It took me several hours to play through Panic Attack's most recent update. I don't remember how long exactly, but it was probably at least 3 hours. They're usually not as long as that though but would certainly add up to being a lot over the course of a year. One of Vae Victis's updates (the second last one, I think) was really short but they usually take a few hours for me to play. I also prefer to play the dark themed quest lines, so there is actually much more than that in terms of content when the other non-dark quest lines are taken into consideration.erm don´t you think you exaggerate it a bit with the serveral hours of new content of new updates in that games you are supporting???
technically there is a limit how much renders you can make in a day /week/month or even in half a year even if it is only mediocore quality with ONE person and ONE Rendering maschine.
of course the less the quality is the more renders you can make but that is not an option with high quality games.
and that is only half of the work you need to do to make a game like this and as much as i hate it Sir.Dammed sure is right if he says that is a hell of a lot of work to make a game no matter what game now.
I was responding to an earlier post by Sir Dammed in which he was saying something about other games only releasing 20 minutes of new content per update and that he was taking so long to make an update because it was going to have more than 20 minutes of content. That seemed unlikely given that the games I support hardly ever have updates that short. Friends in Need releases "teaser" episodes for patrons sometimes and they have shorter amounts of content than the full updates, but they're probably still longer than that!