I'm keen to offer as much freedom as possible, and to extend/branch existing scenes when I can. What new options would you like to see?
well i guess you will stick to the style you currently offer (as changing it would require to recreate the whole game). so i guess the only option is to extend / change current events and put in new events.
let's see...
the event where ya gotta flee from the town is one sided. it doesn't matter where you go, you either flee or get killed. if you attempt to flee you always end up in that house before you fly off and fuck off there. my suggestion: depending on the route you choose the player should get a trait. e.g. when sneaking into the house you can convince that guy to let him stay there for a short while, giving you +1 in seduction. if you attempt to go through the sewers and attack the soldiers on the market stand, you should get +1 strength. something along the lines.
most events in chapter 2 the player can choose from are unpredictable. the first time and stalked that drunken girl in the swamps, i thought the dragon would eat her. but nah, he just fucked her. some kind of scouting info what the dragon attempts to do there or at least tries to do there would be nice. in that specific event i also miss that the dragon simply tells her what he is to make her fear out of shock, giving the dragon more cruelty or something (or maybe pounding her a lot harder than normally?).
the witch in that swamp puzzles me. that undead simply tells me to leave her alone... but why was the witch implemented in the first place when i have no chance of doing something there? or did i miss something? if not, i would suggest some cooperation with that undead. could be a fun lil' story where the witch gets distracted by those undeads while the dragon surprises her from behind or so. apart from that, a new player scoutin the witch's area will simply lose time ...for nothing, which leaves to the problem i spoke about before. due to these unpredictable events new palyers gotta guess where to go while having a timer poking their back. at the end you either have to invest quite some time with reloading and figuring things out yourself or by using walkthroughs... and that's never a good sign for a game that tries to tell ya a great story ya know. i really highly sugest some sort of scouting info for locations and events. being a dragon able to fly in order to scout the area must count for something, aye?
another event that puzzled me was at the sewers underneath a town in lowlands (? can't remember the name anymore). two thieves wanna sneak in steal lots of shit. the thing is, no matter when i check up on them they tell me i should wait. well, is this event simply unfinished or...?
mercenary and stable events are fine. i do miss a rape option for the mecenary though (we are playing a dragon after all, taking what we want...right?).
the forest event had quite some bugs. apart from that i think this event would be a great opportunity to let the player breath a bit by giving them a bit more time. after all, if we have enough strenght, we can save that assassin from getting raped. that should count for something, right?
the event with the wolf girl was already discussed a lot and i agree to the others. lots of missed opportunities here i think.
half of the mountain locations are useless and don't have any events, e.g. the fortress. why are they in the game when i can't do anything there?
the girl at the campfire lacks a cruel option for the player, like simply binding her on a tree, fucking her relentlessly and then just leaving her there for others to use.
i don't get why finding a place to sleep already progresses the story, even though i have days left. wouldn't it be better to let the player investigate some more events 'til the time runs out? and when it runs out the dragon can simply fly off and fly back to his lil' secret hideout. you can even combine it weith the forest event, by letting the assassin tell the dragon, that she will find and hunt him down at a given time. and when the time runs out the dragon plays it safe, flies up into the sky and flies back to his hideout (if the player found a hideout for him). if the player didn't find a hideout at the given time a game over scene appears where the dragon simply tries to find a secret spot in the forest to sleep yet got spotted by the assassin or so.
about the art: you really need a proper artist. i know it's fucking difficult to find one, especially if money is scarce. maybe asking around on newgrounds or simply making it some kind of community project where artists could use your game as some sort of platform to show their great skills miiight work. maybe there are even enough people here on f95 that would be willing to do some art once in a while, who knows. ofc. i'm just thinking loud here.