V4.5 is out:
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Changelog:
--- New Content:
- Properly added the
Typhoid Mary scenario. Created in just over a week!
--- Other Changes:
- Centered the title card so it looks better on mobile
- Fixed a number of Scarlet Mansion errors and typos
- Fixed the scenecount on the side menu of Scarlet Mansion showing hidden tapes in the scene total before you've unlocked them
Cheat Codes:
pool noodle - Shows you a guide on how to unlock any scenes you're missing.
hard rain - Unlocks all scenes
Sorry it's late! Scarlet was supposed to release last month, and this was supposed to release on the 16th, and now I've got hentai university to do, and my final school term... Geez, someday I'm gonna learn how to properly manage my time. Honestly, I just hope you all enjoy being able to play Typhoid Mary.
There were a lot of features cut for time:
Better hiding for items you need to snoop for, and a chance at getting caught while snooping, people disliked the subtle text mechanic from Scarlet Mansion and given the tight timeframe of this scenario to reduce the amount of chatting / movement I'd have to track, I couldn't find a way to do this.
An epilogue where you / keith have a short snippet transforming into different strains based on what you did across the scenario
Angela's personal fantasy diary that she'd read while using the knotted dildo, this one I just kinda writer's blocked on.
Non WS variations for the cafeteria and Amy's sabotage ending scenes
Player dialogue difference if you let Monica go, I actually wanted to go for a slower descent, but a lot of these scenes were written at like 7am across several days so I didn't think it'd work out or be consistent.
Alternate tyler infection where you're doing the work instead of Lisa, this one would involve tracking extra flags and increase testing time
The metal cage's key breaking off leaving you trapped inside, this would involve extra flags, again, and in order to reduce my workload I'd probably end up subconciously avoiding having the player directly fuck someone so that I wouldn't have to write a caged variation of a bunch of scenes.
Random short fluff encounters that occur around the base, like stumbling onto Lisa exercising or Amy in the showers. Random encounters require a lot of testing and can cause things to break.
Other survivors not required for the infection ending, like a pregnant woman or a stablekeeper. If I ever do add these girls it'll probably be in a secondary attached compound you can visit.
People have had very high expectations for Mary, I ended up not focusing very hard on the mechanical complexity aspect and so the scenario's more linear than some people were hoping for, but in exchange I got to write longer scenes and I had more fun developing compared to untangling the spaghetti that was Scarlet's code.
I have my final term of college coming up, and many things to juggle, so I shall be closing the book with this final scenario. If there's something you think I should add someday, let me know! Which campaign needs some extra attention the most? Which was the most fun? Was Mary good or did it not live up to what you were hoping for? Do you think the time requirements in the scenario are too strict? Is the game good here to be considered complete or are you really hoping for just that little bit of juice to be squeezed out of one of the scenarios?
Let me know, and I hope you stay healthy and enjoy!