AdellDH
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- Aug 25, 2020
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w View attachment 4858531 where is this place can t seem to find there is no western temple ruin or is my game bugged?
If its is what i'm thinking, thats the location. Then pick the yellow flowers on map
w View attachment 4858531 where is this place can t seem to find there is no western temple ruin or is my game bugged?
it was not showing up in world map turns out i have to be a certain lvl to progress the story questsView attachment 4859135
If its is what i'm thinking, thats the location. Then pick the yellow flowers on map
Left one is Tankuga, found in Eyutana ruins.
Drop from Sigurdrieva, in final dungeon Lab middle way all the way through.Where do get the Balmun?
You go to the next floor and just running around the same place until you step on a trap hole.
I am not that far yet.Hey so, I just noticed that its just 98%... Did I miss something? Or do I wait for an update?
View attachment 4857515
Then maybe this comment could have hints about the part you are missing:Guys i find this
You must be registered to see the links
Just Google translate
yes..
Although it didnt mention all the 40 panty list or the location of all proof of survival.
the quest list is completed and its 98%
it also dont mention some sub thing like in nameless island (night time) the graveyard asking for 3 ghoul card
In that same dungeon, there is a console that has a use marker on it, the CD goes there.Where to put some kind of disc after Sigurd boss battle?
Yes only 98%Btw, just to make sure but, that last quest in the log is unavailable right now, right?
Or did I just miss one along the way?
I made a separate save after using my reset items and spent a while trying out different skills and builds because I also wanted to make Chakra/Monk build work.There's any cool Chakra skill build to use ? I really want to usa that skill but idk which weapon or card setup i should use to it.
in my Japanese ver my quest book is at 100% no idea why your says 98% from google translate with my phone my last quests done near your empty slot are seeker's ambition and holy capital-style arrest techniques just to be sure i counted all my quests i have 53 i don't have the lines like you and it also says to be continued im also on ver 1.30 even older ver i didn't delete yet says 100%Hey so, I just noticed that its just 98%... Did I miss something? Or do I wait for an update?
No worries about it, i actually thank you for take some time to respond and make a proper guide about the Monk skills and now i have a better idea how it proper works since i was trying to play this line of skills in first run without major changes lmao. I will share some thoughts of my own too and i sorry if i spell wrong some things, english is not my first language.I made a separate save after using my reset items and spent a while trying out different skills and builds because I also wanted to make Chakra/Monk build work.
I used Giro and the bosses near her (Paracon and crew) as the baseline test because she's the hardest boss around that I can refight (just started episode 10).
There are 2 main builds, each with their own issues, Str/agi and str/vit.
str/agi makes use of the almost the whole chakra tree, explosive arrival doesnt really get used for it's purpose of boosting crit without points in agi because without agi normal attacking is bad. You can also optionally take concentration which is a huge boon. Downside is you have to supplement your flee with other skills which leaves less room for damage boosting skills, utility skills, or skills to help your sp usage which can get very heavy at times. You also have to take strip skills to fully take advantage of your agi which further drains skill points
Str vit is a safer build that gives you less to worry about from magic and unavoidable attacks. Downside is you can't really take concentrate which makes finding hit for the build a lot harder, and the build becomes pretty one dimensional without the option to normal attack. (Subjective but thought I'd include it)
And both builds have the obvious downside of being forced to use staffs which don't really synergize with the str attacking play style, at least the ones i found so far.
I'll go over all the skills in the tree, then give my overall thoughts at the end.
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Chakra: You have to take it to learn the skills in the tree but you'll never use this skill once you hit 3rd job. Because of how energy status interacts with all your other skills, it makes playing a monk before 3rd job extremely painful since you have to waste a turn getting energy before you can attack every. Single. Time.
Dechaka: Useful as an emergency button if you have to lower the enemy gauge for some reason, treat the sp drain as a bonus, most of the time you'll only get a pittance of it hits at all.
Backstroke: Useful for exploiting breast weakness, the damage isn't good enough to be used as the main damaging skill compared to Rakshasa.
Explosive Steel Body: An absolute train wreck of a skill. Better off pretending it doesn't exist. The 9/10ths damage cut seems great on paper until you realize it absolutely guts your agi so you are forced to eat every status, bind and whatever else the enemy throws at you, cuts your number of normal attacks to half of what it was before (WTF?) and locks you out of all of your skills so you are stuck slugging it out like a turtle.
Explosive Descent: Gives the Explosive Aura state which boosts crit. Not really used most of the time unless you need the crit. It uses a turn too which is painful.
Rakshasa Palm: Now we're talking! This is your go-to skill for damage, offering convenience (hits through clothing) and power all in one package. Not much more to say, it's the GOAT.
Qi Gong Hell: Singlehandedly makes the monk play style viable. For 40 sp you'll get energy status at instant speed, making every other skill usable.
Aku Kometsu Fist: I don't really consider this a monk skill because it demands its own build to do great damage. You need str to make it do damage and int to get sp to scale that damage. Without both of them it will do decent damage that is not worth the cost of all your sp. Anyways for a normal Monk build avoid using this skill.
Heat Haze: One turn dodge everything button with the condition that you need to be in Explosive Aura state to use it. Since using Explosive Descent isn't something you do all the time, it requires some planning to take advantage of but it's useful for when you need to dodge a big hit. You can get it instantly by using Cash Advance but that causes other problems.
Cash Advance: A skill with a lot of problems. Explosive Aura instantly is nice and while I don't know exactly what other buffs it gives I'm sure they are helpful too. The issue is like berserk this skill disables your natural HP Regen and drains your HP at a very alarming rate. You can't turn it off either so once you press it you are ride or die. Emphasis on die usually. Most situations I find the upsides to not be worth the risk the skill brings
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Overall I would consider monk to by a jack of all trades, master of none type of character. Monk dabbles in a lot of things but doesn't do any of them particularly well.
It tries to encourage normal attacks with the massive crit boost from Explosive Aura but doesn't enable it as well as berserker + Enchant Deadly Poison or Adrenaline Rush.
Monk also tries to encourage a casting play style by giving you a very strong attack in Rakshasa Palm but doesn't have a easy way of boosting it's damage the way top tier casting builds can with skill like Nightmare Break + Magic Amplification so it pales in comparison. Having to cast Qi Gong Hell for energy every single attack is a massive chore as well, and since Monk is str based it's SP economy already isn't the greatest, this further exacerbates the issue and usually requires you to waste skill points dipping for SP management skills.
Monk even tries to bring a defensive skill to the table with Explosive Steel Body but the skill is a joke and is laughably bad compared to actually good defensive skills like Parry.
Wrapping it all up is the fact that almost every monk skill requires energy which means every single turn you are casting Qi Gong Hell for energy unless you use a card slot for a General Iwata card which doesn't even fully fix the issue!
So overall I'd say Monk is a fun class to try out for a while but as the main thing to go through the game with? I'm not so sure about that.
Sorry for making this so long but I had a lot to get off my chest lol. Also I welcome any conflicting opinions or corrections on my points, I'm sure I got plenty of stuff wrong, I'm just one person spouting their opinion after all.