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crabsinthekitchen

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Apr 28, 2020
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Not sure why Cindy should not be alive? I don't remember any scene where she died actually.
don't mind that, for some reason in the recent updates cxx started to think that Cindy dies if you don't give Astrid to Callisto. even though there's nothing in script or images that would mention it. and he even posted screenshots from the scene where Astrid dies, which is where I think all confusion comes from, and alternate scene where Cindy looks as alive as she normally does back in March. I think he's been spending too much time in a cave and started talking nonsense like they all do
 

MikesDK

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Apr 10, 2023
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Just started playing this and finished part 1, am i worng to assume this is purely a kinetic storyline?

I really hate kinetic games but no tag so though it wouldent be, but to me MC feels more like a thrall that you have no controle over and a forced relationship with the vamp girl even when you pick all options to not kiss or touch her MC just keeps doing it anyway, so it really just feel all kinetic to me.

I dont mind the low number of sex scenes, it does feel a bit wierd for a AVN but if story is good it dosent really matter much, but i am already starting to dislike how MC is acting, not careing much about hes old friend and thinks of humans as food and wanting to kill them, just feels off to how he started out to be.
 

c3p0

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Nov 20, 2017
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Just started playing this and finished part 1, am i worng to assume this is purely a kinetic storyline?
Going with the official tag definition:
  • Kinetic Novel [Used when a a visual novel style game presents the player with no choices.]
You're wrong, as the game gives you choice. As previously written here, the choice are very few and have little impact on the story, yet Laurie is of the few ones that the choice will have an impact.
 
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MikesDK

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Going with the official tag definition:

You're wrong, as the game gives you choice. As previously written here, the choice are very few and have little impact on the story, yet Laurie is of the few ones that the choice will have an impact.
So it is mostly kinetic, was affride of that but thank you for the info.

Tag should really be there in my eyes, since a fake choice that has no effect is not really a choice, and if there is only one or two choices that has an effect and only in a small way or dosent effect the main story then it would still make it a kinetic main story, atleast in my eyes :)
 

c3p0

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So it is mostly kinetic, was affride of that but thank you for the info.

Tag should really be there in my eyes, since a fake choice that has no effect is not really a choice, and if there is only one or two choices that has an effect and only in a small way or dosent effect the main story then it would still make it a kinetic main story, atleast in my eyes :)
To quote for my own post:
yet Laurie is of the few ones that the choice will have an impact.
This alone (as well with similar choice) make it definitive not a kinetic novel. As also it has choice - not many, not many deep, but is has - makes this game, according to the site tag definition, not valid for the kinetic novel tag. If it is kinetic novel for you, maybe, but not for this site defintion and that is the only defintion we all shall used on this site for tagging.
 

J.R.

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Jan 2, 2020
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Kinetic tag does definitely not fit here. And there are way more important choices in the game. You even had already bad game endings in I think EP4 with wrong made choices from the early chapters. Not to forget Astrid or Merrick.
 

MikesDK

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Apr 10, 2023
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To quote for my own post:

This alone (as well with similar choice) make it definitive not a kinetic novel. As also it has choice - not many, not many deep, but is has - makes this game, according to the site tag definition, not valid for the kinetic novel tag. If it is kinetic novel for you, maybe, but not for this site defintion and that is the only defintion we all shall used on this site for tagging.
Maybe, it wont warrent the tag, but to me it is way way to kinetic to play, in most VNs where it has choices you get to atleast pick who you want to have sex with, but you dont even get that option in this game and once i got to chapter 3 and saw who the first person he has sex with, i just lost all respect for the game, she would proberly be one of the last ones i would expect, and just couldent make sense of it, since he has barely had more then a few talks with her, and considering how bad he wants Sharon, i just dont get it.
 

J.R.

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Jan 2, 2020
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Maybe, it wont warrent the tag, but to me it is way way to kinetic to play, in most VNs where it has choices you get to atleast pick who you want to have sex with, but you dont even get that option in this game and once i got to chapter 3 and saw who the first person he has sex with, i just lost all respect for the game, she would proberly be one of the last ones i would expect, and just couldent make sense of it, since he has barely had more then a few talks with her, and considering how bad he wants Sharon, i just dont get it.
Well, in Ep3 the only meaningfull sex scene was with Carmen. And there you definitely had the choice to refuse her. Also in EP2 with the police officer. Seems you made wrong choices...
 
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MikesDK

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Well, in Ep3 the only meaningfull sex scene was with Carmen. And there you definitely had the choice to refuse her. Also in EP2 with the police officer. Seems you made wrong choices...
Refuse her how? i was given 0 choices in the bathroom, dont recall an option in ep2 but guess there could have been something just dosent ring a bell that anything in EP2 should lead to sex with Carmen.
 

J.R.

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Jan 2, 2020
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Refuse her how? i was given 0 choices in the bathroom, dont recall an option in ep2 but guess there could have been something just dosent ring a bell that anything in EP2 should lead to sex with Carmen.
I checked for my post, there was with both characters choices to avoid the scenes. For Carmen you had to do it before that scene though, then you got this (and with sending her to bed you avoided the sex scene with her):
screenshot0003.png
So again, the game has maybe few choices, but they are quite meaningfull and have impact in the game sometimes even later on in upcoming episodes.
 

MikesDK

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Apr 10, 2023
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I checked for my post, there was with both characters choices to avoid the scenes. For Carmen you had to do it before that scene though, then you got this (and with sending her to bed you avoided the sex scene with her):
View attachment 3044987
So again, the game has maybe few choices, but they are quite meaningfull and have impact in the game sometimes even later on in upcoming episodes.
Thanks for the info, i do remember that scene and i know i picked comfort her, dident really expect being a little nice at that point would lead to sex with her later, shows ya gotta be an asshole to be safe i guess lol
But thanks for looking it up, its nice to know you can avoid it, since it really made no sense to me considering the other much better options.
 
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Impurity2937

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Dec 31, 2022
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So again, the game has maybe few choices, but they are quite meaningfull and have impact in the game sometimes even later on in upcoming episodes.
The real choices are what to do with Carmen and Astrid plus Laurie, rest is scripted and irrelevant really (beside gaining or not useless powers). I agree they are quite meaningful but imo the story lacks of less meaningful decisions yet still noticeable like taking more control of relations with others, more freedom in dialogues to decide if you either like someone or not resulting different interactions and outcomes.

Devs decided to just go scripted way and it is ok, but with some more effort they could make it more complex and much more interesting. Take Cindy for example, we could make her more likable, we could use our powers in dialogues, we could try to manipulate her or use force, that could result in proper Calisto reaction based oh her attitude towards MC which then could result of she either is willing to help us, have sex and being nice overall or being bitchy and aggressive. That is just a simple example but you get my point here. Same goes with Malia, Fabian or even Eloise. Dialogues options are irrelevant really so no matter how interesting characters they might be, they are plain simple if you have no choice of how you can interact with them.

And what I mentioned is impossible to fix now since it is just a bad game design from the start. To implement relation variables the whole game would have to be remade, dialogues included so what I hope for is that the next game devs will do, they will do better job here because story and dialogues itself are really good and interesting most of the time so there is much potential in there. Most of games here are lack of it, offering just good renders and sex scenes (everyone with powerful PC can do that) but writing a good story is something where you need at least some talent and real skill.
 

DA22

Devoted Member
Jan 10, 2018
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The real choices are what to do with Carmen and Astrid plus Laurie, rest is scripted and irrelevant really (beside gaining or not useless powers). I agree they are quite meaningful but imo the story lacks of less meaningful decisions yet still noticeable like taking more control of relations with others, more freedom in dialogues to decide if you either like someone or not resulting different interactions and outcomes.

Devs decided to just go scripted way and it is ok, but with some more effort they could make it more complex and much more interesting. Take Cindy for example, we could make her more likable, we could use our powers in dialogues, we could try to manipulate her or use force, that could result in proper Calisto reaction based oh her attitude towards MC which then could result of she either is willing to help us, have sex and being nice overall or being bitchy and aggressive. That is just a simple example but you get my point here. Same goes with Malia, Fabian or even Eloise. Dialogues options are irrelevant really so no matter how interesting characters they might be, they are plain simple if you have no choice of how you can interact with them.

And what I mentioned is impossible to fix now since it is just a bad game design from the start. To implement relation variables the whole game would have to be remade, dialogues included so what I hope for is that the next game devs will do, they will do better job here because story and dialogues itself are really good and interesting most of the time so there is much potential in there. Most of games here are lack of it, offering just good renders and sex scenes (everyone with powerful PC can do that) but writing a good story is something where you need at least some talent and real skill.
Do you really think though if devs had done that, there would have been monthly releases or we would be as far in game as we are now or game would not have been abandoned under it's own weight of having to many variables, renders needed and so on?

Meaningful choices is a great thing if a dev team is big enough to be able and willing to put in the work, else in the end it is just exponential more work, both in coding, conversations to be written and renders to be made. There is a reason why so many games that try to be too ambitious or include too many not really compatible paths (like just showing a woman pregnant or not during three quarters of game) get abandoned. It take a very committed dev to make it work and even he/she would run into trouble having each path going with same content and very slow development of story.
 

J.R.

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Jan 2, 2020
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The real choices are what to do with Carmen and Astrid plus Laurie, rest is scripted and irrelevant really (beside gaining or not useless powers). I agree they are quite meaningful but imo the story lacks of less meaningful decisions yet still noticeable like taking more control of relations with others, more freedom in dialogues to decide if you either like someone or not resulting different interactions and outcomes.

Devs decided to just go scripted way and it is ok, but with some more effort they could make it more complex and much more interesting. Take Cindy for example, we could make her more likable, we could use our powers in dialogues, we could try to manipulate her or use force, that could result in proper Calisto reaction based oh her attitude towards MC which then could result of she either is willing to help us, have sex and being nice overall or being bitchy and aggressive. That is just a simple example but you get my point here. Same goes with Malia, Fabian or even Eloise. Dialogues options are irrelevant really so no matter how interesting characters they might be, they are plain simple if you have no choice of how you can interact with them.

And what I mentioned is impossible to fix now since it is just a bad game design from the start. To implement relation variables the whole game would have to be remade, dialogues included so what I hope for is that the next game devs will do, they will do better job here because story and dialogues itself are really good and interesting most of the time so there is much potential in there. Most of games here are lack of it, offering just good renders and sex scenes (everyone with powerful PC can do that) but writing a good story is something where you need at least some talent and real skill.
Well, it's not the first game they are making (eg ptolemy had quite some done already). So they do know what they can handle or not. Unfortunately have way to often seen new devs started enthusiastic with multiple routes and many meaningfull choices - but after some time the updates took longer and longer or the content for specific routes kinda dried out.

This one here got constant imo good updates for years. And the game had big choices. Of course more at the beginning, now it's actually time to finish the endings for the already made choices since Ep5 is the last one.

Also: take the from you mentioned different options for Cindy: even that would have multiplied the already 2 main routes (with or without Laurie), not to mention the sub routes for Carmen. So for making a new game part there would be then suddenly 4 (or 8) different game routes with different renders. And every added meaningfull choice would split it again.
 

Impurity2937

Member
Dec 31, 2022
241
763
Do you really think though if devs had done that, there would have been monthly releases or we would be as far in game as we are now or game would not have been abandoned under it's own weight of having to many variables, renders needed and so on?

Meaningful choices is a great thing if a dev team is big enough to be able and willing to put in the work, else in the end it is just exponential more work, both in coding, conversations to be written and renders to be made. There is a reason why so many games that try to be too ambitious or include too many not really compatible paths (like just showing a woman pregnant or not during three quarters of game) get abandoned. It take a very committed dev to make it work and even he/she would run into trouble having each path going with same content and very slow development of story.
I'm not inventing here wheel anew, there are more than dozen games doing that and somehow they are handling just fine. Of course it is all matter of time and engagement, I have no idea how big dev team here is and if that is their only job, I just gave my personal opinion on that matter.

And I'm not buying this argument about release time. Quality always comes with additional costs, if we want fast updates then we can not expect high quality of the product, after all it would be even faster with just one render and whole story texted on it which I'm sure is not path we want to go with.

Also: take the from you mentioned different options for Cindy: even that would have multiplied the already 2 main routes (with or without Laurie), not to mention the sub routes for Carmen. So for making a new game part there would be then suddenly 4 (or 8) different game routes with different renders. And every added meaningfull choice would split it again.
I do not agree with that. Let me clarify, by meaningful decisions I mean important ones which will divide story to different paths like Laurie death, killing Carmen or caged Astrid. By less meaningful I mean decisions which do not have big (or any) impact on the story (like a side-quests in RPG games) but gives you feeling of being in control, flirting or not with Malia for example or mentioned Cindy which will have impact on couple dialogue lines, nothing more. Individual relation score system is the most basic thing in AVNs, I just think that expanding it a little bit more would give player more "personal touch" to the story.
 
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DA22

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I'm not inventing here wheel anew, there are more than dozen games doing that and somehow they are handling just fine. Of course it is all matter of time and engagement, I have no idea how big dev team here is and if that is their only job, I just gave my personal opinion on that matter.


I do not agree with that. Let me clarify, by meaningful decisions I mean important ones which will divide story to different paths like Laurie death, killing Carmen or caged Astrid. By less meaningful I mean decisions which do not have big (or any) impact on the story (like a side-quests in RPG games) but gives you feeling of being in control, flirting or not with Malia for example or mentioned Cindy which will have impact on couple dialogue lines, nothing more. Individual relation score system is the most basic thing in AVNs, I just think that expanding it a little bit more would give player more "personal touch" to the story.
More than a dozen that really move forward as well, have in depth characters, regularly updated and have good endings? Feel free to name them, I have not ran into too many, even if there are some pretty good games on this site for what their devs try to do with it even if not always to my taste per se. Games with really loads of meaningful choices, well worked out characters and different paths all through game really working and worth to play since also different enough, no major plot holes and have decent development speed and attention to all major LI's and paths as well are extreme rare.

The trouble is that every meaningful choice and path does not just double the amount of work a dev has to do, but with each subsequent one it grows exponentially. Just take allowing choice of each char to have a shaven vagina or not. If do a scene with three females having sex you get quite a few combinations you need to render as a dev. :p cause you cannot do 3 time shaven or three times unshaven. Some may have 1 shaven, 2 and 3 not others will have 1 and three unshaven but two not. So it is way more work as having all shaven or unshaven and this is just a very minor choice .... With text works same and then you also will have to code for all those options and test the code works as intended.
 
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Bombmaster

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May 8, 2022
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I'm not inventing here wheel anew, there are more than dozen games doing that and somehow they are handling just fine. Of course it is all matter of time and engagement, I have no idea how big dev team here is and if that is their only job, I just gave my personal opinion on that matter.

And I'm not buying this argument about release time. Quality always comes with additional costs, if we want fast updates then we can not expect high quality of the product, after all it would be even faster with just one render and whole story texted on it which I'm sure is not path we want to go with.


I do not agree with that. Let me clarify, by meaningful decisions I mean important ones which will divide story to different paths like Laurie death, killing Carmen or caged Astrid. By less meaningful I mean decisions which do not have big (or any) impact on the story (like a side-quests in RPG games) but gives you feeling of being in control, flirting or not with Malia for example or mentioned Cindy which will have impact on couple dialogue lines, nothing more. Individual relation score system is the most basic thing in AVNs, I just think that expanding it a little bit more would give player more "personal touch" to the story.
I remember a dev discussion about some aaa game that even if you put different routes and multi branching the average gamer plays the vanilla route and bails in the end that a low % users navigate.

A good compromise is delving into fetishes and allowing the navigation into the preferred route.
Or you have to make LI exclusive to allow replying to spot differences.

Hard work brother to have real choice.
 

cxx

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well i checked ep4 ending and have to commit that i have erred and mc didn't make ashes from cindy (could have sworn that he did) but she was forced to give bj to mc (that really "improved" their relationship).
 
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