This is going to be my last post about the graphics, because frankly I am sick of people bitching as if my free visual novel somehow ripped them off. Anybody else who comes in to bitch about the art style will either be referred to this post or just ignored.
It's easy to be the AVGN, until you try making a game. (James Rolfe even acknowledged this)
When you make a visual novel, when you commit to seeing it through to completion, you pick an art style, and then you are married to that art style for the duration of the visual novel.
And divorcing from that art style is an ugly process.
I should know. I literally already did that once. It took far longer than I anticipated, and doing it again would take even longer now.
There is no solution you can offer for improving Re Education's art at this point, because it will mean going back in and replacing all the art assets. Even if your solution is a magical A.I. that can look at all my art and generate beautiful 4K replacement art at the push of a button... I'm still the one who would have to put all that art into the game, then playtest all the paths to make sure everything displayed correctly.
When I started making Re Education, I knew next to nothing about 3D modelling. However, Re Education has. literally, been Re Educating me about making 3D art.
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To summarize: Take it or leave it, because I am sick of hearing about it.