Unity Realm of Dominance [v.0.5.9.2] [Morte Dara]

3.30 star(s) 4 Votes

Morte Dara

Realm of Dominance
Game Developer
Jul 23, 2019
79
72
Another hotfix was there on 31st of July, for those having problems with resolution and door being unclickable. But It didn't show up in the Latest Posts unfortunately... Anyways, If you want to try our latest patch you can see the patch notes and download link in the first page of this thread. Enjoy!
 
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Cynic777

Member
Nov 18, 2018
202
223
is there a bug when i fight first girl on second time, everytime on turn 3 move 3 the game freezes and nothing happens, while i cant interact with moves and buttons and etc.
 

Cynic777

Member
Nov 18, 2018
202
223
I mean when my willpower should go down to zero last 2 icons resets and game stoppes working
is there a bug when i fight first girl on second time, everytime on turn 3 move 3 the game freezes and nothing happens, while i cant interact with moves and buttons and etc.
 

Morte Dara

Realm of Dominance
Game Developer
Jul 23, 2019
79
72
Mega:

Here is the latest public version of our game. It's save compatible, but we advise you to play with a new save file.
 

Morte Dara

Realm of Dominance
Game Developer
Jul 23, 2019
79
72
Mega:

Hey everyone! If you are using Mac, you can download this version of the game.
 
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Nivelungo

Newbie
Oct 16, 2017
69
60
Its possible a linux version? i will try with wine to check if it works

edit:works on linux with wine, but some of the menu texts are invisible
 
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hakarlman

Engaged Member
Jul 30, 2017
2,091
3,253
Is the developer here? Are you stretching the text font? You should never do that. The text has to be crisp and clear. Little things like that will affect revenue.

The text must be perfectly crystal clear. The text size should have proportional width & height, at the default setting, never stretched. If the text font is an object with scale properties the scales should all be 100, default.

The following text looks fine, but the dialogue text is stretched and problematic. This means the solution should be simple if you compare the two text properties

1666320289319.png

Here is the problem fixed in Photoshop:
1666320559479.png

Bottom is wide and blurry. Top version is less wide and sharpened.

Bottom text is blurry. I'm sure UNITY forum can help you fix this problem really fast.

1666320808844.png
 
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hakarlman

Engaged Member
Jul 30, 2017
2,091
3,253
You have the continue button overlaid right over the dialogue option buttons, so if you rapidly click, you'll end up selecting a dialogue option.

Don't overlay the continue button over any of the dialogue option buttons.

Did you normalize all the audio files? - - free audio software AUDACITY. It's very very very easy. Make all the audio files the same volume.


How do you fight? I equipped a sword, but it won't let me choose an adversary.

1666321394536.png
EDIT: You have to buy and equip a sword, then keep talking to Donna until she unlocks a champ from the board.


The pornographic art is not erotic enough to produce sexual stimulation. You need to capture the sexualized female form. Just because femdom is occuring won't automatically result in stimulation, you need stronger sexualized visuals IMO.
 
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Morte Dara

Realm of Dominance
Game Developer
Jul 23, 2019
79
72
You have the continue button overlaid right over the dialogue option buttons, so if you rapidly click, you'll end up selecting a dialogue option.

Don't overlay the continue button over any of the dialogue option buttons.

Did you normalize all the audio files? - - free audio software AUDACITY. It's very very very easy. Make all the audio files the same volume.


How do you fight? I equipped a sword, but it won't let me choose an adversary.

View attachment 2113841
EDIT: You have to buy and equip a sword, then keep talking to Donna until she unlocks a champ from the board.


The pornographic art is not erotic enough to produce sexual stimulation. You need to capture the sexualized female form. Just because femdom is occuring won't automatically result in stimulation, you need stronger sexualized visuals IMO.
Thank you so much for your feedback and help. I didn't know there was something called normalizing an audio source.
When you equip a sword, knock on Donna's door and she will sign you up for the battle.(I think it is not clear enough so we will change how this process takes place)

We would love to hear more from you. Thank you again.
 
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hakarlman

Engaged Member
Jul 30, 2017
2,091
3,253
Thank you so much for your feedback and help. I didn't know there was something called normalizing an audio source.
When you equip a sword, knock on Donna's door and she will sign you up for the battle.(I think it is not clear enough so we will change how this process takes place)

We would love to hear more from you. Thank you again.
Sounds good.

The solution to having a more sexualized female form can be easy to pull off.

This is from a game called Good Boy. Notice how curvy and sexualized the woman are. I imagine the reason they're patrons are low is because of the gameplay, but the important part is the animation and the simple drawings of the female form, and how they're sexualized.






The curvature of the women's body is based on what men find the most appealing on various polls across the internet. You don't have to make them that thick, they can be athletic too.

I'm purposely showing very basic art, which can easily be segmented for animation, based on your needs.

What's important is the gesture, curvature, and sexualization of the female form.



IMO, you already have the mechanical system in place, now the women just need to be more sexualized, more erotically artistic to produce sexual stimulation.

The simplest thing to do, IMO, is to simply draw the most sexy woman you can, then segment her for your animation purposes.

Another way to look at it is this, I see your existing female characters as placeholders for more erotic versions in the future.

HOWEVER, if there are enough people aroused by the existing characters, then it means you did find a niche of people who do find your art arousing, but it doesn't do it for me, but I think it can be easily rectified. You could literally just find hot drawings on the internet, and just trace over them lol, then segment them for your animation system.
 
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F4C430

Active Member
Dec 4, 2018
649
721
Sounds good.

The solution to having a more sexualized female form can be easy to pull off.

This is from a game called Good Boy. Notice how curvy and sexualized the woman are. I imagine the reason they're patrons are low is because of the gameplay, but the important part is the animation and the simple drawings of the female form, and how they're sexualized.






The curvature of the women's body is based on what men find the most appealing on various polls across the internet. You don't have to make them that thick, they can be athletic too.

I'm purposely showing very basic art, which can easily be segmented for animation, based on your needs.

What's important is the gesture, curvature, and sexualization of the female form.



IMO, you already have the mechanical system in place, now the women just need to be more sexualized, more erotically artistic to produce sexual stimulation.

The simplest thing to do, IMO, is to simply draw the most sexy woman you can, then segment her for your animation purposes.

Another way to look at it is this, I see your existing female characters as placeholders for more erotic versions in the future.

HOWEVER, if there are enough people aroused by the existing characters, then it means you did find a niche of people who do find your art arousing, but it doesn't do it for me, but I think it can be easily rectified. You could literally just find hot drawings on the internet, and just trace over them lol, then segment them for your animation system.
Please no. The women look perfect in this game, no need to ruin it with the overly exaggerated proportions that can be found everywhere else. However, feel free to change this Destor guy because he looks like a complete chad and i'd want him to lose even without any femdom content.

Rather than worrying about art style though, based on the 0.3 public version from itch, this game is very rough and awkward to play. The UI is a mess and there's too much text without any skipping. Intuition tells us to look for an "X" or close button for any open UI boxes but this game doesn't have that which is really awkward. I also accidently clicked on "submit" because the continue button is in the same place as the resist/submit options. Also, there needs to be feedback when buying something from the store. I clicked purchase 4 times because it looked like nothing happened and found i had 4 swords in my inventory.

Anyway, i think that while this game feels rough to play right now, there's potential for it to become something special.

FYI: Works perfectly on Linux via wine.
1666897163119.png
 
3.30 star(s) 4 Votes