Eh. Let's not go that far. Great art requires risk. This story involves no risk whatsoever. It's pretty. It had a solid start with lots of potential sexiness.
Now don't get me wrong, there's exceptions. Being a Dik is basically completely formulaic and super run of the mile with its plot and characters (though its worth pointing out that Acting Lessons took MASSIVE RISKS when they started lighting people on fire), but its also well well well above the average when it comes to quality and quantity. It's basically the MCU of the AVN genre. Sure its boring and predictable in a way, but there's so much money and talent thrown at the screen you can't help but like it.
When I think of the greatest games on this site, I think of people who are actively advancing and expanding the genre. BaD has divergent gameplay, What a Legend has beautiful hand drawn renders*, Timeloop Hunter has a really unique progression system. It doesn't have to be that in depth of course. Games can have exceptional writing or gorgeous renders (Radiant qualifies for the latter), they can tackle unusual subject matter or break new ground.
Nothing Radiant does is special or unique and honestly, after the first update I would argue that it doesn't feel like the author cares about bringing their work to life. I would say its more of an average game with in very pretty wrapping paper.
*which take forever btw.