-10 worth of actual value. As Patreon essentially functions as the infrastructure that enables you to give the same $1-10 of value a month to as many people as are willing to pay it. Combine that with the parasocial relationship patrons develop with creators, the tiny cost for each individual patron, and you have a system where someone with the ability to respond politely to internet comments can ride a single quality game release for a decade or more.

I don't really blame them for doing it but I wish more people realized how this structure heavily heavily favors the creator and turns even motivated devs slowly into ones who progressively stretch out the time between releases a little more every time. As their patrons are so willing to tell them it's ok, not to worry about it, and "take all the time you need". It basically gives them every possible incentive to procrastinate. Even if they initially had strong work ethic. It literally makes that work ethic actively counterproductive, and just continues to tip the scales more and more towardes procrastination as they gain more subs. It is basically inevitable that at some point their worth ethic falters and they tell themselves "it's fine if I don't work on it this day" which turns into "this week", which turns into "this month" and suddenly an entire year has passed and they've made renders for their patreon rewards and that's it.

Maintaining the monthly income becomes more valuable than even the sales of a released game. And thats how you create a funding model which rewards the complete opposite behavior to what the patreons often believe they are incentivizing. How often have you seen the "Once I hit this number, I'll be able to get a new PC/work on the game full-time/Speed up the release cadence" as a patreon goal.

And how many times have you ever actually seen that lead to a faster release cadence? Now how many times have you seen the release cadence progressively get longer the more patrons a dev has?

It's a flawed model that leads to a small percentage of potential customers paying more than they should to make a game take longer than it should to get made. It's an inefficient model which only truly benefits the dev and patreon. Everyone else is kinda getting shafted. But most patreons are very kind, generous, understanding people. And unfortunately all those charachteristics make them more than willing to get shafted if they think they are helping their favorite creator. Especially if they are willing to do the bare minimum (AKA not drop off the face of the earth, post consistent "progress updates" [whether true or not], and not be a dick when they respond to people asking about the game)

There are loads of people on here more than happy to pay for the finished game. Just not willing to engage in something which at the end of the day is basically paying more money per person than you should, to make a game take substantially longer to come out than it otherwise would.

My brother in christ......someones ejaculate became a self-aware, living, breathing, human being. Which then learned to walk, talk, read, do arithmetic, perform a number of Fortnite dances, and play Roblox in less time than it's taken for this game to be developed.
Thanks for making me laugh, that saved my (terrible) day for sure. I 100% agree to your points, and because of your reasons I never liked and joined Patreon, as they started to humble developers H-content it got even more worse. But people like to spend their money there to strange people that make promises they never keep.

To be honest, I didn ´t check myself if the main story completed and playable, so if that might be wrong, I´m sorry if spreading false informations. I also considered if it is complete why not shared anywhere, my guess was, the people just lost interest after this long development and so nobody cared, I dunno. Someone is needed that is still a patreon follower to make things clear I guess, but in the end, is it still important? Game is not up here and there are many other games to waste time with.
 
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