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Missmiles

Active Member
Aug 12, 2018
716
515
Hello everyone! I am the developer of this game.

First off, I am absolutely stoked that people want to play this game enough that it was posted here.

Please remember that the game is free and I have no plans right now to charge people for it (definitely open to donations if you would like to support - but no pressure, I know how it is). Couple of things to note on this game for the time being.

I am aware of a lot of gating and progress issues from feedback I've received on discord and itch. I am planning on doing a revamps of 0.1 before moving on to 0.2 to address these issues. Please remember that I'm brand new at game making so your patience is appreciated.

For the time being please don't use the mouse to play the game this acts all wonky and makes you miss events - I will address this going forward. I don't play with the mouse so I completely missed this in testing. Sorry about that!

Please enjoy the game.
Hello Cat.

I've played this demo to its end, and I have to say, it's chock-full of potential. You clearly put a good deal of love into this. I especially liked how you did the tower. Straightforward enough to not have to grope around for the right path, not so simple that we can just hold down a move key; much better than the moutain pass.

When was the last time I played something like this and liked the story just as much as the porn?

The only issue (except the mouse thing) is a weird softlock I accidentally ran into. I went for the pirate first and had to restart my run. Maybe set a hard block on the mountain pass if we haven't met Tina and the Tree yet. Also, the island was a shade big for maximum enjoyment.

As for the rest...I think I'll wait for the next release, since you probably have that thought out. If you want to compare notes on potential story beats to spice this up, shoot me a PM!

I can't remember the last time I was so full of fun ideas about a story. Of a porn game no less.
 

The C.A.T.

New Member
Jan 27, 2018
12
9
Hello Cat.

I've played this demo to its end, and I have to say, it's chock-full of potential. You clearly put a good deal of love into this. I especially liked how you did the tower. Straightforward enough to not have to grope around for the right path, not so simple that we can just hold down a move key; much better than the moutain pass.

When was the last time I played something like this and liked the story just as much as the porn?

The only issue (except the mouse thing) is a weird softlock I accidentally ran into. I went for the pirate first and had to restart my run. Maybe set a hard block on the mountain pass if we haven't met Tina and the Tree yet. Also, the island was a shade big for maximum enjoyment.

As for the rest...I think I'll wait for the next release, since you probably have that thought out. If you want to compare notes on potential story beats to spice this up, shoot me a PM!

I can't remember the last time I was so full of fun ideas about a story. Of a porn game no less.

Thank you for the kind words! It's certainly inspiring and helpful to hear that you enjoyed it in addition to the constructive criticism. I'm hearing you loud and clear on dungeon and town design (they're too big!)

I'd love to hear your notes on stuff - always open to suggestions. I have a story structure in mind and a plot to follow through on but I've left it open enough for flexibility in its execution.

I appreciate the patience while I figure out how to use RPGM properly. It seems that it's easy to pick up for difficult to master. I'll keep plugging away though.
 
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MakeMeTea

Member
Aug 7, 2016
132
278
I'm not sure it's the right time to give any feedback on this title at this stage, but knowing how important player feedback is to the author, I'll throw in a few words.

The gameplay looks a bit raw at the moment. It is unclear why some elements were included.
For example, why does this game has random encounters and leveling up system if the monsters are designed to be weak to show the strength of our Anus Anos Voldigoad.
Alternatively, instead of random encounters, you can set a fixed number of monsters present on the map. This will cause less annoyance.
However, this is just a proposal.

Char designs looks plain but, I guess, it is Koikatsu issues.

In general, the project piqued my interest. So I'm going to follow it.

I also have some questions about the project.
How do you plan to develop your corruption system? Will the girls be monsterized? Or they are going to become just another sex slaves/depraved whores? Or will they turn into evil versions of their former selves?
The protagonist said that Aurora is just in the middle of her corruption. How much levels of corruption are you going to implement?

At this stage of the game, your world looks pretty small. Especially considering how the game is progressing (the player already has a ship).
Are you planning to make a small game as a test of your skills or will you develop the world and add more objects to the continents?

Anyway, as a fan of the akuochi genre, I wish you the best of luck with the project. It's a very rare genre, especially in the western games segment. It deserves to be more popular.
 
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The C.A.T.

New Member
Jan 27, 2018
12
9
I'm not sure it's the right time to give any feedback on this title at this stage, but knowing how important player feedback is to the author, I'll throw in a few words.

The gameplay looks a bit raw at the moment. It is unclear why some elements were included.
For example, why does this game has random encounters and leveling up system if the monsters are designed to be weak to show the strength of our Anus Anos Voldigoad.
Alternatively, instead of random encounters, you can set a fixed number of monsters present on the map. This will cause less annoyance.
However, this is just a proposal.

Char designs looks plain but, I guess, it is Koikatsu issues.

In general, the project piqued my interest. So I'm going to follow it.

I also have some questions about the project.
How do you plan to develop your corruption system? Will the girls be monsterized? Or they are going to become just another sex slaves/depraved whores? Or will they turn into evil versions of their former selves?
The protagonist said that Aurora is just in the middle of her corruption. How much levels of corruption are you going to implement?

At this stage of the game, your world looks pretty small. Especially considering how the game is progressing (the player already has a ship).
Are you planning to make a small game as a test of your skills or will you develop the world and add more objects to the continents?

Anyway, as a fan of the akuochi genre, I wish you the best of luck with the project. It's a very rare genre, especially in the western games segment. It deserves to be more popular.

Certainly appreciated. This first version definitely needs some polish - I get that. And criticism is important to the development so long as it's constructive (which for the most part from all the sources I've received it, it has been).

This project is really a means for me to tell a story at this point. The game system is a vehicle for that and the visuals illustrate that as well. This is just a passion project for me - I don't intend to make any money off this and just want people to enjoy the vision I have. Corruption, Akuochi, and Transformation (Hey! That spells CAT!) are the biggest focus here and this is really an experiment as I branch out from just doing photoshop manipulations (poorly).

As I've said, I appreciate the feedback and the patience as I learn here. I definitely want to digest all the comments before moving on here. I can't promise I'll incorporate everything - especially when some feedback I've received is directly conflicting with other feedback, but I'll do my best!
 
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Motdurza

New Member
Feb 13, 2019
11
3
Pretty good. Bit straightforward for its open map, but almost all those games are. And mainly it hits the spot. Also transformations are interesting and model updates are neatly presented. It has potential to be big hit. And I certainly cannot wait the update.
 

Ezerius

Newbie
Jul 27, 2017
15
36
A bit rough around the edges but I'm really looking forward to see where it will go ! Do you have any estimate for when the next update will be ?