GrandPaBrowning
Active Member
- Mar 7, 2021
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Excuse me WHAT?railroad hell?
"Railroad hell"?! In a game with myriad of choices small and big affecting the story one way or the other?!
The lack of railroading is one of this game's biggest upsides. Whether or not you've empowered any lair faction or made Malice changes the narrative drastically. Not to say any of the smaller variables, like deciding who to recruit, etc.
The only thing of this nature I can agree on, is that this game's story still didn't reach the true point of divergence. Because depending on certain choices your story will naturally have drastically different outcomes that are still far from being implemented. Or at least seem to be far from it - hope I am wrong and devs have surprise mega-cool update scheduled somewhere in the near future.
Anyway, calling Ravager a "railroad hell" is like calling Doom a piece of literature. To quote certain African warlord: "Doom is not a very good book".
But if you mean that this story has a lot of convergence points (Act I, each Act's finale, etc) - then yes, it is a railroad hell. But the same could be said about Witcher - yes, Geralt, you can play Gwint a few more times, but you still have to go to Skellige.
In my book - that isn't Doom, thankfully - if game offers you a lot of choices to make between convergence plot points, it is not a railroad experience. Because the railroad experience implies lack of options.
And before you say that having one girl or another does little in terms of offering you extra activity... This game is 70% about getting girls and shagging girls (and boys, sometimes or Balthorne - why, oh devs, did you give his scene artwork?!), so those small choices on which girl to choose is essentially most of game's content. Other 30% is lore, btw.