Final Boss
Member
- Feb 20, 2019
- 109
- 47
If you deal less than 250 damage, you get the scene. If you've seen it during previous update it just might be not shown in galleryHow do you unlock Mias scene?
Yeah it's not triggering for me, a bug maybe?If you deal less than 250 damage, you get the scene. If you've seen it during previous update it just might be not shown in gallery
If you deal less than 250 damage, you get the scene. If you've seen it during previous update it just might be not shown in gallery
Oh yeah, just found what the problem was after a whileYeah it's not triggering for me, a bug maybe?
Sure,can you please attach a print screen of that, it didn´t work for me at all, thanks
The combos and the different elements adds more complexity. It's more like Balatro and pokemon mixed together. I'm really glad he wants balls out, no punches hold, with the slut cards. It adds so much fun and theory crafting to the gameplay. It's genuinely a good game with a questionable theme.Quick question: this is a Yu-Gi-Oh parody, right? How is this not either Sploo-Gi-Oh or King of Dames? I'm just honestly curious.
Right now, there's 5 slut cards, 1 earth card, 3 frost cards and 7 lightning cards. I do plan to add a system to better track all progress in the future but for now you can't check it inside the game.I'm confused with what cards are available. I THINK I can get more cards by winning the at different tiers, but am unsure, and don't want to waste time trying to get something that's not in the game. (yet) I believe I have all of the lighting cards, and one each of the earth and frost cards.
This has nothing whatsoever to do with Yu-Gi-Oh, and I'm not sure what gave you the idea it did. The only common factor as far as I can see is a card game where you build your own deck, but Yu-Gi-Oh is far from the only (or first, or most prominent) one of those. Heck, the card game isn't even diagetically part of the story like it is in the Yu-Gi-Oh anime/manga/etc.Quick question: this is a Yu-Gi-Oh parody, right? How is this not either Sploo-Gi-Oh or King of Dames? I'm just honestly curious.
1 is something that I'm working on right now, 2 is more or less intended, as earth cards enable rollover(only one available from Mia for now though). But at the same time I don't really want to force every deck with high damage spikes to run earth cards just to work properly. My idea was to make people strategize to deal damage at the right time, but yeah, this does not work that well with battles where you are expected to clear one health bar a turn. My current ideas include adding an item to enable rollover and adding a consumable that deals some damage once per fight or increasing health for fights instead of requiring to clear more health bars.yumi20 couple of ideas for improvements:
1) let us save multiple deck profiles. It's annoying af to have to manually rebuild the entire deck when going up against a foe with a special restriction like no damage from one type of card, and then manually put it back after.
2) rollover damage when moving to an opponent's second/third/etc lifebar (meaning if I reduce them to for example -10 hp, and their new max after reset is going to be 75, they should reset with only 65 of those 75 hp). It's really disheartening to have a great combo in my hand and have to hold it back because 90+% of the damage it will do will vanish into the ether when the opponent's hp resets to full. (Especially nasty when you want to play those cards to set up a big move next turn (e.g. playing a three-lightning straight for an extra card play the following turn), but don't want to sacrifice the damage from them.)