4.30 star(s) 16 Votes

bonkerdonk1

New Member
Dec 27, 2018
3
4
Can anyone recommend similar games to this?

In general I'm not a fan of AI art, but otherwise everything in this game crosses over so well with my interests.

Any games where you deckbuild and upgrade sexy cards to conquer your foes? I know of TF card battle but I'm not really into the feminisation side of that.
 

galadh

Newbie
Nov 21, 2017
51
16
can you please attach a print screen of that, it didn´t work for me at all, thanks
Sure,

First off, I use Unren 8.9 to enable console (only 3rd option)

Then I'm running the game, loading my save and just press SHIFT+O to enter the console in game.
Then I just type that mentioned 'money = xxxxxx'

Ofc, without the apostrophes (') and choose your own amount of money.

 

Hajtand

Well-Known Member
Nov 5, 2017
1,596
2,677
I actively, dislike the rape genre. I saw, it was a card game from the screenshots. Which I found interesting. Monica (I think was her name) the huge titty blonde with glasses was what also caught my interest. The gameplay itself is so fun.

There are so many crazy possibilites. Not only with combos of the same element. It'd be so cool with combos of different elements. Like first having water/ice in the combo, then earth creating mud, and then fire to make concrete. Adding extra hits depending on the total card value. I know it's ground limestone in real life... you are allowed to take such small liberties in a fantasy game.
Ice and fire creating water which combined with electricity creates an unstable element (or whatever). Making the enemy more vulnurable in the next turn.
An earth card combined with another earth card to make a "mineral", then an electricity card creates a conductive element. The next turn one of the cards can be of +-1 value needed for any combo.

I like big tits.
 

723vf723

New Member
Dec 28, 2023
1
9
I'm confused with what cards are available. I THINK I can get more cards by winning the at different tiers, but am unsure, and don't want to waste time trying to get something that's not in the game. (yet) I believe I have all of the lighting cards, and one each of the earth and frost cards.
 

Hajtand

Well-Known Member
Nov 5, 2017
1,596
2,677
Quick question: this is a Yu-Gi-Oh parody, right? How is this not either Sploo-Gi-Oh or King of Dames? I'm just honestly curious.
The combos and the different elements adds more complexity. It's more like Balatro and pokemon mixed together. I'm really glad he wants balls out, no punches hold, with the slut cards. It adds so much fun and theory crafting to the gameplay. It's genuinely a good game with a questionable theme.
 

yumi20

Newbie
Game Developer
Jun 23, 2019
45
179
I'm confused with what cards are available. I THINK I can get more cards by winning the at different tiers, but am unsure, and don't want to waste time trying to get something that's not in the game. (yet) I believe I have all of the lighting cards, and one each of the earth and frost cards.
Right now, there's 5 slut cards, 1 earth card, 3 frost cards and 7 lightning cards. I do plan to add a system to better track all progress in the future but for now you can't check it inside the game.
 

Awakening

New Member
Jan 13, 2018
1
1
A quick thing I'd like to see more of is mechanics that incentivize deck building. Some of them are poor, such as slut-only damage; some of them are fine like lightning resistance. Good fights can be puzzles, such as a 10 turn limit where you squeeze value out of your entire deck, or like the futa-ice fight where damage increases each turn intrinsically.
I'd make some suggestions for item effects, but you likely have your own idea of where you want to go with this game.
  • First card played per turn has its card value treated as 1.
  • At the end of each turn, you draw an additional card from your deck with the same value as the first card you played this turn.
  • If your hand is empty, +2 cards drawn and +2 cards played next turn.
  • -1 Card played per turn. On the first turn, the first card you play is automatically duplicated and played for each subsequent turn.
 
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ThtsMyScrtCapImAlwysHorny

Well-Known Member
Aug 5, 2021
1,511
3,646
Quick question: this is a Yu-Gi-Oh parody, right? How is this not either Sploo-Gi-Oh or King of Dames? I'm just honestly curious.
This has nothing whatsoever to do with Yu-Gi-Oh, and I'm not sure what gave you the idea it did. The only common factor as far as I can see is a card game where you build your own deck, but Yu-Gi-Oh is far from the only (or first, or most prominent) one of those. Heck, the card game isn't even diagetically part of the story like it is in the Yu-Gi-Oh anime/manga/etc.
 

ThtsMyScrtCapImAlwysHorny

Well-Known Member
Aug 5, 2021
1,511
3,646
yumi20 couple of ideas for improvements:

1) let us save multiple deck profiles. It's annoying af to have to manually rebuild the entire deck when going up against a foe with a special restriction like no damage from one type of card, and then manually put it back after.

2) rollover damage when moving to an opponent's second/third/etc lifebar (meaning if I reduce them to for example -10 hp, and their new max after reset is going to be 75, they should reset with only 65 of those 75 hp). It's really disheartening to have a great combo in my hand and have to hold it back because 90+% of the damage it will do will vanish into the ether when the opponent's hp resets to full. (Especially nasty when you want to play those cards to set up a big move next turn (e.g. playing a three-lightning straight for an extra card play the following turn), but don't want to sacrifice the damage from them.)
 
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yumi20

Newbie
Game Developer
Jun 23, 2019
45
179
yumi20 couple of ideas for improvements:

1) let us save multiple deck profiles. It's annoying af to have to manually rebuild the entire deck when going up against a foe with a special restriction like no damage from one type of card, and then manually put it back after.

2) rollover damage when moving to an opponent's second/third/etc lifebar (meaning if I reduce them to for example -10 hp, and their new max after reset is going to be 75, they should reset with only 65 of those 75 hp). It's really disheartening to have a great combo in my hand and have to hold it back because 90+% of the damage it will do will vanish into the ether when the opponent's hp resets to full. (Especially nasty when you want to play those cards to set up a big move next turn (e.g. playing a three-lightning straight for an extra card play the following turn), but don't want to sacrifice the damage from them.)
1 is something that I'm working on right now, 2 is more or less intended, as earth cards enable rollover(only one available from Mia for now though). But at the same time I don't really want to force every deck with high damage spikes to run earth cards just to work properly. My idea was to make people strategize to deal damage at the right time, but yeah, this does not work that well with battles where you are expected to clear one health bar a turn. My current ideas include adding an item to enable rollover and adding a consumable that deals some damage once per fight or increasing health for fights instead of requiring to clear more health bars.
 
4.30 star(s) 16 Votes