- Jul 7, 2018
- 257
- 2,603
Update: when I say "as soon as possible", I mean "really soon"!
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.Shit, now I have to redownload again! And I haven't even started!Update: when I say "as soon as possible", I mean "really soon"!You must be registered to see the links.
Bah! Thanks for the report - found and fixed. It'll be addressed in the next version, but please steer clear of the happy farmgirl's name convo for now.Looks like there's a game-breaking bug with the farmgirl or, after you capture her and ask who she is, the normal dialogue plays but after she straightens herself and clasps her hands, she tells you her name again and after that its just a loop of the same convo again and again. Will try to look for some more!You don't have permission to view the spoiler content. Log in or register now.
Can't say I have specific equipment in mind. I guess I'm more generally looking for a way to make the defiant more pliable and a way to prepare those that currently break in insertion for the inevitable. Broken toys are no funshould get a 'future version' prompt when you complete it) - but you'll start getting options from v2.1 onwards. Is there any equipment that you'd like to see in there?
I wasn't necessarily complaining. Altough I wouldn't mind a little prettifying the crazy look certainly fits her personality.I'll have a chat with DP about prettifying her a bit, once he's finished his current batch of work
I have a very similar but slightly different problem.Bah! Thanks for the report - found and fixed. It'll be addressed in the next version, but please steer clear of the happy farmgirl's name convo for now.
Hm. I can't reproduce that one - are you using a save that's already midway through Chapter 3? If so, go back to Chapter 2 and then the flags should work correctly. If not, chuck me a dump log and I'll see what I can do.I have a very similar but slightly different problem.
If you capture farmgirl with high charm (she will go with you voluntarily) game breaks (error window and sometimes I even hear the princess voice saying "My beloved companion") if you try visit her in your lair.
I am already in chapter 3.Hm. I can't reproduce that one - are you using a save that's already midway through Chapter 3? If so, go back to Chapter 2 and then the flags should work correctly. If not, chuck me a dump log and I'll see what I can do.
That bug is fixed in v2.0.1 - you can grabI am already in chapter 3.
I wasn't on the farm during chapter 2, I wanted to try that conversation with high charm.
Do you want upload my save?
Just use the saveeditor and change the number of days, and the problem is solved,Does anyone know if there is a way to disable the time limit or if there are plans for a mode without it?
Don't see any obvious 'days' parameter in the saveeditor. Have you tried it and it works?Just use the saveeditor and change the number of days, and the problem is solved,
even modifying the stats you can easily explore places and challenges without problems and discover many ehmm ... "Easter Eggs" scatter for the game
From the save you can see that the developer has already begun to implement the "namegirl"pregnant=1, but who knows when we will actually see this function working
I then wanted to ask the difference between stats and realstats,
the stats in my save are still the ones modified(maxed) by the game starting again the chap2 with the previous version.
In Chapter 3, could the realstats create problems as the statistics are doubled?
To be precise it is "nDaysRemain"Don't see any obvious 'days' parameter in the saveeditor. Have you tried it and it works?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 19854, in script
menu c3_farmer_happy_menu:
File "game/script.rpy", line 19897, in <module>
"'SING FOR ME.'" if fFarmerSong == True:
NameError: name 'fFarmerSong' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 19854, in script
menu c3_farmer_happy_menu:
File "C:\Users\santa\Downloads\Ravager-2.0-pc\renpy\ast.py", line 1562, in execute
choice = renpy.exports.menu(choices, self.set)
File "C:\Users\santa\Downloads\Ravager-2.0-pc\renpy\exports.py", line 878, in menu
if renpy.python.py_eval(condition) ]
File "C:\Users\santa\Downloads\Ravager-2.0-pc\renpy\python.py", line 1944, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\santa\Downloads\Ravager-2.0-pc\renpy\python.py", line 1937, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 19897, in <module>
"'SING FOR ME.'" if fFarmerSong == True:
NameError: name 'fFarmerSong' is not defined
Windows-8-6.2.9200
Ren'Py 7.1.1.929
Ravager 2.0
Mon Jul 15 12:59:49 2019
Thanks for the report! Should be easy to fix - I'll have a look.After capturing at least 6 people, choosing the Farmgirl(Unhappy and Happy) will always show the message "i haven't written this yet."
And if you choose "walk back the way you came" show a error.
This is fixed in 2.0.1. Grab the latest copy from my itch page!Captured Farm girl came willingly getting the following exception after the initial greeting (when the interaction menu is supposed to pop up)
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 19854, in script menu c3_farmer_happy_menu: File "game/script.rpy", line 19897, in <module> "'SING FOR ME.'" if fFarmerSong == True: NameError: name 'fFarmerSong' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 19854, in script menu c3_farmer_happy_menu: File "C:\Users\santa\Downloads\Ravager-2.0-pc\renpy\ast.py", line 1562, in execute choice = renpy.exports.menu(choices, self.set) File "C:\Users\santa\Downloads\Ravager-2.0-pc\renpy\exports.py", line 878, in menu if renpy.python.py_eval(condition) ] File "C:\Users\santa\Downloads\Ravager-2.0-pc\renpy\python.py", line 1944, in py_eval return py_eval_bytecode(code, globals, locals) File "C:\Users\santa\Downloads\Ravager-2.0-pc\renpy\python.py", line 1937, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script.rpy", line 19897, in <module> "'SING FOR ME.'" if fFarmerSong == True: NameError: name 'fFarmerSong' is not defined Windows-8-6.2.9200 Ren'Py 7.1.1.929 Ravager 2.0 Mon Jul 15 12:59:49 2019
i try using the save editor to raise my charm and when i load the file it goes back to normal am i doing something wrongGoing to talk to the farmgirl (happy) and choosing "I need of rilief" during the scene you will encounter 2 errors that you can ignore, immediately after when she ask "D-Did i do good?" and choosing "No", after some description you will end up in dialogues of the Farmgirl (Unhappy).