nothing works, after investigating player.log there's this:
and this:
Code:
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.0.40f1 (157d81624ddf)
[Subsystems] Discovering subsystems at path D:/temporr/dla}/ReSister_v1.0/ReSister_Data/UnitySubsystems
kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 5060 Laptop GPU (ID=0x2d59)
Vendor: NVIDIA
VRAM: 7810 MB
Driver: 32.0.15.8129
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
<RI> Initializing input.
Using Windows.Gaming.Input
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.343300 ms
System.Exception: Invalid path in TextDataProvider : '#ERROR-{UnityEngine.AddressableAssets.Addressables.RuntimePath}/catalog.bin contains unmatched delimiters#'.
Code:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AddressableAssets.ResourceProviders.ContentCatalogProvider+InternalOp.OnCatalogLoaded (UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData ccd) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AddressableAssets.ResourceProviders.ContentCatalogProvider+InternalOp.CatalogLoadOpCompleteCallback (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] op) [0x00000] in <00000000000000000000000000000000>:0
at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.ResourceManager.ExecuteDeferredCallbacks () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.ResourceManager.Update (System.Single unscaledDeltaTime) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AddressableAssets.Initialization.InitializationOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Localization.Settings.LocalesProvider.get_Locales () [0x00000] in <00000000000000000000000000000000>:0
at GameHOne.ConfigManager.initFont () [0x00000] in <00000000000000000000000000000000>:0
at GameHOne.SingletonMonoBehaviour`1[T].Awake () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(T)
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