Arigon

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Is there some actual sex in this game?
Ok- so here is a classic question that we answer on a regular basis, which a mild amount of searching would reveal.

Yes there has been one possible sex scene so far. To get it, you had to use your mental powers in a way that leaves a mark of sorts on your soul. Not because sex is evil. The act you commit to have the sex is remove someone else's free will. Sure you could possibly have romanced them the old school way, but your dick was on a timer and you wanted to prove a point. So you removed her free will, told her that she wanted to fuck you and she does. It is afterwards when she realizes that she let a man she barely has seen and does not know, into her house to eat an omelet and plant some dirty blood cum on her belly.

Is there more sex than that? Well, do you count naked cuddles and kisses? No? Do you count the sharing of vampiric blood which is far more intimate and satisfying than sex? No? Well then the answer is thus far there is one chance if you force it to have sex. There is only one more guaranteed opportunity from the authors, but that may or may not be an optional one as well...OR perhaps you will have your will power overwhelmed and fucked whether you want it or not....

Reading every few pages at random would have answered this for you.

If Sharon got bonded to the Princep or to Astrid would the MC have to kill them in order to break the bond? Or is there any other way?
Yes, the quickest route would be to kill them. The other way is to wait a variable amount of time depending on the power of the blood, usually a year without it, to let the bond fade, but even that is no guarantee... so the best surest way is to kill those motherfuckers.

There were a couple of posts proclaiming Fabian's loyalty.....
This is a vampire story. Honor has meaning. What that is, is highly subjective.

So Fabian swore an oath... if he gets a better offer does he take it? I would say that is up to Fabian's character.
Fabian swearing an oath and becoming thralled to someone with a different agenda is not up to Fabian any longer.....
Let's just leave it at that and give old Fabs the benefit of the doubt on honor...... but it may not be up to him.

Peace yawl
 
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Tserriednich'sNen

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There were a couple of posts proclaiming Fabian's loyalty.....
This is a vampire story. Honor has meaning. What that is, is highly subjective.

So Fabian swore an oath... if he gets a better offer does he take it? I would say that is up to Fabian's character.
Fabian swearing an oath and becoming thralled to someone with a different agenda is not up to Fabian any longer.....
Let's just leave it at that and give old Fabs the benefit of the doubt on honor...... but it may not be up to him.

Peace yawl
I don't recall there being any sort of oath but based off that small flashback scene those two must go back several hundred years. Seeing as Fabian's remained loyal throughout those years I don't think that'll change.
 
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JJJ84

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One thing that I will admit is, while the game clearly makes it a bit ambiguous as to Merrick's fate, I do hope he's alive and that we can get him back.

I mean don't get me wrong, it's not like I think Frank is a terrible character or anything, but the character relationship dynamic just felt more, how should I put it....... more organic (?) between MC & Merrick, and Sharon & Merrick.

It's not like he's one of those characters that I love as much as the girls, but I guess I kinda miss the little fella (perhaps he's one of those characters I don't appreciate as much when he is around, but his missing presence is clearly felt when he's not there any more).
 

ucu32167

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One thing that I will admit is, while the game clearly makes it a bit ambiguous as to Merrick's fate, I do hope he's alive and that we can get him back.

I mean don't get me wrong, it's not like I think Frank is a terrible character or anything, but the character relationship dynamic just felt more, how should I put it....... more organic (?) between MC & Merrick, and Sharon & Merrick.

It's not like he's one of those characters that I love as much as the girls, but I guess I kinda miss the little fella (perhaps he's one of those characters I don't appreciate as much when he is around, but his missing presence is clearly felt when he's not there any more).
I thought I saw him in the hideout? Didn't we chase him down there?
 
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JJJ84

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I thought I saw him in the hideout? Didn't we chase him down there?
Oh yeah. The figure of Nos with invisibility we see at the hideout (with the recent update) does actually resemble Merrick a lot, and I'm hoping it's him.
 
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Mograx

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Oh yeah. The figure of Nos with invisibility we see at the hideout (with the recent update) does actually resemble Merrick a lot, and I'm hoping it's him.
Which begs the question why the hell he ran away and is hiding from us like his life depends on it? Even Markus seems to trust us; what has Merrick so spooked?
 

Ragnar

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Merrick has heard the call from the ancient underground like Frank before or he's a traitor. He found the Nos hideout and didn't tell anything to the group. So he was under the ancient influence already or making his own thing behind our backs.
 
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Warscared

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what about Merrick is doing exactly what Markus told him from the start? so he does not want to be confronted with Sharon or the MC or else Sharon could fish him the True Nos intentions in regards to what they are doing in scottsdale!

particularly now that Sharon is the de facto owner of scottsdale under vampire rules! and i do wonder how much the princeps and the powers behind them used this to try and flush out the nos faction intentions!

how normal is for a faction based on secrecy to have a hideout in a sub urban zone? what started the problems in that area? was the nos meddling in there? what is their plan? so just give it to one of their "allies" and if worst comes to worst and battle is joined they have one less allie... yes Sharon is not that strong but her thrall special ops daywalker is a powerful weapon! mainly because he has his own autonomy and can act without her direct orders so...
 

JETracktor

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what about Merrick is doing exactly what Markus told him from the start? so he does not want to be confronted with Sharon or the MC or else Sharon could fish him the True Nos intentions in regards to what they are doing in scottsdale!

particularly now that Sharon is the de facto owner of scottsdale under vampire rules! and i do wonder how much the princeps and the powers behind them used this to try and flush out the nos faction intentions!

how normal is for a faction based on secrecy to have a hideout in a sub urban zone? what started the problems in that area? was the nos meddling in there? what is their plan? so just give it to one of their "allies" and if worst comes to worst and battle is joined they have one less allie... yes Sharon is not that strong but her thrall special ops daywalker is a powerful weapon! mainly because he has his own autonomy and can act without her direct orders so...
I think the answer in that feral Nos they attack before. Merrick definitely found out the Nos hideout before and maybe got information about who was living there. When he saw her during fight he may recognize her and was gone trying to investigate everything on his own. When he got some clues what's happened he pressed his "emergency button" trying call for help from other Nos (but he got only that crazed digger).

Maybe he just don't fully believe Sharon; the whole operation in Scottsdale looks very odd.
 
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Arigon

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It is a very welcome diversion to speculate on the Nos agenda and what is going on with Scottstown Nos Hideout, Merrick, Feral Nos, Frank, (Frank's Visions), Frank's Double Meaning in finding his Brother-(Merrick or MC linked through Visions), Markus, Sharon, and the fact that Markus realizes the Apex vampire is the MC.

all pure theorycrafting at this point:

1-Nos Hideout- No way Markus did not have the exact coordinates and provide them to Merrick. (pretty sure about this)

2- Merrick (under orders from Markus) knew there was a Nos Feral or at least an old Nos out there, likely related to Markus, and was to misdirect the group to the point that a Nos squad could come in and neutralize the issue privately or reclaim their lost lamb. (Pretty sure about this)

3- Merrick knows more about Frank's Visions and just like he knows Fabian is not full of shit, knows Frank is the same. He was supposed to verify certain vision aspects Frank had, and perhaps verified more than intended, and is now scared shitless. (Conjecture supported by certain behaviors in story)

4-Markus suspects what Merrick found, made up the buzz 911 or at least outed it conveniently to cover the need to send Frank out to actually find the unfindable, and silence him before he lets the info fall into the wrong hands. (Conjecture)

5-Much like Caine, and the Second Generation, and even some of the Third Generation, multiple clans/bloodlines formed from the same ancestor, possibly combining traits in the creation of a bloodline.
A-Nos, Wolfboys, Calistio, Sharon, Malia and Fabian share one ancestor.
B- Calisto and her line, possibly others but unlikely, were created by the mixture of a second ancient- Hence Calisto and her get are more powerful than those simply descended from the single parent.
C- my magnum opus of the bloodline and relation of Vision Girl to Calisto, MC, Frank, and the "Other"

6- Love and hate being what they are, the two ancients are in proximity and are in a love hate state. Calisto and her get are entrapped here. Virgil may well be acting on the actions of one, while Calisto- and MC therefore- are acting on another.

This being fairly out there for my predictions, i will leave it here. As I had promised, more on it, I have delivered. This explains the two sets of visions which the MC is currently suffering from, and may well be the key to why our neonate Elder is important.
Peace Yawl
 
Mar 28, 2018
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I suspect that your speculations 1, 3 and 4 are close to the mark, but I don't see enough in the story so far to base 3 on. I think that 5 is a bit too 'far out' atm as there is insufficient information to draw a generational tree with its sub branches, but agree broadly with 5 C. 6 I believe is elemental polar opposites dark/light good/evil ... with each being more than capable to manipulate any of the characters in the game. It may be that the MC is a quasi-free agent that can choose in some sense and thereby determine the final outcome; it may also be that 'Hollywood rules' apply and that VG with MC MUST prevail after almost being defeated ... where the rest of the characters don't really matter so much... sad.
 

Ayhsel

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So question for our regular scholars... I remember that reading/listening that in the source material if you had a vampire, a werewolf and mage in the same room, the mage would obliterate the other two with barely any effort..

is that the case? So far we have seen no mage.. but I wonder.
 
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JJJ84

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So question for our regular scholars... I remember that reading/listening that in the source material if you had a vampire, a werewolf and mage in the same room, the mage would obliterate the other two with barely any effort..

is that the case? So far we have seen no mage.. but I wonder.
I'm no scholar in the matter, but I always thought with mages, it would really depend on how long their incantation for the spell takes (if such incantation is needed) or how long the spell would need to take to activate.
But if the mage is say for instance, someone like Ayna from Ataegina (yeah different game I know, but still just using as an example), I'd reckon she'd make the other two crispy in a cinch.
Much lesser mages however, who knows, vamps and werewolves might be able to get a bite out of the mage before the first magic attack.

But as I said initially, I'm no expert regarding this matter, so... (though I guess it is interesting to think about. Game's universe makes it seem like vampires are the apex predators above all, so beings like mages while I'm not sure whether they'd fit well in the world or not would be a pretty intriguing wrinkle).
 
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Ayhsel

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I'm no scholar in the matter, but I always thought with mages, it would really depend on how long their incantation for the spell takes (if such incantation is needed) or how long the spell would need to take to activate.
But if the mage is say for instance, someone like Ayna from Ataegina (yeah different game I know, but still just using as an example), I'd reckon she'd make the other two crispy in a cinch.
Much lesser mages however, who knows, vamps and werewolves might be able to get a bite out of the mage before the first magic attack.

But as I said initially, I'm no expert regarding this matter, so... (though I guess it is interesting to think about. Game's universe makes it seem like vampires are the apex predators above all, so beings like mages while I'm not sure whether they'd fit well in the world or not would be a pretty intriguing wrinkle).
Well, game's setting usually make mages weaker than vampires, weaker than werewolves.. but in the source material, my understanding is that actual mages, people with real access to magic would obliterate all others.. that is why i am asking.

Pretty sure Ayna would fuck pretty much every vamp we have seen here but a few: red dream beauty would most likely defeat Ayna with little effort. Calisto vs Ayna I'd guess would be close match, Ayna in favor? Hard to measure power from very different sources, though.
 

JJJ84

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Pretty sure Ayna would fuck pretty much every vamp we have seen here but a few: red dream beauty would most likely defeat Ayna with little effort. Calisto vs Ayna I'd guess would be close match, Ayna in favor? Hard to measure power from very different sources, though.
Probably only one in Ataegina universe who would be able to match the red dream beauty would likely be Ataegina herself (since she basically is, a godess, which seems to be the equivalent to red dream beauty, who I think is like a blood goddess or something very close to it?)

But yeah, as you said, it is tricky with them being completely different universes and all.
 
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FunFuntomes

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Is there some actual sex in this game?
when it comes to sex this game is like prison... the sex you want you don't get, the sex you don't want you get... I don't thnk anyone is happy with Miri
what about Merrick is doing exactly what Markus told him from the start? so he does not want to be confronted with Sharon or the MC or else Sharon could fish him the True Nos intentions in regards to what they are doing in scottsdale!

particularly now that Sharon is the de facto owner of scottsdale under vampire rules! and i do wonder how much the princeps and the powers behind them used this to try and flush out the nos faction intentions!

how normal is for a faction based on secrecy to have a hideout in a sub urban zone? what started the problems in that area? was the nos meddling in there? what is their plan? so just give it to one of their "allies" and if worst comes to worst and battle is joined they have one less allie... yes Sharon is not that strong but her thrall special ops daywalker is a powerful weapon! mainly because he has his own autonomy and can act without her direct orders so...
they still need to feed so the suburbs is a good place for them, and I don't think Markus is scheming against MC and Sharon per se, I think he's just trying to recover data he doesn't want others to see.. maybe some methods used by the nos go against the masquerade, and it would be a problem if the authorities had those, probably why he didn't invite Sharon to the meeting since she's an archon that had a sip of the prince's blood.
So question for our regular scholars... I remember that reading/listening that in the source material if you had a vampire, a werewolf and mage in the same room, the mage would obliterate the other two with barely any effort..

is that the case? So far we have seen no mage.. but I wonder.
from what I've read on the net, it comes down to the individuals and the mage's preparation.
 

Ragnar

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So question for our regular scholars... I remember that reading/listening that in the source material if you had a vampire, a werewolf and mage in the same room, the mage would obliterate the other two with barely any effort..

is that the case? So far we have seen no mage.. but I wonder.
In the same room the winner would be the wolf thanks to their raw power. Mages are the OP class but they can't do much in close quarter combat without preparation. Common vampires aren't rivals for common werewolves.
 
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Perhaps in general the werewolves would fair better in close combat than a magic user (mage), but it depends on the opponents ... In the F95zone context in games like Sorcerer and Reluctant Archon and Ataegina werewolves and vampires would simply be toast. In the end it is up to the storywriter, and not historical precedents from a given genre.
 

Arigon

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Mages are by far the most powerful. If a particular mage is scholarly and not really field ready then the werewolf would have an edge depending on the generation of the vampire. Below 8th generation vampires can be hellish. By spending just a few blood, well within their limits, they can get the effect of rage, gnosis and willpower over the werewolf, thus wolf rug. Above 9th gen it definitely favors the werewolf over the vampire. An 8th gen vampire can beat any given Ahroun on any given day if he has potence, celerity, and fortitude. If he has a presence power then the werewolf is toast at his leisure. Same could be said for any vampire with the right discipline.

Battle type mages. No. Vampire won't win. Wolf won't win. Atomic Warhead won't win.
Given a free pass to make an elder werewolf, elder vampire and equivalent mage, mage wins every time.
Mummies/Demons/Angels are the only wildcard on that table, as all three are much more powerful than Vampires or Werewolves, and the battlemage needs to know it is fighting a mummy/demon/angel. Mage can overcome or just negate rage effects (all), speed/celerity, fortitude, pretty much anything else in the World of Darkness(if prepared, then possibly demonic or angelic powers, and mummy sorcery). This is why the mage book comes with ways to make vampires and werewolves use similar powers so as not to be completely outclassed.

Mage was really never meant to be played with the other genres. Ars Magicka was the founding father for all of that, but mostly mages. This is why running a mixed campaign of all of that is best cut off at the Mummy level, as there is at least a decent chance to put a mummy down by either of the other 2 (vampires and werewolves/were anything) Mages do not use incantations. They can use Rotes which are kind of like magic with predictable results. True mages will simply will something to be and it will be. Sorcerers (mortal not Mummies) can be very powerful/Witches/Necromancers/Thaumaturgists, Summoners, etc. None of those use True Magic. Gnosis is not True Magic, Disciplines are not True Magic, Spells of any sort are not True Magic. Glamour tricks are not True Magic. Demonic and Angelic powers and Mummy Hekau are as close as it gets to True Magic outside of Mage.

So why were they even considered to be allowed in the game? The good folks at White Wolf and Black Dog relied on the Storyteller to be an absolute NAZI when it comes to this little thing called Paradox. Without limiting what reality allows to happen, then you are operating in the Mythic Age. Our time pretty much does not believe in magic. Paradox occurs and accrues when someone performs an action from True Magic. Rotes minimize Paradox impact, and mummies, vampires, werewolves are each operating in a paradigm which allows for such things. Thus no Paradox for them. Which makes the scenario Ayhsel even more problematic. Werewolves, Vampires and their associates are very familiar with the fact that paranormal shit can happen. So in that room mentioned above, that mage is pretty much getting a free pass to nuke the living shit out of them, rip their limbs off like Multiple Man from Marvel, gut them, shoot them, use head explosion micro grenades teleported into their skulls. All happening before the afore mentioned folks get a clue as to what is happening. If the mage in question has high numbers of Spheres in Time, well folks, he can do what he wants....

There are two main groups-not going to complicate this more than it is. Traditionalists and Technomancers. The Tech mages use technological disguises for their powers to minimize Paradox, and Traditionalists use things like tripping, airplanes crashing, blind luck, believable yet weird shit they come up with. It is complicated to play a mage.

There was a statement made by Mark Rein-Hagan at one of their gathers, that just because a journeyman mage CAN turn an Antediluvian into a lawn chair, doesn't mean he Should..... I think that there is nothing more eloquent than that, that I can add.
Peace friends!
 
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True Magic spheres are the single most flexible "magical power" in the inspirational material. Beginner mages with only 1 dot and 2 dot spheres are chum for vamps and shifters, but mid to high level mages can combine multiple mid to high level spheres into conjunctional effects that are pretty OP. A mage adept or experienced disciple could from the safety of his own home scry on a vampire remotely and "blow up the gas main" that is coincidentally under the vamp's feet. The vampire would never even know what hit him.

In the same room the winner would be the wolf thanks to their raw power. Mages are the OP class but they can't do much in close quarter combat without preparation. Common vampires aren't rivals for common werewolves.
Werewolves are naturally geared for close quarters combat. For mages and vamps, the typical character isn't a close combat specialist. Even the combat oriented vampire clans don't get all of the combat abilities that werewolves do automatically.* And for mages in particular, close combat requires both a great deal of investment and prior preparation. Their powers aren't innate, and even an Akashic Brotherhood master doesn't have time to cast half a dozen combat rotes to level the field against a werewolf opponent after combat has started. But as you've noted, preparation for mages is key, as mages can use rituals to cast permanent or semi-permanent effects long before combat even starts.

That said, despite what the fluffy parts of some of the books say (these people didn't read the rules in their own books), an experienced Akashic Brotherhood disciple (not a starting character) with the right spheres and a few permanent or semi-permanent rote effects prepared in advance (extra actions, aggro damage, regeneration, dim mak, etc) can take apart an ahroun werewolf elder or 8th gen Brujah or Gangrel elder in close combat. Crunch>>Fluff

*OTOH werewolves are highly vulnerable to vamp mindfuckery.
 
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