Actually, I want to make a game where choices matter and there's no "wrong" choice. Why even have choices if they don't make a difference? For example, if you're playing as an MC who's calm, doesn't try to peek in the bathroom, etc., he's not going to suddenly become a lewd guy deciding to sleep with a girl in just a second. For instance, there'll be another encounter with Olivia, and depending on how you acted that evening, different scenarios will unfold. By the next update, I want to add a replay scene, as I've mentioned, so you can see what scenes you missed and so you don't have to play the whole game again, letting you stick to one storyline. And I'm trying to block choices that are illogical, not just any random ones. For example, if the MC says he doesn't like talking about his past, then the option "tell a childhood story" would be locked since the MC doesn't like to share. The same goes for sleeping with Olivia.