DXTN

New Member
Jan 6, 2021
2
0
20
nothing works, after investigating player.log there's this:
Code:
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.0.40f1 (157d81624ddf)
[Subsystems] Discovering subsystems at path D:/temporr/dla}/ReSister_v1.0/ReSister_Data/UnitySubsystems
kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 5060 Laptop GPU (ID=0x2d59)
    Vendor:   NVIDIA
    VRAM:     7810 MB
    Driver:   32.0.15.8129
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
<RI> Initializing input.
Using Windows.Gaming.Input
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.343300 ms
System.Exception: Invalid path in TextDataProvider : '#ERROR-{UnityEngine.AddressableAssets.Addressables.RuntimePath}/catalog.bin contains unmatched delimiters#'.
and this:
Code:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.AddressableAssets.ResourceProviders.ContentCatalogProvider+InternalOp.OnCatalogLoaded (UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData ccd) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.AddressableAssets.ResourceProviders.ContentCatalogProvider+InternalOp.CatalogLoadOpCompleteCallback (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] op) [0x00000] in <00000000000000000000000000000000>:0 
  at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.ResourceManagement.ResourceManager.ExecuteDeferredCallbacks () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.ResourceManagement.ResourceManager.Update (System.Single unscaledDeltaTime) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.AddressableAssets.Initialization.InitializationOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.Localization.Settings.LocalesProvider.get_Locales () [0x00000] in <00000000000000000000000000000000>:0 
  at GameHOne.ConfigManager.initFont () [0x00000] in <00000000000000000000000000000000>:0 
  at GameHOne.SingletonMonoBehaviour`1[T].Awake () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(T)
 
Last edited:

workermann

Newbie
Jul 16, 2017
26
24
209
Game appears to be borked to the extreme this is the first screen after starting a new game. View attachment 5406046

I can't interact with anything and none of the menus seem to work.
Same issue here. From the game's Player.log:

DllNotFoundException: Unable to load DLL 'Live2DCubismCore'. Tried the load the following dynamic libraries: Unable to load dynamic library 'Live2DCubismCore' because of 'Failed to open the requested dynamic library (0x06000000) - The specified module could not be found. (WinError:0000007e)

Quite weird, since the .dll file in question sits where it's supposed to in the game's data files. I've played several Unity games that also use this file (and by extension, Live2D) without any problems. Replacing the .dll with a "working" one doesn't fix it, which leads me to believe it's a dependency issue, but it's a bit beyond me.
you should check for the path to game folder
I had same problem when I give name for game folder as Re;Sister. The problem was solved when I renamed the folder Re;Sister>ReSister. So I assume that special symbols like ";" cause this
 
Last edited:
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DXTN

New Member
Jan 6, 2021
2
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20
you should check for the path to game folder
I had same problem when I give name for game folder as Re;Sister. The problem was solverwhen I renamed the folder Re;Sister>ReSister. So I assume that special symbols like ";" cause this
I can't believe it, it actually works! the parent folder had a } from when I named it and I couldn't be bothered to fix it, removing it solves the issue! tysm
 

keijjok

New Member
Oct 30, 2021
4
6
79
you should check for the path to game folder
I had same problem when I give name for game folder as Re;Sister. The problem was solverwhen I renamed the folder Re;Sister>ReSister. So I assume that special symbols like ";" cause this
Yeah, renaming solved it. Can't believe it was that simple. TYVM!
 
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hungmap2018

Newbie
Aug 2, 2018
18
19
131
With enough lewdness, watch adult videos with her.

Note this is bugged and will likely freeze your game on load. What I did was full screenmode then talk to her until the loading screen shows up and before the bar maxes out immediately tab out.

Give it a few seconds to a minute, tab back in, and it should hopefully load. You might get a frozen game but the exit button should still work.
Thank that's work
 
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