You didn't miss anything. You can still do the dungeons later. The only thing you don't get is the dialog about the fragments already been gone by the time you arrived at the chest for it, but there is no extra rewards or content from doing them ahead of advancing the story.
Much appreciated. It’s such a great game with the open world concept. What’s bugging me is that I still had very few scenes on most characters as well as many missing ones by the time I got defeated by Raziel.
There seems to be a necessity to stick to the guide and do everything step by step, otherwise you are left running around the castle and check up every character, as well as every location on the map over and over again to find the newly unlocked stories/characters. Either a hint section for the available quests that haven’t been ‘found’, yet, or changing up the pacing might be worth considering at one point. I suppose creating that much content to keep patreons happy over the years while taking your time on the ‘future’ mainstory has just taken a toll.
The second thing that annoyed me is that I couldn’t find a way to quit the game in fullscreen - perhaps I’m just retarded, but I have to undo fullscreen and click the X on the upper right corner every single time
How complete is the game? I see its been in developpement forever but idk if I should give it a go now or wait for a full release?
Despite the critique before, it does feel like the game was complete. I spent way over 30 hours on it so far and had a blast because it is so rich in content. The developer is just still continuously expanding on features, characters and sidequests. What he is working on right now with the extended war map system and time skip feels more like a second game to be honest.