FreakingFox

New Member
Jul 2, 2020
2
0
Is there a way to include in this mod the possibility to make the character's height bigger than 3? Also thank you for your return!
 

GammaXai

Member
Oct 5, 2018
479
246
Is there a way to include in this mod the possibility to make the character's height bigger than 3? Also thank you for your return!
I believe the mod already includes keys to change your height outside the shower and thay can make you taller or smaller than the normal scale. If you wanted the scale limits changed even more than that I think the response is that we are already at the silly limits where skeletons break but not 'too badly' if there is excess size difference between you and a subject and you try to do something to them with your head and your groin at the same time.
 

FreakingFox

New Member
Jul 2, 2020
2
0
The character's size only goes to a certain point. I believe, like GammaXai said, it's a limitation of the character's skeleton. I was just wondering, cause I thought it would be fun to play with silly sizes.
 

Drakon4ik

New Member
Jan 8, 2019
1
0
If someone have black screen in start game - just use regional setting windows USA and lang too USA. Then game start work :3 Good luck and more fun
 

joe nemo

Member
May 6, 2018
475
465
Yes... But he made an animated “short” game and comics, and his own sketches. He really forgot about Rack 2!
More likely gave up after realizing that the code was turning into a nightmare of cobbled up spaghetti and that he would have to rewrite from scratch to get things working right.
 
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PronFox

Newbie
Mar 7, 2019
61
26
More likely gave up after realizing that the code was turning into a nightmare of cobbled up spaghetti and that he would have to rewrite from scratch to get things working right.
Wouldn't be surprising, as I've seen that happen (HTML5 is a bitch to code right).
 

Foxboy2002

Newbie
May 16, 2020
79
216
can't wait for august for the 4 year anniversary of this game not getting any updates
The website and server rental for Rack2's main website and data expires this year or next year (purchased in 2015) just FYI. it was a 10 year lease and it's up. he ain't updating it. he pulled over $2 million dollars for this game from idiot furries for doing nothing but typing up some stories and posting years old screenshots. so he's rolling in dough.
 
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joe nemo

Member
May 6, 2018
475
465
The website and server rental for Rack2's main website and data expires this year or next year (purchased in 2015) just FYI. it was a 10 year lease and it's up. he ain't updating it. he pulled over $2 million dollars for this game from idiot furries for doing nothing but typing up some stories and posting years old screenshots. so he's rolling in dough.
I hope someone dumps the source code so I can be cleared up and continued as an open source project
 

Axis3123

Member
Apr 1, 2020
459
392
I hope someone dumps the source code so I can be cleared up and continued as an open source project
Highly doubt it. If Fek didn't care or put dedication into his project with niche interest, what's the likelyhood of someone uploading/maintaining random furry models in a niche porn game? Granted, I'd love to see it, but I don't rely on it.
 
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AdamTheSlutFox

New Member
Jul 6, 2023
3
5
Rack 0.2.12


Changelog:

- The pain system has been entirely overhauled. All pain-causing interactions have been rebalanced/polished. The realtime HUD now indicates how much pain a subject is currently experiencing, as well as that subject's "maximum pain threshold" - the point at which their sexual experience is ruined. As you might expect, subjects who enjoy pain play tend to have higher pain thresholds and lower pain sensitivity.

- The objective system has been overhauled. A couple objectives that were not working before have been fixed, and several new ones have been added. Notably, the game will now automatically generate random objectives for you whenever you're running low. These randomly-generated objectives can award specimen and fekels, making it easier to obtain specimen that was previously very difficult to obtain (green and purple, notably). There's currently one randomly-generated objective for each color of specimen, but more will be added, soon.

- I've started setting up the estim crafting branch. You can now unlock and order an Electroforge, which is used to craft estim toys. You can also unlock and craft the violet ray at the Electroforge, which can then be used to provide pleasurable estim (when held close to the subject) or painful punishment zaps (when held far away from the subject) to your subjects.

- The RackNet login system now includes a password recovery feature. As part of some changes to the way password security is handled, all user passwords have been reset. I know this is a pain, and I apologize, but that's the nature of dev builds.

- The research hologram puzzle system now has an auto-solve hotkey: TAB. Each time you press TAB, the game will automatically attempt to complete the puzzle for you by picking the most-likely cells based on existing hints already on the board. Eventually, this system will be given a proper interface (and will probably be set up to become fully automatic, after an unlock/achievement).

- Several bugs have been fixed, especially regarding material/shader issues and a few translation errors.

- I've updated the game's engine, to take advantage of the latest Unity performance improvements.

- I've set up a new reticle UI widget to help pretty up several interactions. Several interactions have had their interaction reticle ranges tweaked and polished. Some interactions have had their animations polished.

- As always, this update brings a handful of new known bugs that I'm still working on. The two biggest ones that I'm working on are: shader problems with the lab editing wireframes (pink) and embellishments on freshly-generated characters (white), and updating the basic walk physics. The physics engine changed, and now, with a little force, you can just walk through everything; thanks, Unity.


WINDOWS 64-bit:

WINDOWS 32-bit:

MAC:

MAC (OpenGL):

LINUX:
 
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