F1forhalp

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The steam DRM Removers are for windows. they modify the .exe file, which is the windows executable.

The linux version does not have DRM. And as such does not require a fix to work. (which is what I am using).

No idea if the mac version has DRM or not.
as far as i know, the steam call comes from the .exe file. if that isn't used on a Mac, (was it the .sh instead or the .py i simply forgot) then there shouldn't be that steam nagger.
 
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ImNotHereRN

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as far as i know, the steam call comes from the .exe file. if that isn't used on a Mac, (was it the .sh instead or the .py i simply forgot) then there shouldn't be that steam nagger.
So do you know what i should do, like the game is all cleared and exists it just wont open, no error pop up or anything it starts opening then automatically closes its self. I'm gonna try to redownload it and try again but idk, if it doesn't work again i'm just gonna skip the game unfortunately.
 

GrandPaBrowning

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So do you know what i should do, like the game is all cleared and exists it just wont open, no error pop up or anything it starts opening then automatically closes its self. I'm gonna try to redownload it and try again but idk, if it doesn't work again i'm just gonna skip the game unfortunately.
Do you have Steam installed? Who knows if the game checks its presence on the hard drive. It may be a silly idea, but still.
 

ImNotHereRN

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Do you have Steam installed? Who knows if the game checks its presence on the hard drive. It may be a silly idea, but still.
yeah i have steam, i got it after the first install, after me reinstalling it the problem is the same. It opens for a second then it instantly closes its self, like the game recognizes its self and opens just to crash right away. idk im just gonna pass on it for now and if i get solid advice maybe ill come back to it.
 

GrandPaBrowning

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yeah i have steam, i got it after the first install, after me reinstalling it the problem is the same. It opens for a second then it instantly closes its self, like the game recognizes its self and opens just to crash right away. idk im just gonna pass on it for now and if i get solid advice maybe ill come back to it.
I don't know a thing about Mac, but on Windows anti-malware can sometimes act like this. Usually it just puts executable into quarantine and give you really loud, brigth and fittingly obnoxious malware warning. But some anti-malware may just blocks the executable and if you missed the message about malware, you may be none the wiser about the blocking.

Any chance its something like this?
 
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F1forhalp

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i've no idea what to use or to do in order to run Ren'Py games on a Mac, sorry. there are some people around who do use Mac, hopefully they jump in on that topic.

i just generally stay away from any apple products.
 

jodike

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i've no idea what to use or to do in order to run Ren'Py games on a Mac, sorry. there are some people around who do use Mac, hopefully they jump in on that topic.

i just generally stay away from any apple products.
  • After downloading and installing Ren'Py for MacOS, move/copy the "renpy-8.x.x-sdk" folder/app in the "Applications" folder (you can put it elsewhere)
  • Then move the Windows/Linux Ren'Py game folder in the "renpy-8.x.x-sdk" folder and it showed in the Ren'Py Launcher with the others default existing projects
  • Finally, click on "Launch Project" and it seems to work fine
Try this, mac is weird with Ren'py, you have to jump through several hoops to get it to work.
 

ImNotHereRN

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  • After downloading and installing Ren'Py for MacOS, move/copy the "renpy-8.x.x-sdk" folder/app in the "Applications" folder (you can put it elsewhere)
  • Then move the Windows/Linux Ren'Py game folder in the "renpy-8.x.x-sdk" folder and it showed in the Ren'Py Launcher with the others default existing projects
  • Finally, click on "Launch Project" and it seems to work fine
Try this, mac is weird with Ren'py, you have to jump through several hoops to get it to work.
Thanks that worked, when i launch it through ren'py it actually open.
 

F1forhalp

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  • After downloading and installing Ren'Py for MacOS, move/copy the "renpy-8.x.x-sdk" folder/app in the "Applications" folder (you can put it elsewhere)
  • Then move the Windows/Linux Ren'Py game folder in the "renpy-8.x.x-sdk" folder and it showed in the Ren'Py Launcher with the others default existing projects
  • Finally, click on "Launch Project" and it seems to work fine
Try this, mac is weird with Ren'py, you have to jump through several hoops to get it to work.
this is gold. requesting to link it in OP.
 

GrandPaBrowning

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а нет случайно у кого сжатой версии ?
Does anyone has compressed version for the fella I answer to? He does not seem to speak English. Or use Google translate. Потому что кое-кто ленивая жопа, не так ли?
 

jodike

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Does anyone has compressed version for the fella I answer to? He does not seem to speak English. Or use Google translate. Потому что кое-кто ленивая жопа, не так ли?
Ravager [v5.1.9] [4MinuteWarning] - Compressed

Pre-Cracked. Mac not tested.

Win/Linux [1,08 GB]
- MEGA - - PIXELDRAIN - WORKUPLOAD

Mac [1,07 GB]
- MEGA - - PIXELDRAIN - WORKUPLOAD

You don't have permission to view the spoiler content. Log in or register now.
 
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icedogg

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Anyone got the interregnum September post on subscribestar?

Interregnum: September

As the month draws to a close, I think you all deserve an update on progress in the smut-forge. This is has been a very industrious month - and with court events completed, we are entirely focused on new content for our waifus.

Mattrex is giving me a hand with new content for our various captive waifus, and Deoz has moved on from Cooch to start building out Maelys's new 'killtoy' state. DoItToJulia is penning a detailed interaction with everyone's favourite character (Balthorne), and we're working together on Zizeryx's belated arrival into Act V.

Irrelevant Art has finished work on the last of the character sprites for the next version, and Amon Ra is in the process of animating them. Lubbio continues to create a new illustrated scene every week, to keep up with our phenomenal rate of writing. Exo Spectra has finished his soundtrack work, and has moved over to creating background art.

Elsewhere, HereToHelp has been working on a considerable spread of UX improvements, while Mokkel has been training up our newest voice cutters - welcome to the fold, Cython and Rayn! And the coding and playtesting team have been heroically keeping pace with everything that comes in.

It's still a little early to say exactly when the build will drop - except that it will certainly be with you before the end of the year, and that it will certainly be very good. Thank you, all, for keeping the faith; you are the foundation of everything we do.

Pictured: work-in-progress of our most degenerate content yet - handholding.

ss_september.jpg
 
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