This went on for a bit longer than I meant to, so I don't blame anyone for not wanting to read all of this. I probably should've just added it as a review, which I might still do later on, but I wanted to give the dev the option to reply should they wish to do so.
I gotta be honest here... This game is pretty disappointing, and I'll explain why. The way the game starts off was so damn promising, I really thought I found the perfect gender bender game that's not just another generic anime style game where you sit through entire paragraphs of text while watching the same sprites change expressions every once in a while, sadly I was wrong.
How do you go from the very first scene (the transformation scene), which even went as far as to show several stages of the MC's thighs and hips growing, to scenes made up of a single image only to then fill it to the brim with an incredible amount of unnecessary text. During the scene with Keisuke he suddenly starts telling the story of how his father used to beat him and forced him to smoke a pack of cigarettes because he got caught smoking.. That couldn't wait until after the scene? All it accomplishes is diverting attention away from what's happening on screen at that moment. I get that he was trying to make a point in his own weird way, but it completely destroyed any pacing the scene had. It ends up feeling like lazy padding to hide the fact that the scene is only made up of a single image. Now I know that it's mentioned at the start that some of the artwork are placeholder pieces, and that the intention is to have it all uncensored at some point. Maybe eventually all the scenes will be fleshed out in the same way as the transformation scene. If that's the case then I'll gladly come back to this game when it reaches that point in development. Hell, I would even consider supporting a game like that on Patreon. However, I can only comment on what's there right now, so that's what I'm doing.
I'm also genuinely hoping that first lesbian scene is just a placeholder, because you didn't even add any art in that one, it's literally just watching two sprites getting slammed together like a couple of 2D barbie dolls. Yet for some reason you found time to add 2 incredibly high quality pieces of art when the MC decides to imagine what Keisuke would look like as a girl. Why does that take priority over adding art to the actual h-scenes?
The intro got me really excited, I thought this was going to be amazing. Some of the best grammar and writing I've ever seen in this type of game, great looking characters and detailed artwork showing actual scene progression instead of just being a single still image, a transformation that actually holds some weight and isn't just "MC goes to bed, wakes up as girl, is now bimbo" and an MC that actually seems to have a fleshed out personality instead of just being another generic soulless pile of nothing. It shows so much promise and potential, and then you waste all that by turning it into one of those generic anime style games within 15-20 minutes, albeit with better writing.
Look, I know I'm railing the game pretty hard right now. But that's because I don't like seeing potential being wasted like this, and I saw so much potential during my first 15 minutes of playing. If you want to write a book, just go write a book. Because this isn't a game, it's a book disguised as a game even though it could be so much more. There's just way too much unnecessary rambling all the time for it to be enjoyable, it lacks pacing. Instead of dumping pages worth of text on the player at once, try spacing it out more to keep us from getting bored and losing interest. Don't let your characters trail off into entire monologues about the meaning of life during h-scenes when all we have to look at during that, is a single still image. And lastly, try to be consistent. The transformation scene was great, but then you switch to scenes made up of an image or two which look really really good, but it's still just a single image covered in multiple paragraphs of text. It's just not at all engaging as a game, when it's done like that.
It's not that it's all bad. I like the C.H.E.A.T.S mechanic, and the subtle (and oftentimes not so subtle) changes in dialogue it brings. The original premise and character buildup is good, they all have their own unique personalities and it clearly shows in the way they speak and how it's written. The art, when it's there, looks absolutely great and the many sound effects add to the overall feel of what's happening. Sadly all of these good aspects are being overshadowed by everything I've stated above, and it's a real shame because there's a lot of potential here.
I gotta be honest here... This game is pretty disappointing, and I'll explain why. The way the game starts off was so damn promising, I really thought I found the perfect gender bender game that's not just another generic anime style game where you sit through entire paragraphs of text while watching the same sprites change expressions every once in a while, sadly I was wrong.
How do you go from the very first scene (the transformation scene), which even went as far as to show several stages of the MC's thighs and hips growing, to scenes made up of a single image only to then fill it to the brim with an incredible amount of unnecessary text. During the scene with Keisuke he suddenly starts telling the story of how his father used to beat him and forced him to smoke a pack of cigarettes because he got caught smoking.. That couldn't wait until after the scene? All it accomplishes is diverting attention away from what's happening on screen at that moment. I get that he was trying to make a point in his own weird way, but it completely destroyed any pacing the scene had. It ends up feeling like lazy padding to hide the fact that the scene is only made up of a single image. Now I know that it's mentioned at the start that some of the artwork are placeholder pieces, and that the intention is to have it all uncensored at some point. Maybe eventually all the scenes will be fleshed out in the same way as the transformation scene. If that's the case then I'll gladly come back to this game when it reaches that point in development. Hell, I would even consider supporting a game like that on Patreon. However, I can only comment on what's there right now, so that's what I'm doing.
I'm also genuinely hoping that first lesbian scene is just a placeholder, because you didn't even add any art in that one, it's literally just watching two sprites getting slammed together like a couple of 2D barbie dolls. Yet for some reason you found time to add 2 incredibly high quality pieces of art when the MC decides to imagine what Keisuke would look like as a girl. Why does that take priority over adding art to the actual h-scenes?
The intro got me really excited, I thought this was going to be amazing. Some of the best grammar and writing I've ever seen in this type of game, great looking characters and detailed artwork showing actual scene progression instead of just being a single still image, a transformation that actually holds some weight and isn't just "MC goes to bed, wakes up as girl, is now bimbo" and an MC that actually seems to have a fleshed out personality instead of just being another generic soulless pile of nothing. It shows so much promise and potential, and then you waste all that by turning it into one of those generic anime style games within 15-20 minutes, albeit with better writing.
Look, I know I'm railing the game pretty hard right now. But that's because I don't like seeing potential being wasted like this, and I saw so much potential during my first 15 minutes of playing. If you want to write a book, just go write a book. Because this isn't a game, it's a book disguised as a game even though it could be so much more. There's just way too much unnecessary rambling all the time for it to be enjoyable, it lacks pacing. Instead of dumping pages worth of text on the player at once, try spacing it out more to keep us from getting bored and losing interest. Don't let your characters trail off into entire monologues about the meaning of life during h-scenes when all we have to look at during that, is a single still image. And lastly, try to be consistent. The transformation scene was great, but then you switch to scenes made up of an image or two which look really really good, but it's still just a single image covered in multiple paragraphs of text. It's just not at all engaging as a game, when it's done like that.
It's not that it's all bad. I like the C.H.E.A.T.S mechanic, and the subtle (and oftentimes not so subtle) changes in dialogue it brings. The original premise and character buildup is good, they all have their own unique personalities and it clearly shows in the way they speak and how it's written. The art, when it's there, looks absolutely great and the many sound effects add to the overall feel of what's happening. Sadly all of these good aspects are being overshadowed by everything I've stated above, and it's a real shame because there's a lot of potential here.