The game is alright. There's a tidy amount of obvious placeholder art, but the intended art is of good quality, the writing is quick and snappy with good grammar. All in all, it's a fun experience of being a heckin' dragon, if from a porn-game point of view, but. But!
For some reason the developer has it in their head that it needs to be playable, with branching paths. Which is usually okay, but to do this they decided to certain choices and routes gated behind strength, which can almost only be raised by killing characters. Nevermind the any moral implications, these characters come with content and events all themselves, so to access routes behind strength you need to delete two or three other routes from the game, denying you content altogether. For... some reason. It is an extremely weird design choice that doesn't give me a lot of faith for continued development with that mentality.
For some reason the developer has it in their head that it needs to be playable, with branching paths. Which is usually okay, but to do this they decided to certain choices and routes gated behind strength, which can almost only be raised by killing characters. Nevermind the any moral implications, these characters come with content and events all themselves, so to access routes behind strength you need to delete two or three other routes from the game, denying you content altogether. For... some reason. It is an extremely weird design choice that doesn't give me a lot of faith for continued development with that mentality.