- Nov 9, 2021
- 129
- 406
Find me an 18 yo that when confronted by a hungry cougar would actually have any hope of an idea of what to actually do. Most would freeze if given the option to ride any of the milfs in this (and most games). Same with the teens. We love to play a big game, but when women actually call us on that bravado, it tends to vanish.That may be the most unintentionally ironic statement of all time.
Teenage boys are stupid and behave that way. Pretty sure most females have cracked that Da Vinci Code.
Find me 10 males on Planet Earth who truly understand the hormonal 180's of teenage girls and I will be impressed. (Not know-enough-to-take-advantage-and-manipulate "groomer" levels of understanding, but real understanding that could make them stable and happy at all times.)
Having said that, MC does blue ball himself on a few occasions. But most of the ones where he isn't actively running from a potential sexual encounter more come down to the day cycle of most games. It's as though there is a morning, afternoon, night framework and all events take one entire slot to occur. A rough example, not necessarily in this game but common in ones like it: MC wakes up and goes down the street, that's the entire morning slot gone. Nothing else can occur. The entire afternoon is taken up by the five minute chat had at the neighbours. Even though there are still heaps of actual hours in a day in which other things could happen. And then the night is spent investigating the mystery. Any outside that wouldn't have room in the slot either.
It's a frustrating trait of game development when progression and story are important to the game. You either get one day per update and any number of things can occur in that one day. Sometimes it's two or three and sometimes it's a dozen. Depends on each event. Or you get the above mentioned type of strict slots. Each slot can only ever be used once in a single day, but not all slots have to be used. But this forces events to take place over multiple days and tends to give gameplay like this has. Where it takes multiple days for an MC to do things that for a normal human being could be done over the space of a single day.
You get more 'days per update' in this style. But it tends to amount to the same amount of content in number of scenes. So it's really just a feel thing as to which a dev uses. Both have pluses and minuses. Some that use the Day structure can feel like they drag if a day has less than expected. But the story can start to drag in the Slot style.
I love games of both styles too. And I have really enjoyed this one. Looking forward to Arc 2. There is a lot of sexy times promised to occur. MC seems to have gotten past the firmware issue in his cock and worked out how to aim it now.