Hello! I’d like to share some thoughts about the game.
First of all, I think the game has great potential to grow and go very far. There’s a strong foundation here, both in terms of development and future expansion—whether through deeper story and character progression or additional Patron content.
Two RPGM games I often use as references are
A Struggle With Sin and
Peasant’s Quest, and
RealmWalker clearly has everything it needs to become a worthy third alongside them.
Congratulations to the developer—I truly hope development continues steadily and that each update brings new content and new Patrons.
That said, I’m not sure if this is the right place to mention it, but I believe I may have found a few bugs or areas where some guidance is missing:
1. In the Goblin Cave, even after completing the quest, the exclamation mark remains visible, but no goblins appear.
1.1 Still in the Goblin Cave, if you try to push the rock while the goblin is blocking the passage, it seems to trigger a bug.
2. Quest: Shadows Behind Bars
After completing the quest, I did not receive the reward, and the quest still appears as
Available instead of
Completed.
2.1
Quest: Clothes for Alice
I have already purchased and delivered the dress, but the quest
Shadows Behind Bars still remains marked as
Available rather than
Completed.
2.2 Quest: Dragon Lands
Is it possible to progress in this quest in the current update? If not, it might be helpful to add a warning or note like this to other quests as well.
3. The quest list display has a few minor visual issues—for example, the quest
Unknown Monster appears to have an extra space at the beginning of the title, similar to
Kidnapped Daughter and a few others.
3.1 The quest
White Wolves is missing its icon in the quest list.
Note: None of these issues affect the overall gameplay or enjoyment of the game. They’re just small things I noticed and wanted to report in case they’re easy to fix.
Once again, congratulations on a great game, and I’m really looking forward to seeing how it continues to evolve
