Pixeldrain
Version 5.1.5, Indigo & Indignation
A new consort, expanded HR services, and lots of new media.
Dev Notes
This month’s bumper update includes two large additions, both frequently requested. I hope you enjoy them while we continue work on Chapter Two!
Mina and Valzira’s new content will be expanded in the next update. There was too much to squeeze into this one :’)
MVPs of this build are Tosk, Gerd, and Stuke, all of whom have put in tremendous effort to get our new material integrated and tested for you.
Act V Features
Animation: Animated idles for nude Chia (eight variants, Amon Ra).
Music: A new theme for the palace (Exo Spectra).
Sound: Goopy foley has been added to Chia’s snuggles at the end of Chapter One, and Enid’s Act V scenes (GreyScale).
Voice: The dragon’s part in Maelys & Malice’s “Hard Reset” scene (GreyScale).
Voice: Marie-Anne’s palace introduction, and various conversational options (Marina Montague).
Voice: Naho’s dungeon chat about manners (Marina Montague).
Act I-IV Features
Consort: Valzira becomes our latest consort option, if you have broken her (thirteen skits, Dreamweaver choice, collab with DoItToJulia).
Scene: Mina gets damaged in transit (Dreamweaver choice, collab with Mattrex).
Scene: You may celebrate Valzira’s pregnancy announcement together if she is broken.
Dynamic: Mina becomes our newest candidate for Breaker’s HR services (Dreamweaver choice, collab with Mattrex).
Dynamic: New interactions and paizuri scene dialogue for broken Mina.
Art: Maelys’s kobold fate (two variants, six images, Lubbio).
Art: Mina’s breaking (eleven images, Lubbio).
Art: Mina’s infernal fate (six images, Lubbio).
Art: Sabetha & Inej’s mercenary fate (eight images, Lubbio).
Art: Pregnant variants for Valzira’s broken scenes (ten images, Lubbio).
Art: Bound emotes for Mina (nine images, Irrelevant Art).
Art: Broken Mina (Irrelevant Art).
Animation: Happy animated idles for Adeline (three variants, Amon Ra).
Sound: Goopy foley has been added to Chanwe’s infernal fate, Maelys’s kobold fate, Marie-Anne’s mercenary fate, and Sabinej’s mercenary fate (GreyScale and Stuke).
Sound: Foley for claws, chains, hammers, and some extra gorey effects have been added in various places (GreyScale).
Voice: Adeline’s responses to initial name choices (Marina Montague).
Voice: Malice’s part in her experiment with Malagar (all four variants, Nyono).
Voice: Marie-Anne’s consort last night interruption (Marina Montague).
Gallery: Maelys’s kobold fate, Mina's infernal fate, Mina's breaking, and Sabinej's mercenary fate have been added to the gallery (Tosk).
Achievement: The ‘Waifu Pillow, 50% Off’ and ‘Pet Cactus’ achievements have been added (Tosk).
Tweaks
Harem members will more consistently follow the convention of initially appearing on the right of the screen.
Harem members will more consistently move to the centre of the screen immediately prior to fun sexy times.
You may no longer intentionally kill Issa while he is serving as your kobold general.
‘Broken’ Mina will be temporarily treated as ‘happy’ in Act V until proper variations have been created for her.
Visual direction for Mina’s coerced paizuri has been improved.
If Valzira is broken when finding out about her pregnancy, your available options are expanded.
If Valzira is not broken when finding out about her pregnancy, temporary art has been added for the ensuing scenes.
A one-night delay has been added between impregnating an elf and having the results made apparent.
The ‘Mute All’ function also applies to the dragon’s voice, and your volume setting for the dragon’s voice is remembered (HereToHelp).
Fixes
Cooch will actually appear on screen when revisiting her in Act V.
An incorrect voiceline has been fixed in Mina’s bathhouse scene.
Talking with Marie-Anne while she is broken will no longer occasionally drop you into her happy interaction menu.
Mina’s pre-boink negotiations more accurately reflect your history together.
Naho’s scenes will no longer sometimes overflow into one another. Whoops.
Sabetha will put her clothes back on again (boo) after her bathhouse skit.
Several typos have been corrected.
And everything found in playtesting. Thank you, playtesting team!
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