Greetings, everyone! I would like to share with you the current state of development of the second act of REBORN and news in general.
Here I will tell you a little about myself and the work process itself. If you're not interested, you can skip this paragraph and go straight to the news about the game itself, which is below.
As you already know, I'm doing the development completely on my own. All processes (plot, framing, staging, rendering, animations, writing code, and more) I do by myself and it takes a lot of time. When I started developing the game, I had no experience in this business at all. At the moment I am combining game development with my main job, because I don't have any outside funding. The first act is entirely self-funded.
I try to optimize the process and work without weekends (literally), so that the time between act releases is as short as possible. I absolutely love what I'm doing and I'm not going to stop.
Now for Act 2
The script for Act 2 is completely scripted, including dialog and all event branches.
A lot of new locations were created, which also took time.
Made 619 static renders of the story itself and 28 animations.
Partially written code.
Now in addition to all this I am working on creating full mini-games.
At the moment Act 2 is ~25% complete
I've also managed to improve the graphics considerably. No more graininess. I'll attach a few frames below so you can see for yourself.
I chose these shots to avoid spoilers.
You will meet a lot of new characters in Act 2. They are also elaborated and have their own character and story.
I am still learning and improving my skills, so you will see their growth as the game progresses.
Due to constant busyness, it's hard for me to post content here often.
If you want to stay up to date and get the latest news, then subscribe to me on social media and platforms. It will help me tremendously in the development of the game.
Hello, my friend! It's time to share the news. I won't take too long.
First of all, I decided to finish the animations for the hot scenes. At the moment 60 animations are ready. I need to do ~7 more, and a few animations that don't involve smutty scenes.
Creating animations, as well as processing them, always takes up most of my work time, so I decided to focus on that initially.
Made and processed 1012 static story frames, plus frames for minigames and free movement. Some sprites I drew from a complete 0, that takes time too.
Writing the story code, working out the branching.
Text/dialog adjustments.
At the moment the game is ~50% done.
A lot of time was spent on rendering animations. And since I have only one computer, rendering slows down the process of working on the game a lot. But the main thing is that the development does not stand still.
As soon as I finish with animations, the process should speed up a bit.
That's it for now. You can describe the processes infinitely much, but I will limit myself to only the important aspects.
At the moment on my Patreon page there is another voting for the girl of the month. We are choosing a beauty for 4k wallpaper. The winner will receive an SFW and NSFW illustration. It will be two different frames, not the same one where the heroine is stupidly naked.
If you want to stay up to date and get the latest news, then subscribe to me on social media and platforms. It will help me a lot in the development of the game.
Also there are nice bonuses in the form of NSFW artwork.
Best regards.
Woundead
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