NoodleJacuzzi

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Game Developer
May 20, 2019
722
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A young girl with a pussy living in a world with sex hungry shemales but no rape tag? o_O
Agreed, I reported the post so that the tag would be added.

How to work it in how exactly? How to start the story, or how to continue it past the introduction?
How I'd add in an alpha without it immediately ending the scenario, it'd be like giving the player a cheat code, or the alpha would overpower the player, which wouldn't play well with the vibe I think mary should go for.

i got the same error
NoodleJacuzzi as well as the missing scene that was reported before, the "darkCumbreather" scene seems to be missing too.
Whoopsie, that's a result of the code shortcut I used to keep the player in the dark mansion, darkMemo is meant to just be the scarletMemo scene, and I forgot to remove the darkCumbreather scene since I couldn't find a good image for it.
Neither are important scenes at all and you aren't missing anything, but if you put this in the game's scripts folder it'll prevent both errors from happening again:


had to increase the inventory to 6 as i was stuck at the convenience store with the msg "You can't carry any more" (droped the marble and took the water, couldnt take the food too so...no leave msg
Aw jeez I think the code for that scene was written somewhere back in... 2019? Thanks for letting me know!
 

Flamewolf

Member
Oct 31, 2017
366
390
Whoopsie, that's a result of the code shortcut I used to keep the player in the dark mansion, darkMemo is meant to just be the scarletMemo scene, and I forgot to remove the darkCumbreather scene since I couldn't find a good image for it.
Neither are important scenes at all and you aren't missing anything, but if you put this in the game's scripts folder it'll prevent both errors from happening again:
I was playing on the online version, I should specify when the error occurred it acted as a dead end so I had to either restart entirely or reload a quicksave.
 

NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
722
1,704
I was playing on the online version, I should specify when the error occurred it acted as a dead end so I had to either restart entirely or reload a quicksave.
Sorry about that then, I've pushed a fix to the online version too, but github takes a really long time to deploy updates these days.

Second this. Probably my favorite of the stuff you've made, not many good games based around "survival-sex" scenarios. Well not many things that aren't loaded down with furry crap anyway.
Thanks!
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,508
9,986
Whoopsie, that's a result of the code shortcut I used to keep the player in the dark mansion, darkMemo is meant to just be the scarletMemo scene, and I forgot to remove the darkCumbreather scene since I couldn't find a good image for it.
Neither are important scenes at all and you aren't missing anything, but if you put this in the game's scripts folder it'll prevent both errors from happening again:
In that case I've got 29/30 scenes and I'm not sure what the last one could be, do you have a list of them all?
 

Lord Kentus

Member
Jan 4, 2021
496
1,266
I don't have any planned, the main thing is I don't have any ideas on how I'd work it in. Plus I feel like I've covered everything I can with the alpha strain in scenario 2 and scarlet mansion.
Even if it's been asked a dozen times I still appreciate the question <3
Thanks for replying, that is a damned shame, I would have liked if only once the PC could have been one.
 
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NoodleJacuzzi

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Game Developer
May 20, 2019
722
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Thanks for replying, that is a damned shame, I would have liked if only once the PC could have been one.
It'd be a cool power fantasy. Hopefully infecting the camp in Typhoid Mary will scratch a similar itch?

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"The gameplay definitely makes it significantly less accessible compared to Hentai U, though I do like the setting fairly well."

Agreed. The more complex nature of it also draws my time away from writing scenes.

"I'm still hoping that Typhoid Mary is going to be as good as I'm imagining it."

I hope I can make it that good too! The high expectations make me nervous though.

"I picture a slow burn corrupting the camp over time, rather than quick infections, since if it's going to be quick then what's the point of her being able to conceal herself?"

I don't think it'll be very much of a slow burn, tracking the camp over multiple days would be a ton of work. The way I have it outline is that there are five time blocks, the middle one is dedicated to a group meeting that changes based on who's still uninfected, then the ending which will play a number of scenes in sequence if you chose to sabotage the camp's defenses instead of spending your time directly infecting people. Thus leading to three general paths:
Spent all time sabotaging the camp: You get scenes of infected overpowering the survivors/succumbing to traps you laid
Spent all time infecting survivors: You get a scene of overpowering the camp's leader with your infected subordinates
Split time between the two: The remaining survivors escape, this would be the scenario's failure state.
The player being able to conceal herself in this case means you get subtle infection scenes instead of just rape.

"IIRC the infected precum and saliva cause mind-affecting aphrodisiac effects, but don't cause infection?"

It's iffy, enough saliva will infect you, but just a little you might not turn. The situation just hasn't come up thus far.

"So slowly applying that to various places in the camp should weaken the wills of the survivors there without them realising that our character is infected."

While I absolutely plan to do multiple scenes where a character is turning without realizing they're infected, it would be single scenes where they turn at the end. If I had a girl named Alice who needed to be saliva'd three times for example, I'd have to add enough time slots to allow for the player to spend three of them with Alice, and each time slot increases the game's scope making it harder to manage.

"I picked to play the Scarlet Mansion as a woman, and one of the first things it says to me is "what kind of big brother would you be""

Oopsie uwu

"One thing I note is that the text at the end says that "you've lost the face your sister would recognize", that makes sense for a man but I'd expect a woman would still be recognisable; we still recognise her after all."

This is because when you view a scene from the gallery you don't have any active flags, meaning that the game assumes you're male. In order to substitute this line I would have to split the dark guarddog scene into male/female versions (I tried, but dropped it due to a lack of ideas), or remove the line and replace it with a gender neutral version, but I liked the line a lot. Thus my headcannon is that it's the human soul your sister recognizes behind the window of your eyes, or something sappy like that.

And thank you for finding those bugs! I'll fix those up for the next version soon.

EDIT: Actually, I can't seem to replicate the issue where going to the east wing bathroom in dark mode takes you to the west wing bathroom instead. Strange.

a bit too much gay/shemale for me in this latest update
Yeah, some players may just want to play the female version, but then you'd have to leave the scenario unfinished. I hope you enjoyed the rest of it though
 
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Master of Puppets

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Oct 5, 2017
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It'd be a cool power fantasy. Hopefully infecting the camp in Typhoid Mary will scratch a similar itch?
It would certainly be cool if one of the survivors there was a big strong woman who became an "alpha" while remaining submissive to the main character. I have a huge fetish for a big strong person being submissive to/controlled by someone smaller and weaker than them. How well that would fit with the "alpha" thing I'm not sure, at first it seemed like part of being an alpha was unquestioned dominance, but there was that line in the Scarlet Mansion update about how she might have a submissive side, so who knows? :unsure:

While I absolutely plan to do multiple scenes where a character is turning without realizing they're infected, it would be single scenes where they turn at the end. If I had a girl named Alice who needed to be saliva'd three times for example, I'd have to add enough time slots to allow for the player to spend three of them with Alice, and each time slot increases the game's scope making it harder to manage.
That's a shame, I don't see that it necessarily has to be complicated. Strictly speaking you could just have the initial choice to give in to the instinct to infect the camp or not and then after making that choice it be completely linear. Not that I'm suggesting that it should be only that one choice, but surely there can be as many or as few choices as it takes to make things work?
This is because when you view a scene from the gallery you don't have any active flags, meaning that the game assumes you're male. In order to substitute this line I would have to split the dark guarddog scene into male/female versions (I tried, but dropped it due to a lack of ideas), or remove the line and replace it with a gender neutral version, but I liked the line a lot. Thus my headcannon is that it's the human soul your sister recognizes behind the window of your eyes, or something sappy like that.
That's an annoying technical limit. It wouldn't be worth having two of the scene different just by the one line. Maybe if the scene had an alternative line there when in the game, and in the gallery it would just default to one of them? :unsure:
EDIT: Actually, I can't seem to replicate the issue where going to the east wing bathroom in dark mode takes you to the west wing bathroom instead. Strange.
It's odd, I can't either, but I'm pretty sure that it happened one time. If you've checked the code for that section and there isn't any obvious way that a particular set of previous choices can do that, then I guess you'll have to leave it. :unsure:
 
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NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
722
1,704
V4.5 is out:

Changelog:

--- New Content:
- Properly added the Typhoid Mary scenario. Created in just over a week!

--- Other Changes:
- Centered the title card so it looks better on mobile
- Fixed a number of Scarlet Mansion errors and typos
- Fixed the scenecount on the side menu of Scarlet Mansion showing hidden tapes in the scene total before you've unlocked them

Cheat Codes:
pool noodle - Shows you a guide on how to unlock any scenes you're missing.
hard rain - Unlocks all scenes

Sorry it's late! Scarlet was supposed to release last month, and this was supposed to release on the 16th, and now I've got hentai university to do, and my final school term... Geez, someday I'm gonna learn how to properly manage my time. Honestly, I just hope you all enjoy being able to play Typhoid Mary.

There were a lot of features cut for time:
Better hiding for items you need to snoop for, and a chance at getting caught while snooping, people disliked the subtle text mechanic from Scarlet Mansion and given the tight timeframe of this scenario to reduce the amount of chatting / movement I'd have to track, I couldn't find a way to do this.
An epilogue where you / keith have a short snippet transforming into different strains based on what you did across the scenario
Angela's personal fantasy diary that she'd read while using the knotted dildo, this one I just kinda writer's blocked on.
Non WS variations for the cafeteria and Amy's sabotage ending scenes
Player dialogue difference if you let Monica go, I actually wanted to go for a slower descent, but a lot of these scenes were written at like 7am across several days so I didn't think it'd work out or be consistent.
Alternate tyler infection where you're doing the work instead of Lisa, this one would involve tracking extra flags and increase testing time
The metal cage's key breaking off leaving you trapped inside, this would involve extra flags, again, and in order to reduce my workload I'd probably end up subconciously avoiding having the player directly fuck someone so that I wouldn't have to write a caged variation of a bunch of scenes.
Random short fluff encounters that occur around the base, like stumbling onto Lisa exercising or Amy in the showers. Random encounters require a lot of testing and can cause things to break.
Other survivors not required for the infection ending, like a pregnant woman or a stablekeeper. If I ever do add these girls it'll probably be in a secondary attached compound you can visit.

People have had very high expectations for Mary, I ended up not focusing very hard on the mechanical complexity aspect and so the scenario's more linear than some people were hoping for, but in exchange I got to write longer scenes and I had more fun developing compared to untangling the spaghetti that was Scarlet's code.

I have my final term of college coming up, and many things to juggle, so I shall be closing the book with this final scenario. If there's something you think I should add someday, let me know! Which campaign needs some extra attention the most? Which was the most fun? Was Mary good or did it not live up to what you were hoping for? Do you think the time requirements in the scenario are too strict? Is the game good here to be considered complete or are you really hoping for just that little bit of juice to be squeezed out of one of the scenarios?

Let me know, and I hope you stay healthy and enjoy!
 

Oliz82

Active Member
Mar 15, 2021
860
801
Hello.

The summary and samples made me come. Knowing there was a male protagonist in scenario 3 and 4 made want to try. And it was a good find.

The worldbuilding, though limited, is well done and useful (outside the broken-down shed in scenario 4).
The characters are few and different.
The plot is simple and clear.
The images and gifs are well chosen and really fit the scene.

I've only tried the paths with a male protagonist (sorry, I'm usually bad with a female protagonist), so I don't know if what I'll say will help you but I'll share it anyway.
The scenario 3 was very amusing : many rooms to explore with many items leading to different situations and possibilities with good and bad endings alone or as a couple. The real good ending was unexpected, with a reversal between them.
The scenario 4 was rather short with little to do and 2 endings (one bad and one not that good).

I was expecting at some point to find one ending in which the last two non infected men would indulge one last time in their carnal desires before getting caught (either being exposed or captured by infected) but no.

Good continuation.
 
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Grungemaster1985

New Member
Nov 14, 2019
9
8
V4.5 is out:

Changelog:

--- New Content:
- Properly added the Typhoid Mary scenario. Created in just over a week!

--- Other Changes:
- Centered the title card so it looks better on mobile
- Fixed a number of Scarlet Mansion errors and typos
- Fixed the scenecount on the side menu of Scarlet Mansion showing hidden tapes in the scene total before you've unlocked them

Cheat Codes:
pool noodle - Shows you a guide on how to unlock any scenes you're missing.
hard rain - Unlocks all scenes

Sorry it's late! Scarlet was supposed to release last month, and this was supposed to release on the 16th, and now I've got hentai university to do, and my final school term... Geez, someday I'm gonna learn how to properly manage my time. Honestly, I just hope you all enjoy being able to play Typhoid Mary.

There were a lot of features cut for time:
Better hiding for items you need to snoop for, and a chance at getting caught while snooping, people disliked the subtle text mechanic from Scarlet Mansion and given the tight timeframe of this scenario to reduce the amount of chatting / movement I'd have to track, I couldn't find a way to do this.
An epilogue where you / keith have a short snippet transforming into different strains based on what you did across the scenario
Angela's personal fantasy diary that she'd read while using the knotted dildo, this one I just kinda writer's blocked on.
Non WS variations for the cafeteria and Amy's sabotage ending scenes
Player dialogue difference if you let Monica go, I actually wanted to go for a slower descent, but a lot of these scenes were written at like 7am across several days so I didn't think it'd work out or be consistent.
Alternate tyler infection where you're doing the work instead of Lisa, this one would involve tracking extra flags and increase testing time
The metal cage's key breaking off leaving you trapped inside, this would involve extra flags, again, and in order to reduce my workload I'd probably end up subconciously avoiding having the player directly fuck someone so that I wouldn't have to write a caged variation of a bunch of scenes.
Random short fluff encounters that occur around the base, like stumbling onto Lisa exercising or Amy in the showers. Random encounters require a lot of testing and can cause things to break.
Other survivors not required for the infection ending, like a pregnant woman or a stablekeeper. If I ever do add these girls it'll probably be in a secondary attached compound you can visit.

People have had very high expectations for Mary, I ended up not focusing very hard on the mechanical complexity aspect and so the scenario's more linear than some people were hoping for, but in exchange I got to write longer scenes and I had more fun developing compared to untangling the spaghetti that was Scarlet's code.

I have my final term of college coming up, and many things to juggle, so I shall be closing the book with this final scenario. If there's something you think I should add someday, let me know! Which campaign needs some extra attention the most? Which was the most fun? Was Mary good or did it not live up to what you were hoping for? Do you think the time requirements in the scenario are too strict? Is the game good here to be considered complete or are you really hoping for just that little bit of juice to be squeezed out of one of the scenarios?

Let me know, and I hope you stay healthy and enjoy!
I'm a huge fan of these kinda games, with the real porn, and the content you're making in the style you make it in is second to none, the whole "corrupt the organisation from the inside, mind control / inhibition control, fucking them against their will while they slowly break etc etc* so i'm sad to hear that you're ending it here, but that being said, I really hope you continue making stuff like this in the future, after your final term! I wish you the best of luck and hope to see your stuff again soon!
 

Yukariin

Active Member
Oct 16, 2020
550
1,133
V4.5 is out:

Changelog:

--- New Content:
- Properly added the Typhoid Mary scenario. Created in just over a week!

--- Other Changes:
- Centered the title card so it looks better on mobile
- Fixed a number of Scarlet Mansion errors and typos
- Fixed the scenecount on the side menu of Scarlet Mansion showing hidden tapes in the scene total before you've unlocked them

Cheat Codes:
pool noodle - Shows you a guide on how to unlock any scenes you're missing.
hard rain - Unlocks all scenes

Sorry it's late! Scarlet was supposed to release last month, and this was supposed to release on the 16th, and now I've got hentai university to do, and my final school term... Geez, someday I'm gonna learn how to properly manage my time. Honestly, I just hope you all enjoy being able to play Typhoid Mary.

There were a lot of features cut for time:
Better hiding for items you need to snoop for, and a chance at getting caught while snooping, people disliked the subtle text mechanic from Scarlet Mansion and given the tight timeframe of this scenario to reduce the amount of chatting / movement I'd have to track, I couldn't find a way to do this.
An epilogue where you / keith have a short snippet transforming into different strains based on what you did across the scenario
Angela's personal fantasy diary that she'd read while using the knotted dildo, this one I just kinda writer's blocked on.
Non WS variations for the cafeteria and Amy's sabotage ending scenes
Player dialogue difference if you let Monica go, I actually wanted to go for a slower descent, but a lot of these scenes were written at like 7am across several days so I didn't think it'd work out or be consistent.
Alternate tyler infection where you're doing the work instead of Lisa, this one would involve tracking extra flags and increase testing time
The metal cage's key breaking off leaving you trapped inside, this would involve extra flags, again, and in order to reduce my workload I'd probably end up subconciously avoiding having the player directly fuck someone so that I wouldn't have to write a caged variation of a bunch of scenes.
Random short fluff encounters that occur around the base, like stumbling onto Lisa exercising or Amy in the showers. Random encounters require a lot of testing and can cause things to break.
Other survivors not required for the infection ending, like a pregnant woman or a stablekeeper. If I ever do add these girls it'll probably be in a secondary attached compound you can visit.

People have had very high expectations for Mary, I ended up not focusing very hard on the mechanical complexity aspect and so the scenario's more linear than some people were hoping for, but in exchange I got to write longer scenes and I had more fun developing compared to untangling the spaghetti that was Scarlet's code.

I have my final term of college coming up, and many things to juggle, so I shall be closing the book with this final scenario. If there's something you think I should add someday, let me know! Which campaign needs some extra attention the most? Which was the most fun? Was Mary good or did it not live up to what you were hoping for? Do you think the time requirements in the scenario are too strict? Is the game good here to be considered complete or are you really hoping for just that little bit of juice to be squeezed out of one of the scenarios?

Let me know, and I hope you stay healthy and enjoy!
thank you for this niche game.

one thing i have to ask to really enjoy it is it needs way more images to accompany the text. it doesn't feel as stimulating to get 1 or maybe 2 images per wall of text.
 
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