- May 4, 2018
- 3,338
- 4,627
Like cooking together, doing yardwork and washing the laundry?Holy fuck, V is absolutely best girl. Going to wife the shit outta that woman....
Have fun!
Maybe also cleaning the toilet after "wifing the shit out of her"
Like cooking together, doing yardwork and washing the laundry?Holy fuck, V is absolutely best girl. Going to wife the shit outta that woman....
They removed the icons for some reason but you can still click on them.Game seem interesting so far, but having just 9 save pages, at least in my version, really kills the replay value for me personally. You know like trying different choices at certain decisions. And how do you turn off save naming, as it gets tedious after awhile. So good luck I all future endeavors, undergroundstudio.
UndergroundStudio one thing I want to comment here is that hopefully you wouldn't end up using number of words as a measure of how big an update is in the future. The reason is because what often decide how big of an update for the players is the progression of the story/character rather than how many words there are in the update. So while it's definitely commendable that you have a lot of dialogue written, it's very important that the dialogue written is necessary rather than bloat content.At this point, it's obvious that episode two will be a big one. Actually, that's an understatement. It's massive.
A lot of people said episode one was large. when it came out. By comparison, episode 1 had 208 pages of dialogue (about 63,000 words).
Episode 2 is almost finished, but already has nearly 300 pages, and will likely top 120,000-150,000 words when complete (Which I hope will be in the next few weeks).
The size is my fault entirely. When I plotted the script at the start of this, I didn't take into account that the characters would have almost a life of their own. Scenes I thought would be a few lines grew larger, and scenes I thought would be mostly just following the script benefitted from having real, impactful choices, which required alternate dialogue, and so on.
The result though is, I think, a great story that the player can tailor to their own desires.
Plenty of other devs specify the number of words the update has so I don't get your point at all. In a previous progress report they also said that the update is going to have around 3000 renders which is more than double than the first episode had. I'm sure the number of animations were mentioned at some point as well. So I mean if these three aren't an indication of the size of the episode than I don't know what is.UndergroundStudio one thing I want to comment here is that hopefully you wouldn't end up using number of words as a measure of how big an update is in the future. The reason is because what often decide how big of an update for the players is the progression of the story/character rather than how many words there are in the update. So while it's definitely commendable that you have a lot of dialogue written, it's very important that the dialogue written is necessary rather than bloat content.
Also remember that in a VN format, players have to click to progress the dialogue. More back-and-forth dialogue = more clicks = more work for the players to progress the dialogue forward. It's doubly so in the phone text message format. Reading the dialogue in Word format is a very different experience than reading the dialogue in the game where we have to click for every single line. So it's important to not be too excited and write too much dialogue if they have flavor/bloat text that could've been trimmed.
If episode 2 has more than double the dialogue of episode 1, I can only hope that there are also around double the story/character progression. Wishing you all the best. You have a game that has massive potential to be great.
play a racing game then?!If this game had a lot of racing instead of a massive romance novel it would be way better. I would give it a 8.8 out of 10. Keep that story going great dynamics.
The point is that "more words != more content" because content isn't just based on the number of words. I'll give you an example:Plenty of other devs specify the number of words the update has so I don't get your point at all.
The real answer is, you don't know!1. Scenario A: 10,000 words for 10 scenes
2. Scenario B: 8,000 words for 12 scenes
You are talking about quality. The question is about quantity (amount of content). They are two very different things.The real answer is, you don't know!
12 Scenes might be rushed or not. So just based on the numbers, you don't know it.
Like sure, 8000 words for 4000 Scenes, clearly 4000 Scenes is more content, but who wants that?You are talking about quality. The question is about quantity (amount of content). They are two very different things.
If we're talking about quality, it's the same that more words doesn't automatically mean better quality. My point stands.