I see that only Tala has a bonus for capturing, I think another villain should get that bonus in my opinion, although in the unity version, I managed to capture all of them by using Sinestro, so maybe a capture bonus would not be that useful.
From my previous post.
Henchman heist bonuses (cumulative):
Mercy: None (baseline)
Tala: + 10%
Tier 1 Henchman: + 30%
Tier 2 Henchman: + 50%
Tier 3 Henchman: + 60%
Lex's Lucky Talisman (whatever it's called): + 10%
This is a quick 'baseline heist approximation' that I worked out before. Capture attempts are weighted a bit differently in SU Unity, but Tier factors into capture attempts heavily. In my research, I noticed that in a lot of cases (not all), Tala may have a higher capture chance than Mercy, hence the +10% thing. Tier 1 would have a significantly higher chance (still working that out) but Tala is Tier 0-ish, as is Mercy.
That being said, I'm still pondering how to factor stats into this. Shade does awesomely in a number of capture attempts, but not all.
I'm also looking at Livewire's lack of bonuses. Sure, her animations sort of make up for that (i.e. assigning her to Lex's quarters seems like a role she was 'born' for) but otherwise outside of trysts, heists and capture attempts she's pretty useless compared to other villain(esse)s.
An idea that I've been mulling about is creating 'pools' that each villain(ess) has bonuses when dealing with Heroines in those pools.
Examples:
Aliens: Miss Martian, Starfire, Supergirl (Powers)
Normals: Artemis, Batgirl, Huntress (Stealth)
Amazons: Cassie, Donna Troy, Wonder Woman (Strength)
Hawkgirl, Vixen, Stargirl (Speed)
Enhanced normals: Black Canary, Terra, Zatanna (Intelligence)
The 'Speed' category I'm not overly happy with, as I'd normally associate that word with the Flash (speed force) and other 'fast' characters, but Hawkgirl, Vixen and Stargirl all rely on mobility (Hawkgirl flies, Vixen can invoke the Cheetah for speed, Stargirl has her staff and gymnastics training).
Amazons can also be fast, but we generally associate Amazons with strength, an attribute they use often.
Also, trying to break these gals down into groups of three, as there are 15 heroines currently and five stats.
My idea here is that the 'group stat' would be the one used when determining bonuses to capture. Or possibly two stats.
Example: Miss Martian can phase through walls, so Stealth might be a secondary attribute for her, along with powers.
Black Canary is another anomoly, when comparing with Terra and Zatanna.
I guess my point here is that there's no 'clean' way to break down these stats.
I also keep coming back to Mercy. In my mind, I was thinking of giving Mercy an 'administration' bonus when assigned as Lex's henchman (bonus to Lexcorp income). Right now though, the only 'ingame' angle I can think of for Lexcorp income is Leash livestream income, which would be something that Mercy might be 'overseeing'. Leash income is one of my other ideas, i.e. Lex has arranged for cameras to capture Nekkid leashed heroines in the alley, and is raking in income from the livestreams of said walks...
Lex investing money into Lexcorp ventures could also be a way to earn revenues, but this is not something that's currently ingame in SU Unity.
In any case, back to Mercy. I'm thinking that since Lex is probably the pre-eminent expert r.e. dealing with Kryptonians, he'd probably lend Mercy some of his expertise/gadgets to Mercy to capture Supergirl... maybe also Starfire based on how easily Lex captures Blackfire.
As for Miss Martian... that feels a little like a "Kludge' to me if I gave Mercy a blanket "Alien" bonus.
So back to primary and secondary 'favored' stats for capturing Heroines. My idea here is either to simply total the two involved 'weak point' stats and add that to the capture percentage, or maybe double the 'first stat' bonus and then add the second stat.
Henchman tier adds say + 50 per tier...
Target Tier subtracts say 50 per tier above 1...
Base chance 50% maybe...
Example: Supergirl is an Alien (Powers) that also relies on Strength and Speed. Intelligence and Stealth not really. So Shade gets a 20% bonus (Stealth 6x2, Intelligence 4x2, or + 20 total). Compare tiers (Tier 1 + 50, - 100 (tier 3 target), + base chance 50% = 20%...
Mercy, using Lexcorp tech, gets a +50% vs Kryptonians. So +8 (Int 2, Stealth 2, doubled). So Tier 0 (no bonus) vs -100, add 50% base chance... 8% chance? 18% chance with favored coin in play? Hmmm...
Tala wouldn't do as well vs. Supergirl, since she doesn't get the 'vs Krytonian' bonus. In SU Unity, she may still get a 10% chance IF the favored coin is in play. BUT, perhaps Tala gets a +50 bonus vs. magic power users (Zatanna, Vixen, Stargirl maybe)...
So, as an exercise in pondering 'strengths vs weaknesses' as far as stats go...
Weakest Stats
Artemis (Powers, Strength)
Batgirl (Powers, Strength)
Black Canary (Speed, Strength)
Cassie (Intelligence, Stealth)
Donna Troy (Intelligence, Stealth)
Hawkgirl (Intelligence, Stealth)
Huntress (Powers, Strength)
Miss Martian (Strength, Speed)
Starfire (Intelligence, Stealth)
Stargirl (Intelligence, Stealth)
Supergirl (Intelligence, Stealth)
Terra (Speed, Stealth)
Vixen (Intelligence, Stealth)
Wonder Woman (Intelligence, Stealth)
Zatanna (Strength, Speed)
The idea here is that these are your 'best bets' stat wise when dealing with these characters. Example: Stargirl isn't really stealthy, and doesn't have mind powers, hence Stealth and Intelligence could be considered 'weak points'.
It's a thought at least.
Anyways, yeah still pondering, more thoughts on this would definitely be appreciated.